Player Matchup

Chronos
Chronos
Dekishaa
Chronos
Level 27
God Stats
63W - 58L
1,562 SR
Queue Stats
85W - 78L
1,578 Elo+
Solo
Skadi
Skadi
KeeperDreeper
Skadi
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,529 Elo+
Solo
Thanatos
Thanatos
leopo01
Thanatos
Level 27
God Stats
2W - 9L
1,429 SR
Queue Stats
14W - 16L
1,649 Elo+
Solo
Khepri
Khepri
musband96
Khepri
Level 24
God Stats
3W - 3L
1,523 SR
Queue Stats
71W - 75L
1,541 Elo+
Solo
Anubis
Anubis
醉梦生何以存
Anubis
Level 29
God Stats
79W - 65L
1,627 SR
Queue Stats
112W - 103L
1,608 Elo+
Solo
Team Averages
Level 24
1,528 SR
1,581 Elo+

VS

Team Averages
Level 22
1,520 SR
1,672 Elo+
Chronos
Chronos
FenderNor456
Chronos
Level 27
God Stats
9W - 3L
1,869 SR
Queue Stats
70W - 63L
1,622 Elo+
Solo
Loki
Loki
KidàpawanCity
Loki
Level 26
God Stats
2W - 2L
1,472 SR
Queue Stats
39W - 22L
1,658 Elo+
Solo
Neith
Neith
MecDucoin
Neith
Level 6
God Stats
4W - 2L
1,500 SR
Queue Stats
39W - 45L
1,903 Elo+
Solo
Vulcan
Vulcan
MikeOckiner
Vulcan
Level 29
God Stats
5W - 4L
1,246 SR
Queue Stats
68W - 44L
1,674 Elo+
Solo
Cthulhu
Cthulhu
YetMan
Cthulhu
Level 22
God Stats
1W - 1L
1,514 SR
Queue Stats
14W - 15L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Dekishaa
Chronos
9
0 / 4 / 0
5,462
546
2,292
6,986
2,481
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
3 / 1 / 2
6,083
608
4,760
6,046
1,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
leopo01
Thanatos
6
0 / 2 / 0
4,423
442
620
2,847
965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Khepri
musband96
Khepri
9
3 / 1 / 3
6,019
602
3,131
5,954
4,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 2 / 0
5,845
585
2,319
5,528
2,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
FenderNor456
Chronos
11
2 / 1 / 2
6,366
637
4,838
5,542
1,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 0 / 2
6,646
665
3,011
6,172
1,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
MecDucoin
Neith
9
0 / 5 / 0
5,342
534
4,750
7,183
1,755
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
13
3 / 0 / 2
7,195
720
5,393
3,042
985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
YetMan
Cthulhu
8
1 / 1 / 2
5,043
504
2,183
5,950
2,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
7
Kills
10
10
Deaths
7
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chronos
Dekishaa
Chronos
0
4
0
0
W
Chronos
FenderNor456
Chronos
2
1
2
3
L
3
1
2
4
W
4
0
2
5
W
Neith
MecDucoin
Neith
0
5
0
0
W
Vulcan
3
0
2
4
W
Cthulhu
YetMan
Cthulhu
1
1
2
2
L
Thanatos
leopo01
Thanatos
0
2
0
0
L
Khepri
musband96
Khepri
3
1
3
4.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,122
Damage
20,175
27,361
Taken
27,889
11,721
Mitigated
8,859
8,610
Healing
11,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Dekishaa
Chronos
2,292
648
0
420
6,986
2,481
51
4,393
2,557
34,403
0
W
Chronos
FenderNor456
Chronos
4,838
1,944
0
2,724
5,542
1,849
690
2,510
3,032
31,136
3,677
L
4,760
2,287
0
1,522
6,046
1,798
0
1,054
4,902
0
29,625
W
3,011
852
0
3,184
6,172
1,836
0
1,566
4,606
0
34,813
W
Neith
MecDucoin
Neith
4,750
1,393
0
1,755
7,183
1,755
826
1,272
5,911
0
29,215
W
Vulcan
5,393
1,509
0
1,740
3,042
985
0
1,139
1,903
56,625
0
W
Cthulhu
YetMan
Cthulhu
2,183
239
272
1,537
5,950
2,434
334
1,255
4,695
11,723
0
L
Thanatos
leopo01
Thanatos
620
96
0
1,491
2,847
965
0
1,454
1,393
0
8,857
L
Khepri
musband96
Khepri
3,131
803
252
1,871
5,954
4,148
0
2,694
3,008
14,195
0
L
2,319
0
0
3,054
5,528
2,329
474
1,764
3,736
31,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,832
Gold Earned
30,592
257
Minions Killed
332
0
Camps Cleared
0
819,517
Distance Traveled
1,008,669
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,462
546
75
8
0
170,337
0
W
Chronos
6,366
637
72
7
0
179,624
3
L
Skadi
6,083
608
65
7
0
191,381
1
W
Loki
6,646
665
70
7
0
217,949
3
W
Neith
5,342
534
56
6
0
174,471
1
W
Vulcan
7,195
720
111
11
0
230,635
1
W
Cthulhu
5,043
504
23
2
0
205,990
1
L
Thanatos
4,423
442
21
2
0
85,037
2
L
Khepri
6,019
602
15
2
0
208,821
4
L
Anubis
5,845
585
81
8
0
163,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role