Player Matchup

Ares
Ares
Diamond IV
 
Ares
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Diamond II
Saηa
Hel
Diamond II
Level 103
God Stats
1W - 3L
1,653 SR
Queue Stats
48W - 49L
2,344 MMR
Solo
Hou Yi
Hou Yi
Diamond III
Tankersly
Hou Yi
Diamond III
Level 160
God Stats
1W - 2L
1,744 SR
Queue Stats
365W - 346L
2,182 MMR
Solo
Hun Batz
Hun Batz
Diamond II
Versing
Hun Batz
Diamond II
Level 149
God Stats
0W - 2L
1,332 SR
Queue Stats
234W - 249L
2,286 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
XiiiGeneral
Sun Wukong
Diamond V
Level 159
God Stats
1W - 2L
1,472 SR
Queue Stats
139W - 137L
2,121 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 146
1,540 SR
2,087 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,733 SR
2,102 MMR
Tsukuyomi
Tsukuyomi
Diamond V
 
Tsukuyomi
Diamond V
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Masters
AloadaLove
Bacchus
Masters
Level 160
God Stats
5W - 7L
1,837 SR
Queue Stats
472W - 458L
2,296 MMR
Solo
Ah Puch
Ah Puch
Diamond III
BDCxODSTx99
Ah Puch
Diamond III
Level 158
God Stats
3W - 0L
1,866 SR
Queue Stats
249W - 244L
2,236 MMR
Solo
Mercury
Mercury
Diamond V
MasterNoodles29
Mercury
Diamond V
Level 126
God Stats
6W - 3L
1,742 SR
Queue Stats
90W - 85L
2,034 MMR
Solo
Odin
Odin
Masters
MrMisteri
Odin
Masters
Level 153
God Stats
46W - 25L
1,720 SR
Queue Stats
521W - 498L
2,446 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
2 / 1 / 4
6,281
483
4,047
12,856
7,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hel
Saηa
Hel
13
1 / 6 / 3
7,587
584
4,328
8,353
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Tankersly
Hou Yi
10
1 / 4 / 4
6,185
476
5,838
9,683
2,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
Versing
Hun Batz
12
3 / 4 / 4
7,105
547
5,186
8,309
2,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
XiiiGeneral
Sun Wukong
12
2 / 3 / 0
6,956
535
3,583
10,845
4,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
MulanLokiAthena

VS

Bans
CliodhnaGebSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
5 / 2 / 1
8,134
626
10,026
7,525
3,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
AloadaLove
Bacchus
11
1 / 1 / 6
6,980
537
5,555
7,492
5,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Puch
BDCxODSTx99
Ah Puch
13
3 / 3 / 3
7,933
610
7,504
6,505
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 3 / 5
7,551
581
5,845
9,967
3,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
13
5 / 0 / 2
8,187
630
8,447
6,698
3,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
9
Kills
18
18
Deaths
9
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
1
4
4
W
Tsukuyomi
 
Tsukuyomi
5
2
1
2.75
W
Bacchus
AloadaLove
Bacchus
1
1
6
4
W
Ah Puch
BDCxODSTx99
Ah Puch
3
3
3
1.5
W
4
3
5
2.17
W
Odin
5
0
2
6
L
Hel
Saηa
Hel
1
6
3
0.42
L
Hou Yi
Tankersly
Hou Yi
1
4
4
0.75
L
Hun Batz
Versing
Hun Batz
3
4
4
1.25
L
Sun Wukong
XiiiGeneral
Sun Wukong
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,982
Damage
37,377
50,046
Taken
38,187
19,797
Mitigated
18,495
14,911
Healing
12,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,047
520
0
3,299
12,856
7,329
0
3,756
8,682
17,682
0
W
Tsukuyomi
 
Tsukuyomi
10,026
3,079
0
1,845
7,525
3,058
40
1,664
5,823
0
59,278
W
Bacchus
AloadaLove
Bacchus
5,555
945
0
1,952
7,492
5,726
0
1,925
5,474
13,477
0
W
Ah Puch
BDCxODSTx99
Ah Puch
7,504
726
0
2,810
6,505
2,608
844
2,594
3,669
61,145
0
W
5,845
2,326
0
3,312
9,967
3,122
0
884
9,079
0
43,688
W
Odin
8,447
3,394
0
2,206
6,698
3,981
0
925
5,767
4,808
44,122
L
Hel
Saηa
Hel
4,328
0
1,041
2,496
8,353
2,699
0
3,933
4,348
52,600
0
L
Hou Yi
Tankersly
Hou Yi
5,838
2,312
0
2,289
9,683
2,350
0
1,970
7,356
0
36,091
L
Hun Batz
Versing
Hun Batz
5,186
1,186
0
2,372
8,309
2,851
0
2,399
5,752
0
39,545
L
Sun Wukong
XiiiGeneral
Sun Wukong
3,583
851
0
3,414
10,845
4,568
202
1,740
8,595
320
35,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,114
Gold Earned
38,785
368
Minions Killed
430
0
Camps Cleared
0
1,352,771
Distance Traveled
1,421,613
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,281
483
21
2
0
282,427
4
W
Tsukuyomi
8,134
626
105
8
0
275,620
3
W
Bacchus
6,980
537
11
1
0
279,315
2
W
Ah Puch
7,933
610
131
10
0
269,619
4
W
Mercury
7,551
581
81
6
0
303,321
4
W
Odin
8,187
630
102
8
0
293,738
2
L
Hel
7,587
584
134
10
0
255,973
2
L
Hou Yi
6,185
476
57
4
0
231,684
4
L
Hun Batz
7,105
547
84
6
0
299,310
1
L
Sun Wukong
6,956
535
72
6
0
283,377
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role