Player Matchup

Artio
Artio
Platinum I
DiamonDust77924
Artio
Platinum I
Level 145
God Stats
7W - 11L
1,547 SR
Queue Stats
522W - 548L
2,070 MMR
Party 1
Scylla
Scylla
Gold III
ImEnma
Scylla
Gold III
Level 105
God Stats
10W - 11L
1,613 SR
Queue Stats
436W - 450L
1,525 MMR
Party 1
Hercules
Hercules
Gold I
Nerf Med
Hercules
Gold I
Level 38
God Stats
3W - 1L
1,854 SR
Queue Stats
22W - 4L
1,911 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 96
1,671 SR
1,836 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,603 SR
1,862 MMR
Morgan Le Fay
Morgan Le Fay
Diamond V
Nick_nap
Morgan Le Fay
Diamond V
Level 146
God Stats
2W - 4L
1,515 SR
Queue Stats
119W - 138L
2,045 MMR
Solo
Bellona
Bellona
Platinum III
celle24
Bellona
Platinum III
Level 156
God Stats
12W - 8L
1,777 SR
Queue Stats
62W - 58L
1,766 MMR
Solo
Ullr
Ullr
Gold I
ilvexs
Ullr
Gold I
Level 119
God Stats
0W - 2L
1,518 SR
Queue Stats
54W - 56L
1,773 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 11
10,757
672
13,109
21,191
23,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Scylla
ImEnma
Scylla
16
7 / 1 / 10
11,338
709
11,621
11,305
3,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Nerf Med
Hercules
15
8 / 2 / 10
11,290
706
17,174
23,601
18,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
SolGebSobekAthenaAchilles

VS

Bans
GilgameshOdinAphroditeAresThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Nick_nap
Morgan Le Fay
13
0 / 5 / 2
9,017
564
14,359
13,176
4,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
celle24
Bellona
12
2 / 5 / 2
9,511
594
13,943
19,539
19,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ullr
ilvexs
Ullr
12
2 / 10 / 1
9,727
608
12,124
13,215
4,169
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
20
Kills
4
4
Deaths
20
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
1
11
10.5
W
Scylla
ImEnma
Scylla
7
1
10
12
W
Hercules
Nerf Med
Hercules
8
2
10
6.5
L
Morgan Le Fay
Nick_nap
Morgan Le Fay
0
5
2
0.2
L
Bellona
celle24
Bellona
2
5
2
0.6
L
Ullr
ilvexs
Ullr
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,904
Damage
40,426
56,097
Taken
45,930
46,013
Mitigated
27,911
30,884
Healing
5,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,109
430
2,396
11,396
21,191
23,781
746
5,595
14,928
31,362
0
W
Scylla
ImEnma
Scylla
11,621
985
177
5,009
11,305
3,759
672
2,916
8,234
46,083
0
W
Hercules
Nerf Med
Hercules
17,174
7,340
603
11,303
23,601
18,473
349
6,248
16,841
0
33,073
L
Morgan Le Fay
Nick_nap
Morgan Le Fay
14,359
1,101
0
1,037
13,176
4,405
0
6,222
6,236
44,711
0
L
Bellona
celle24
Bellona
13,943
6,326
0
3,700
19,539
19,337
0
12,385
5,474
0
21,896
L
Ullr
ilvexs
Ullr
12,124
4,751
0
413
13,215
4,169
0
4,897
7,520
0
30,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,385
Gold Earned
28,255
154
Minions Killed
131
10
Camps Cleared
3
892,113
Distance Traveled
753,320
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,757
672
34
2
2
310,909
1
W
Scylla
11,338
709
78
5
7
276,414
2
W
Hercules
11,290
706
42
3
1
304,790
0
L
Morgan Le Fay
9,017
564
73
5
2
257,367
3
L
Bellona
9,511
594
17
1
0
269,304
1
L
Ullr
9,727
608
41
3
1
226,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role