Player Matchup

Hun Batz
Hun Batz
AVOJA
Hun Batz
Level 28
God Stats
17W - 12L
1,588 SR
Queue Stats
89W - 87L
1,539 Elo+
Solo
Ra
Ra
KhalDrogø
Ra
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 22L
1,624 Elo+
Solo
Hachiman
Hachiman
ScareCrowz7
Hachiman
Level 5
God Stats
3W - 2L
1,307 SR
Queue Stats
3W - 4L
1,208 Elo+
Solo
Mercury
Mercury
cep9641
Mercury
Level 26
God Stats
6W - 7L
1,376 SR
Queue Stats
59W - 69L
1,416 Elo+
Party 1
Baba Yaga
Baba Yaga
sea10o1
Baba Yaga
Level 28
God Stats
2W - 0L
1,701 SR
Queue Stats
7W - 5L
1,489 Elo+
Party 1
Team Averages
Level 19
1,494 SR
1,455 Elo+

VS

Team Averages
Level 21
1,465 SR
1,320 Elo+
Morgan Le Fay
Morgan Le Fay
Policewilly
Morgan Le Fay
Level 28
God Stats
3W - 1L
1,795 SR
Queue Stats
56W - 23L
1,750 Elo+
Solo
Yemoja
Yemoja
Ruulex
Yemoja
Level 26
God Stats
1W - 5L
1,500 SR
Queue Stats
25W - 72L
1,250 Elo+
Party 2
Guan Yu
Guan Yu
Salex909
Guan Yu
Level 24
God Stats
4W - 12L
1,331 SR
Queue Stats
26W - 66L
1,250 Elo+
Party 2
Susano
Susano
TharaKaLK
Susano
Level 5
God Stats
0W - 2L
1,199 SR
Queue Stats
3W - 9L
1,250 Elo+
Party 2
Sun Wukong
Sun Wukong
sdfnn
Sun Wukong
Level 23
God Stats
0W - 3L
1,498 SR
Queue Stats
2W - 7L
1,097 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AVOJA
Hun Batz
20
18 / 4 / 16
16,770
524
41,167
38,308
30,965
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
13 / 8 / 8
16,768
524
23,413
24,143
8,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
ScareCrowz7
Hachiman
14
1 / 7 / 8
10,874
340
6,499
15,956
3,470
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
cep9641
Mercury
20
7 / 9 / 13
14,399
450
19,653
25,109
8,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baba Yaga
sea10o1
Baba Yaga
20
10 / 9 / 19
15,147
473
30,592
28,677
10,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Policewilly
Morgan Le Fay
20
27 / 7 / 3
19,581
612
69,471
35,264
19,041
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
Ruulex
Yemoja
18
0 / 7 / 16
12,820
401
6,569
27,899
39,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
Salex909
Guan Yu
17
2 / 8 / 13
11,610
363
6,335
26,124
29,631
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Susano
TharaKaLK
Susano
16
3 / 20 / 2
11,626
363
6,690
29,305
10,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
sdfnn
Sun Wukong
17
4 / 7 / 8
12,051
377
11,225
29,617
24,217
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
78
49
Kills
36
37
Deaths
49
64
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AVOJA
Hun Batz
18
4
16
6.5
W
13
8
8
2.13
L
Morgan Le Fay
Policewilly
Morgan Le Fay
27
7
3
4.07
L
Yemoja
Ruulex
Yemoja
0
7
16
1.14
L
Guan Yu
Salex909
Guan Yu
2
8
13
1.06
W
Hachiman
ScareCrowz7
Hachiman
1
7
8
0.71
L
Susano
TharaKaLK
Susano
3
20
2
0.2
W
Mercury
cep9641
Mercury
7
9
13
1.5
L
Sun Wukong
sdfnn
Sun Wukong
4
7
8
1.14
W
Baba Yaga
sea10o1
Baba Yaga
10
9
19
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,324
Damage
100,290
132,193
Taken
148,209
62,013
Mitigated
122,603
30,144
Healing
33,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AVOJA
Hun Batz
41,167
10,144
0
7,180
38,308
30,965
3,517
22,371
15,739
17,471
129,216
W
23,413
1,301
5,562
8,119
24,143
8,606
1,736
16,346
7,487
107,541
0
L
Morgan Le Fay
Policewilly
Morgan Le Fay
69,471
5,944
896
9,640
35,264
19,041
3,224
13,308
20,669
205,953
0
L
Yemoja
Ruulex
Yemoja
6,569
837
2,670
1,598
27,899
39,362
794
11,623
14,628
39,055
0
L
Guan Yu
Salex909
Guan Yu
6,335
576
2,318
3,801
26,124
29,631
130
10,486
14,512
4,796
24,463
W
Hachiman
ScareCrowz7
Hachiman
6,499
3,087
0
1,439
15,956
3,470
3,481
10,901
5,055
0
27,925
L
Susano
TharaKaLK
Susano
6,690
1,297
0
3,424
29,305
10,352
0
9,146
19,561
0
47,354
W
Mercury
cep9641
Mercury
19,653
7,806
0
1,930
25,109
8,412
526
12,593
12,326
0
93,533
L
Sun Wukong
sdfnn
Sun Wukong
11,225
1,409
0
8,705
29,617
24,217
286
11,876
16,720
0
43,661
W
Baba Yaga
sea10o1
Baba Yaga
30,592
2,206
172
5,742
28,677
10,560
1,518
14,540
14,029
82,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,958
Gold Earned
67,688
618
Minions Killed
463
0
Camps Cleared
0
2,743,480
Distance Traveled
2,770,322
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
16,770
524
184
6
0
602,065
4
W
Ra
16,768
524
184
6
0
545,054
4
L
Morgan Le Fay
19,581
612
254
8
0
565,598
1
L
Yemoja
12,820
401
57
2
0
499,207
8
L
Guan Yu
11,610
363
38
1
0
645,095
0
W
Hachiman
10,874
340
41
1
0
431,859
0
L
Susano
11,626
363
61
2
0
512,984
0
W
Mercury
14,399
450
116
4
0
630,073
2
L
Sun Wukong
12,051
377
53
2
0
547,438
3
W
Baba Yaga
15,147
473
93
3
0
534,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role