Player Matchup

Cthulhu
Cthulhu
ABitHowYaGoin
Cthulhu
Level 99
God Stats
11W - 8L
1,592 SR
Queue Stats
103W - 122L
1,483 Elo+
Party 1
Skadi
Skadi
NotBehdGoodSoize
Skadi
Level 118
God Stats
11W - 9L
1,599 SR
Queue Stats
206W - 247L
1,485 Elo+
Party 1
Mulan
Mulan
SheelBeRoiteMate
Mulan
Level 148
God Stats
12W - 15L
1,521 SR
Queue Stats
438W - 461L
1,487 Elo+
Party 1
Anubis
Anubis
Thomsdsheep
Anubis
Level 160
God Stats
19W - 23L
1,543 SR
Queue Stats
1,059W - 1,234L
1,493 Elo+
Solo
Odin
Odin
xXNuggiesXx
Odin
Level 88
God Stats
4W - 1L
1,618 SR
Queue Stats
563W - 649L
1,487 Elo+
Solo
Team Averages
Level 123
1,575 SR
1,487 Elo+

VS

Team Averages
Level 67
1,542 SR
1,378 Elo+
Hachiman
Hachiman
 
Hachiman
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
LaughingMutatia
Ra
Level 27
God Stats
5W - 5L
1,496 SR
Queue Stats
38W - 64L
1,318 Elo+
Party 2
Tsukuyomi
Tsukuyomi
LoneBerZerker
Tsukuyomi
Level 59
God Stats
28W - 41L
1,411 SR
Queue Stats
188W - 236L
1,360 Elo+
Party 2
Chiron
Chiron
RazHouse
Chiron
Level 141
God Stats
6W - 3L
1,824 SR
Queue Stats
411W - 485L
1,513 Elo+
Solo
Geb
Geb
SaltyCaramels
Geb
Level 16
God Stats
4W - 5L
1,481 SR
Queue Stats
13W - 36L
1,201 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
0 / 0 / 3
5,654
565
1,569
4,480
2,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
6 / 0 / 0
6,583
658
5,613
3,673
748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
3 / 0 / 3
5,960
596
5,039
5,614
2,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
10
0 / 1 / 3
5,661
566
1,818
4,009
1,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 0
6,098
610
2,147
2,725
1,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
0 / 2 / 0
5,033
503
2,595
5,263
976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 0
4,938
494
1,129
3,762
1,000
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
LoneBerZerker
Tsukuyomi
8
0 / 1 / 1
5,066
507
1,444
5,026
1,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
RazHouse
Chiron
10
1 / 2 / 0
5,567
557
4,124
5,495
1,145
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

6
0 / 3 / 0
4,551
455
1,126
5,617
2,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
10
Kills
1
1
Deaths
10
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
2
0
0
W
Cthulhu
0
0
3
1.5
L
0
2
0
0
L
Tsukuyomi
LoneBerZerker
Tsukuyomi
0
1
1
0.5
W
6
0
0
6
L
Chiron
RazHouse
Chiron
1
2
0
0.5
L
0
3
0
0
W
3
0
3
4.5
W
Anubis
0
1
3
1.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,186
Damage
10,418
20,501
Taken
25,163
8,342
Mitigated
7,252
9,502
Healing
8,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
2,595
1,266
0
2,168
5,263
976
0
818
4,445
0
32,078
W
Cthulhu
1,569
108
56
1,710
4,480
2,592
0
226
4,254
15,428
0
L
1,129
238
0
609
3,762
1,000
0
0
3,600
20,406
0
L
Tsukuyomi
LoneBerZerker
Tsukuyomi
1,444
164
0
2,525
5,026
1,242
0
135
4,891
0
24,606
W
5,613
3,137
0
1,453
3,673
748
1,154
804
2,869
0
40,694
L
Chiron
RazHouse
Chiron
4,124
1,607
0
2,216
5,495
1,145
0
1,438
4,012
0
34,368
L
1,126
226
0
934
5,617
2,889
0
996
4,621
6,060
0
W
5,039
1,215
0
3,515
5,614
2,201
0
545
5,069
0
32,157
W
Anubis
1,818
0
0
1,874
4,009
1,568
0
0
4,009
40,799
0
W
2,147
865
0
894
2,725
1,233
0
680
2,045
0
32,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,956
Gold Earned
25,155
355
Minions Killed
265
0
Camps Cleared
0
1,027,966
Distance Traveled
951,854
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,033
503
74
7
0
160,087
3
W
Cthulhu
5,654
565
30
3
0
204,397
5
L
Ra
4,938
494
50
5
0
184,735
3
L
Tsukuyomi
5,066
507
64
6
0
226,246
3
W
Skadi
6,583
658
78
8
0
202,711
4
L
Chiron
5,567
557
64
6
0
200,514
4
L
Geb
4,551
455
13
1
0
180,272
0
W
Mulan
5,960
596
77
8
0
230,265
3
W
Anubis
5,661
566
80
8
0
191,733
2
W
Odin
6,098
610
90
9
0
198,860
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role