Player Matchup

Cthulhu
Cthulhu
AwokenCthulhu
Cthulhu
Level 24
God Stats
3W - 1L
1,623 SR
Queue Stats
6W - 1L
1,689 Elo+
Party 2
Mulan
Mulan
Wanderfink
Mulan
Level 29
God Stats
42W - 30L
1,633 SR
Queue Stats
74W - 84L
1,512 Elo+
Solo
Olorun
Olorun
WrenKainIV
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,569 Elo+
Party 2
Thanatos
Thanatos
vachiko123
Thanatos
Level 68
God Stats
8W - 1L
1,742 SR
Queue Stats
11W - 7L
1,541 Elo+
Party 2
Artemis
Artemis
无情的叶子
Artemis
Level 26
God Stats
18W - 18L
1,491 SR
Queue Stats
200W - 212L
1,483 Elo+
Solo
Team Averages
Level 31
1,598 SR
1,559 Elo+

VS

Team Averages
Level 19
1,630 SR
1,515 Elo+
Artemis
Artemis
Eddie71
Artemis
Level 29
God Stats
3W - 1L
1,857 SR
Queue Stats
70W - 53L
1,510 Elo+
Solo
Ares
Ares
JabaDos
Ares
Level 26
God Stats
33W - 28L
1,538 SR
Queue Stats
51W - 50L
1,448 Elo+
Solo
Mercury
Mercury
L0liDrag0n
Mercury
Level 16
God Stats
2W - 2L
1,688 SR
Queue Stats
17W - 14L
1,504 Elo+
Party 1
Amaterasu
Amaterasu
Zertasen
Amaterasu
Level 16
God Stats
4W - 2L
1,695 SR
Queue Stats
17W - 14L
1,504 Elo+
Party 1
Tiamat
Tiamat
xKairo
Tiamat
Level 8
God Stats
1W - 2L
1,371 SR
Queue Stats
3W - 2L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
3 / 1 / 3
7,605
585
7,063
10,999
8,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mulan
12
6 / 0 / 7
8,164
628
7,521
11,058
8,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Olorun
WrenKainIV
Olorun
11
4 / 4 / 2
7,327
564
3,955
8,919
3,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
vachiko123
Thanatos
14
11 / 2 / 0
8,692
669
9,142
10,107
3,728
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 1 / 3
7,432
572
5,038
6,119
2,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Eddie71
Artemis
9
1 / 8 / 1
6,178
475
4,671
8,368
1,656
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
JabaDos
Ares
6
0 / 2 / 0
4,915
378
2,605
6,035
2,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
L0liDrag0n
Mercury
9
1 / 7 / 0
6,034
464
2,997
10,475
2,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
Zertasen
Amaterasu
9
1 / 5 / 1
5,853
450
6,352
9,809
5,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
xKairo
Tiamat
12
5 / 8 / 2
8,057
620
9,035
10,529
5,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
30
Kills
8
8
Deaths
30
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
1
3
4.5
L
Artemis
Eddie71
Artemis
1
8
1
0.19
L
Ares
JabaDos
Ares
0
2
0
0
L
Mercury
L0liDrag0n
Mercury
1
7
0
0.14
W
Mulan
6
0
7
9.5
W
Olorun
WrenKainIV
Olorun
4
4
2
1.25
L
Amaterasu
Zertasen
Amaterasu
1
5
1
0.3
W
Thanatos
vachiko123
Thanatos
11
2
0
5.5
L
Tiamat
xKairo
Tiamat
5
8
2
0.75
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,719
Damage
25,660
47,202
Taken
45,216
27,197
Mitigated
16,991
20,512
Healing
9,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
7,063
1,160
0
4,256
10,999
8,185
938
597
10,379
29,991
0
L
Artemis
Eddie71
Artemis
4,671
1,227
0
755
8,368
1,656
0
453
7,915
0
17,792
L
Ares
JabaDos
Ares
2,605
88
0
1,618
6,035
2,328
0
269
5,766
8,235
0
L
Mercury
L0liDrag0n
Mercury
2,997
1,167
0
2,935
10,475
2,129
0
1,355
9,047
0
32,982
W
Mulan
7,521
1,208
0
4,649
11,058
8,893
425
2,862
8,066
0
22,442
W
Olorun
WrenKainIV
Olorun
3,955
2,092
82
1,850
8,919
3,730
640
3,462
5,199
29,787
2,069
L
Amaterasu
Zertasen
Amaterasu
6,352
3,162
0
2,864
9,809
5,394
479
5,150
4,109
0
20,120
W
Thanatos
vachiko123
Thanatos
9,142
2,440
0
8,217
10,107
3,728
3,004
2,073
7,812
0
46,487
L
Tiamat
xKairo
Tiamat
9,035
980
0
1,312
10,529
5,484
342
2,569
7,917
34,374
0
W
5,038
1,795
0
1,458
6,119
2,661
1,819
1,981
4,106
0
35,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,220
Gold Earned
31,037
304
Minions Killed
196
0
Camps Cleared
0
1,204,873
Distance Traveled
1,181,315
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,605
585
53
4
0
237,488
0
L
Artemis
6,178
475
27
2
0
210,114
3
L
Ares
4,915
378
12
1
0
224,702
3
L
Mercury
6,034
464
62
5
0
264,277
1
W
Mulan
8,164
628
31
2
0
256,797
2
W
Olorun
7,327
564
70
5
0
232,456
1
L
Amaterasu
5,853
450
29
2
0
250,682
0
W
Thanatos
8,692
669
87
7
0
250,457
0
L
Tiamat
8,057
620
66
5
0
231,540
2
W
Artemis
7,432
572
63
5
0
227,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role