Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Againsttheodd
Hercules
Level 61
God Stats
29W - 40L
1,346 SR
Queue Stats
63W - 74L
1,328 Elo+
Solo
Cabrakan
Cabrakan
veruiushii
Cabrakan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,445 Elo+
Solo
Team Averages
Level 68
1,469 SR
1,455 Elo+

VS

Team Averages
Level 65
1,430 SR
1,406 Elo+
Hel
Hel
Aitor790
Hel
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,575 Elo+
Solo
Persephone
Persephone
Hiro200606
Persephone
Level 66
God Stats
1W - 1L
1,229 SR
Queue Stats
93W - 104L
1,371 Elo+
Solo
Geb
Geb
Leveskocka24
Geb
Level 57
God Stats
2W - 3L
1,333 SR
Queue Stats
50W - 54L
1,419 Elo+
Solo
Pele
Pele
PPPeace
Pele
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 44L
1,295 Elo+
Solo
Jing Wei
Jing Wei
АРКАНА123
Jing Wei
Level 63
God Stats
9W - 5L
1,586 SR
Queue Stats
262W - 291L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
1 / 1 / 0
5,513
501
1,169
6,772
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sol
 
Sol
9
0 / 3 / 0
5,355
487
1,732
4,981
1,267
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
 
Danzaburou
8
1 / 1 / 0
5,272
479
4,890
6,270
1,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Againsttheodd
Hercules
5
0 / 1 / 0
4,311
392
423
2,694
779
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cabrakan
veruiushii
Cabrakan
6
0 / 2 / 1
4,104
373
1,682
7,256
3,721
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 3
5,526
502
2,315
3,876
2,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Persephone
Hiro200606
Persephone
11
1 / 1 / 2
6,537
594
1,828
3,172
889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 0 / 3
6,105
555
3,185
3,129
2,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pele
PPPeace
Pele
12
4 / 0 / 1
6,811
619
4,814
7,704
2,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
9
2 / 1 / 0
5,521
502
4,549
5,476
1,041
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
8
8
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
1
0
1
L
Sol
 
Sol
0
3
0
0
L
Danzaburou
 
Danzaburou
1
1
0
1
L
Hercules
Againsttheodd
Hercules
0
1
0
0
W
0
0
3
1.5
W
Persephone
Hiro200606
Persephone
1
1
2
2
W
1
0
3
2.5
W
Pele
PPPeace
Pele
4
0
1
4.5
L
Cabrakan
veruiushii
Cabrakan
0
2
1
0.25
W
Jing Wei
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,896
Damage
16,691
27,973
Taken
23,357
9,396
Mitigated
8,555
10,835
Healing
12,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,169
98
0
6,682
6,772
1,952
0
900
5,822
0
26,214
L
Sol
 
Sol
1,732
210
0
862
4,981
1,267
0
1,557
3,340
28,408
0
L
Danzaburou
 
Danzaburou
4,890
2,012
0
969
6,270
1,677
0
844
5,418
0
33,143
L
Hercules
Againsttheodd
Hercules
423
327
0
374
2,694
779
0
1,327
1,157
0
9,750
W
2,315
662
1,806
2,834
3,876
2,045
78
597
3,279
15,334
0
W
Persephone
Hiro200606
Persephone
1,828
37
0
780
3,172
889
559
1,052
2,119
32,164
0
W
3,185
668
0
1,204
3,129
2,240
784
0
3,129
23,570
0
W
Pele
PPPeace
Pele
4,814
860
0
4,412
7,704
2,340
15
1,008
6,696
0
43,517
L
Cabrakan
veruiushii
Cabrakan
1,682
452
225
1,723
7,256
3,721
0
2,298
4,908
3,636
0
W
Jing Wei
4,549
3,674
0
1,101
5,476
1,041
112
814
4,662
0
25,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,555
Gold Earned
30,500
226
Minions Killed
274
0
Camps Cleared
0
846,540
Distance Traveled
1,075,966
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,513
501
60
5
0
203,023
2
L
Sol
5,355
487
68
6
0
180,726
0
L
Danzaburou
5,272
479
64
6
0
190,509
3
L
Hercules
4,311
392
26
2
0
61,405
1
W
Hel
5,526
502
20
2
0
209,266
2
W
Persephone
6,537
594
76
7
0
219,124
3
W
Geb
6,105
555
50
5
0
214,335
3
W
Pele
6,811
619
79
7
0
217,487
1
L
Cabrakan
4,104
373
8
1
0
210,877
6
W
Jing Wei
5,521
502
49
4
0
215,754
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role