Player Matchup

Merlin
Merlin
 
Merlin
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
HaruHyuuga
Erlang Shen
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 10L
1,759 Elo+
Solo
Neith
Neith
crispy0dajaj
Neith
Level 5
God Stats
0W - 4L
1,253 SR
Queue Stats
3W - 7L
1,333 Elo+
Solo
He Bo
He Bo
satehit
He Bo
Level 15
God Stats
4W - 6L
1,502 SR
Queue Stats
21W - 21L
1,494 Elo+
Solo
Bacchus
Bacchus
杀个仙侣来证道
Bacchus
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,464 Elo+
Solo
Team Averages
Level 11
1,451 SR
1,510 Elo+

VS

Team Averages
Level 16
1,373 SR
1,337 Elo+
Mulan
Mulan
 
Mulan
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Conner59
Sobek
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 3L
1,133 Elo+
Party 1
Danzaburou
Danzaburou
RustyBeater
Danzaburou
Level 7
God Stats
5W - 9L
1,405 SR
Queue Stats
12W - 18L
1,468 Elo+
Solo
Loki
Loki
skyfrox59
Loki
Level 18
God Stats
3W - 0L
1,254 SR
Queue Stats
6W - 4L
1,133 Elo+
Party 1
Agni
Agni
蛋炒饭糊了0
Agni
Level 19
God Stats
4W - 5L
1,204 SR
Queue Stats
66W - 83L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
0 / 2 / 0
4,696
470
1,059
4,528
1,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
HaruHyuuga
Erlang Shen
10
1 / 3 / 0
5,577
558
5,466
8,559
4,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 3 / 1
4,832
483
1,736
4,122
1,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

He Bo
satehit
He Bo
9
0 / 1 / 0
5,335
534
1,317
3,686
856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
1 / 0 / 0
4,468
447
1,133
4,779
2,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
3 / 0 / 0
6,557
656
5,928
8,144
4,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sobek
Conner59
Sobek
8
0 / 1 / 2
4,978
498
891
3,862
1,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
RustyBeater
Danzaburou
9
1 / 0 / 2
5,702
570
3,141
4,294
1,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
8
1 / 1 / 1
5,070
507
1,351
4,994
1,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
4 / 0 / 1
6,168
617
4,856
3,577
1,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
9
9
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
W
Mulan
 
Mulan
3
0
0
3
W
Sobek
Conner59
Sobek
0
1
2
1
L
Erlang Shen
HaruHyuuga
Erlang Shen
1
3
0
0.33
W
Danzaburou
RustyBeater
Danzaburou
1
0
2
2
L
0
3
1
0.17
L
He Bo
satehit
He Bo
0
1
0
0
W
Loki
1
1
1
1.5
L
1
0
0
1
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,711
Damage
16,167
25,674
Taken
24,871
11,420
Mitigated
9,985
8,266
Healing
9,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,059
221
0
771
4,528
1,342
0
2,623
1,799
18,368
0
W
Mulan
 
Mulan
5,928
1,699
0
4,283
8,144
4,631
0
0
8,144
716
34,384
W
Sobek
Conner59
Sobek
891
193
0
705
3,862
1,893
0
874
2,988
5,304
0
L
Erlang Shen
HaruHyuuga
Erlang Shen
5,466
3,216
0
4,040
8,559
4,992
0
0
8,091
0
29,645
W
Danzaburou
RustyBeater
Danzaburou
3,141
1,521
0
1,342
4,294
1,197
0
123
4,171
0
37,382
L
1,736
445
0
595
4,122
1,491
0
643
3,405
0
19,237
L
He Bo
satehit
He Bo
1,317
133
0
1,786
3,686
856
0
1,023
2,556
30,235
0
W
Loki
1,351
270
0
2,509
4,994
1,201
0
380
4,602
0
26,364
L
1,133
174
0
1,074
4,779
2,739
0
1,134
3,608
6,656
0
W
4,856
713
0
1,129
3,577
1,063
336
2,006
1,457
29,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,908
Gold Earned
28,475
258
Minions Killed
306
0
Camps Cleared
0
915,998
Distance Traveled
995,348
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,696
470
43
4
0
160,062
0
W
Mulan
6,557
656
83
8
0
205,799
3
W
Sobek
4,978
498
13
1
0
200,889
3
L
Erlang Shen
5,577
558
69
7
0
194,587
4
W
Danzaburou
5,702
570
80
8
0
171,630
3
L
Neith
4,832
483
56
6
0
181,232
1
L
He Bo
5,335
534
79
8
0
180,784
1
W
Loki
5,070
507
62
6
0
209,668
0
L
Bacchus
4,468
447
11
1
0
199,333
6
W
Agni
6,168
617
68
7
0
207,362
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role