Player Matchup

Fafnir
Fafnir
Generalbabogeros
Fafnir
Level 120
God Stats
28W - 34L
1,369 SR
Queue Stats
380W - 399L
1,372 Elo+
Solo
Danzaburou
Danzaburou
RaaDaa_
Danzaburou
Level 129
God Stats
6W - 4L
1,540 SR
Queue Stats
157W - 190L
1,404 Elo+
Party 1
Neith
Neith
VISCOAHOLIC
Neith
Level 57
God Stats
45W - 39L
1,455 SR
Queue Stats
200W - 275L
1,331 Elo+
Solo
Arachne
Arachne
Zlx_Die_Legende
Arachne
Level 61
God Stats
23W - 18L
1,513 SR
Queue Stats
231W - 255L
1,379 Elo+
Solo
Zeus
Zeus
gol1
Zeus
Level 66
God Stats
7W - 8L
1,602 SR
Queue Stats
93W - 118L
1,401 Elo+
Party 1
Team Averages
Level 87
1,496 SR
1,377 Elo+

VS

Team Averages
Level 97
1,502 SR
1,449 Elo+
Nemesis
Nemesis
 
Nemesis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
BJORN_____x
Hou Yi
Level 110
God Stats
7W - 15L
1,624 SR
Queue Stats
231W - 243L
1,446 Elo+
Solo
Achilles
Achilles
firulays_acp2
Achilles
Level 97
God Stats
18W - 18L
1,482 SR
Queue Stats
350W - 375L
1,435 Elo+
Party 2
Vulcan
Vulcan
n3ss1no
Vulcan
Level 87
God Stats
20W - 28L
1,398 SR
Queue Stats
223W - 236L
1,438 Elo+
Solo
Aphrodite
Aphrodite
oLagrove
Aphrodite
Level 120
God Stats
8W - 8L
1,504 SR
Queue Stats
258W - 286L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 8
8,735
460
4,074
11,727
9,716
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
RaaDaa_
Danzaburou
15
0 / 4 / 0
8,649
455
3,361
10,650
3,627
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
6 / 2 / 5
10,742
565
10,491
11,489
3,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
6 / 2 / 12
11,265
593
12,672
14,640
7,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
gol1
Zeus
16
12 / 4 / 7
11,046
581
26,923
14,465
4,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
2 / 4 / 4
8,275
436
5,461
16,361
5,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hou Yi
12
1 / 7 / 1
7,514
395
9,947
14,588
4,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
firulays_acp2
Achilles
15
3 / 3 / 3
8,882
467
11,070
16,614
10,306
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Vulcan
n3ss1no
Vulcan
14
5 / 9 / 1
8,885
468
11,204
11,931
4,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Aphrodite
oLagrove
Aphrodite
11
0 / 4 / 1
7,303
384
4,238
16,242
10,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
27
Kills
11
12
Deaths
27
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
4
4
1
L
Hou Yi
1
7
1
0.21
W
3
0
8
7
W
Danzaburou
RaaDaa_
Danzaburou
0
4
0
0
W
6
2
5
4.25
W
6
2
12
6
L
Achilles
firulays_acp2
Achilles
3
3
3
1.5
W
Zeus
gol1
Zeus
12
4
7
3.88
L
Vulcan
n3ss1no
Vulcan
5
9
1
0.61
L
Aphrodite
oLagrove
Aphrodite
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,521
Damage
41,920
62,971
Taken
75,736
29,337
Mitigated
36,124
24,420
Healing
22,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,461
1,495
0
5,320
16,361
5,809
0
6,114
10,247
0
40,214
L
Hou Yi
9,947
5,617
0
2,619
14,588
4,856
0
3,640
10,948
0
51,923
W
4,074
1,000
387
4,739
11,727
9,716
528
4,199
7,438
14,622
0
W
Danzaburou
RaaDaa_
Danzaburou
3,361
1,330
0
3,941
10,650
3,627
382
0
10,650
0
62,305
W
10,491
2,856
0
5,691
11,489
3,647
2,474
3,374
8,048
0
83,431
W
12,672
7,970
0
6,957
14,640
7,806
2,047
2,638
11,892
0
71,808
L
Achilles
firulays_acp2
Achilles
11,070
2,255
0
5,180
16,614
10,306
0
7,368
9,246
0
57,216
W
Zeus
gol1
Zeus
26,923
1,617
72
2,633
14,465
4,541
796
4,906
9,273
72,194
0
L
Vulcan
n3ss1no
Vulcan
11,204
4,476
58
1,088
11,931
4,510
116
7,225
4,706
47,291
0
L
Aphrodite
oLagrove
Aphrodite
4,238
916
2,394
6,040
16,242
10,643
234
6,650
9,592
23,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,437
Gold Earned
40,859
486
Minions Killed
353
0
Camps Cleared
0
1,604,120
Distance Traveled
1,615,686
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,275
436
74
4
0
386,608
2
L
Hou Yi
7,514
395
85
4
0
272,903
1
W
Fafnir
8,735
460
15
1
0
328,602
2
W
Danzaburou
8,649
455
98
5
0
261,859
0
W
Neith
10,742
565
148
8
0
301,992
4
W
Arachne
11,265
593
121
6
0
390,932
0
L
Achilles
8,882
467
85
4
0
353,505
3
W
Zeus
11,046
581
104
5
0
320,735
0
L
Vulcan
8,885
468
80
4
0
339,307
1
L
Aphrodite
7,303
384
29
2
0
263,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role