Player Matchup

Ares
Ares
Chilani
Ares
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Bellona
Bellona
FranciscoFN321
Bellona
Level 29
God Stats
6W - 2L
1,507 SR
Queue Stats
40W - 37L
1,476 Elo+
Solo
Thanatos
Thanatos
JediEeuzza1968
Thanatos
Level 27
God Stats
3W - 3L
1,355 SR
Queue Stats
12W - 13L
1,456 Elo+
Solo
Sol
Sol
MachoOmega7212
Sol
Level 28
God Stats
6W - 7L
1,411 SR
Queue Stats
109W - 133L
1,394 Elo+
Solo
Charybdis
Charybdis
Nottodaykk
Charybdis
Level 12
God Stats
3W - 3L
1,500 SR
Queue Stats
8W - 11L
1,445 Elo+
Solo
Team Averages
Level 19
1,455 SR
1,454 Elo+

VS

Team Averages
Level 23
1,533 SR
1,470 Elo+
He Bo
He Bo
Chozzeone
He Bo
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,553 Elo+
Solo
Heimdallr
Heimdallr
Cruelbearr
Heimdallr
Level 29
God Stats
0W - 4L
1,597 SR
Queue Stats
25W - 30L
1,507 Elo+
Solo
Chaac
Chaac
DESERTxIGOR
Chaac
Level 40
God Stats
6W - 7L
1,534 SR
Queue Stats
82W - 112L
1,344 Elo+
Party 1
Bakasura
Bakasura
GabrielGamex158
Bakasura
Level 17
God Stats
6W - 2L
1,534 SR
Queue Stats
31W - 38L
1,430 Elo+
Party 1
Bacchus
Bacchus
jpdqd
Bacchus
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 23L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Chilani
Ares
7
1 / 1 / 2
4,684
586
2,976
4,353
2,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 1 / 0
5,004
626
2,377
4,443
1,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
7
0 / 1 / 2
4,376
547
816
3,861
889
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
6 / 0 / 0
5,836
730
5,358
3,994
1,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Nottodaykk
Charybdis
9
2 / 1 / 1
5,057
632
3,251
3,691
1,119
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Chozzeone
He Bo
5
0 / 4 / 0
3,596
450
970
3,664
946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Cruelbearr
Heimdallr
1
0 / 0 / 0
3,109
389
0
0
0
8
0 / 0 / 2
4,633
579
2,779
3,256
1,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
7
2 / 3 / 0
4,542
568
3,314
4,954
1,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
jpdqd
Bacchus
6
2 / 3 / 0
4,497
562
4,052
9,996
5,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
10
Kills
4
4
Deaths
10
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ares
Chilani
Ares
1
1
2
2
L
He Bo
Chozzeone
He Bo
0
4
0
0
L
Heimdallr
Cruelbearr
Heimdallr
0
0
0
0
L
0
0
2
1
W
1
1
0
1
L
Bakasura
2
3
0
0.67
W
Thanatos
0
1
2
1
W
6
0
0
6
W
Charybdis
Nottodaykk
Charybdis
2
1
1
2.5
L
Bacchus
jpdqd
Bacchus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,778
Damage
11,115
20,342
Taken
21,870
8,224
Mitigated
9,721
6,764
Healing
5,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Chilani
Ares
2,976
944
0
304
4,353
2,857
80
2,737
1,576
11,971
0
L
He Bo
Chozzeone
He Bo
970
208
0
505
3,664
946
0
2,316
1,348
6,475
0
L
Heimdallr
Cruelbearr
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
2,779
452
0
1,477
3,256
1,561
168
329
2,927
0
16,769
W
2,377
714
0
896
4,443
1,956
0
0
4,006
0
19,986
L
Bakasura
3,314
1,945
0
737
4,954
1,862
0
1,386
3,568
0
16,265
W
Thanatos
816
143
0
2,647
3,861
889
0
0
3,861
0
15,780
W
5,358
1,849
0
1,861
3,994
1,403
1,959
923
2,851
26,308
3,513
W
Charybdis
Nottodaykk
Charybdis
3,251
1,873
0
1,056
3,691
1,119
1,073
1,190
2,501
0
26,315
L
Bacchus
jpdqd
Bacchus
4,052
1,223
0
2,284
9,996
5,352
0
3,806
6,190
12,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,957
Gold Earned
20,377
228
Minions Killed
109
0
Camps Cleared
0
817,264
Distance Traveled
608,351
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
4,684
586
17
2
0
159,595
4
L
He Bo
3,596
450
12
2
0
130,649
0
L
Heimdallr
3,109
389
0
0
0
0
0
L
Chaac
4,633
579
40
5
0
153,997
1
W
Bellona
5,004
626
48
6
0
185,565
6
L
Bakasura
4,542
568
34
4
0
165,380
0
W
Thanatos
4,376
547
48
6
0
179,864
1
W
Sol
5,836
730
59
7
0
141,295
1
W
Charybdis
5,057
632
56
7
0
150,945
2
L
Bacchus
4,497
562
23
3
0
158,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role