Player Matchup

Ares
Ares
JabaDos
Ares
Level 26
God Stats
33W - 28L
1,526 SR
Queue Stats
51W - 50L
1,454 Elo+
Party 2
Bellona
Bellona
MrWollter
Bellona
Level 17
God Stats
10W - 15L
1,533 SR
Queue Stats
26W - 23L
1,514 Elo+
Party 2
Fenrir
Fenrir
XHaxxanoo
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 3
Neith
Neith
YellowMagpie
Neith
Level 18
God Stats
20W - 43L
1,435 SR
Queue Stats
75W - 84L
1,421 Elo+
Solo
Zeus
Zeus
xPelex
Zeus
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 3
Team Averages
Level 14
1,499 SR
1,478 Elo+

VS

Team Averages
Level 22
1,532 SR
1,466 Elo+
Sol
Sol
DNA_Hellsfire
Sol
Level 29
God Stats
37W - 40L
1,434 SR
Queue Stats
212W - 253L
1,460 Elo+
Party 1
Achilles
Achilles
DexSpector
Achilles
Level 22
God Stats
1W - 3L
1,547 SR
Queue Stats
65W - 54L
1,485 Elo+
Solo
Guan Yu
Guan Yu
FAZAvPOZE
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
Sxrriii
Fenrir
Level 25
God Stats
44W - 36L
1,553 SR
Queue Stats
179W - 202L
1,409 Elo+
Party 1
Hachiman
Hachiman
larainkrisa
Hachiman
Level 29
God Stats
15W - 11L
1,626 SR
Queue Stats
116W - 109L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
JabaDos
Ares
15
5 / 2 / 3
10,499
553
8,355
11,931
9,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
MrWollter
Bellona
15
4 / 2 / 2
9,943
523
7,857
12,674
12,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
XHaxxanoo
Fenrir
16
6 / 3 / 8
10,803
569
9,654
16,006
6,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 3 / 2
8,143
429
5,784
10,140
2,016
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
xPelex
Zeus
16
8 / 3 / 4
10,749
566
12,042
6,208
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 2
8,826
465
8,086
13,865
4,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
DexSpector
Achilles
14
6 / 3 / 2
9,755
513
6,777
15,989
20,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Guan Yu
FAZAvPOZE
Guan Yu
15
3 / 4 / 2
9,526
501
7,119
14,859
14,151
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Sxrriii
Fenrir
9
3 / 6 / 0
7,506
395
5,324
9,356
3,568
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
larainkrisa
Hachiman
15
0 / 2 / 6
8,621
454
9,868
9,746
3,348
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
23
Kills
13
13
Deaths
23
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
L
Achilles
DexSpector
Achilles
6
3
2
2.33
L
Guan Yu
FAZAvPOZE
Guan Yu
3
4
2
1
W
Ares
JabaDos
Ares
5
2
3
3.25
W
Bellona
MrWollter
Bellona
4
2
2
2.5
L
Fenrir
Sxrriii
Fenrir
3
6
0
0.5
W
Fenrir
XHaxxanoo
Fenrir
6
3
8
3.33
W
0
3
2
0.33
L
Hachiman
larainkrisa
Hachiman
0
2
6
1.5
W
Zeus
xPelex
Zeus
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,692
Damage
37,174
56,959
Taken
63,815
32,014
Mitigated
46,165
18,305
Healing
11,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,086
1,439
0
2,453
13,865
4,813
3,640
6,040
7,421
54,881
0
L
Achilles
DexSpector
Achilles
6,777
2,121
0
2,509
15,989
20,285
134
5,176
10,777
0
14,989
L
Guan Yu
FAZAvPOZE
Guan Yu
7,119
1,106
729
2,640
14,859
14,151
136
6,490
8,133
6,179
32,911
W
Ares
JabaDos
Ares
8,355
680
0
3,083
11,931
9,542
804
1,965
9,966
26,940
0
W
Bellona
MrWollter
Bellona
7,857
1,722
0
2,361
12,674
12,562
1,013
3,126
9,548
11,276
37,557
L
Fenrir
Sxrriii
Fenrir
5,324
1,885
0
787
9,356
3,568
0
872
8,456
0
30,442
W
Fenrir
XHaxxanoo
Fenrir
9,654
4,192
0
7,836
16,006
6,063
1,300
452
15,554
0
65,392
W
5,784
1,837
721
4,304
10,140
2,016
2,230
1,099
9,041
0
46,153
L
Hachiman
larainkrisa
Hachiman
9,868
3,965
0
2,028
9,746
3,348
1,052
2,998
6,748
0
74,589
W
Zeus
xPelex
Zeus
12,042
1,516
0
0
6,208
1,831
2,242
2,671
3,537
54,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,137
Gold Earned
44,234
415
Minions Killed
365
0
Camps Cleared
0
1,732,945
Distance Traveled
1,639,666
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,826
465
101
5
0
307,666
0
L
Achilles
9,755
513
12
1
0
363,259
4
L
Guan Yu
9,526
501
71
4
0
402,857
5
W
Ares
10,499
553
35
2
0
374,936
3
W
Bellona
9,943
523
101
5
0
382,038
1
L
Fenrir
7,506
395
54
3
0
243,215
4
W
Fenrir
10,803
569
107
6
0
365,456
0
W
Neith
8,143
429
77
4
0
324,470
4
L
Hachiman
8,621
454
127
7
0
322,669
2
W
Zeus
10,749
566
95
5
0
286,045
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role