Player Matchup

Agni
Agni
Platinum III
 
Agni
Platinum III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum V
FunnyCramps
Bacchus
Platinum V
Level 127
God Stats
10W - 14L
1,632 SR
Queue Stats
127W - 128L
1,747 MMR
Party 2
Izanami
Izanami
Platinum V
PinkPanther710
Izanami
Platinum V
Level 126
God Stats
1W - 2L
1,207 SR
Queue Stats
138W - 135L
1,627 MMR
Party 2
Achilles
Achilles
Platinum V
ToledoTerror
Achilles
Platinum V
Level 52
God Stats
2W - 2L
1,543 SR
Queue Stats
41W - 30L
1,992 MMR
Solo
Nemesis
Nemesis
Masters
TrinityPride
Nemesis
Masters
Level 160
God Stats
7W - 7L
1,924 SR
Queue Stats
306W - 306L
2,597 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 110
1,561 SR
1,892 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 151
1,592 SR
1,939 MMR
Sol
Sol
Diamond II
Avarexia
Sol
Diamond II
Level 159
God Stats
0W - 3L
1,675 SR
Queue Stats
107W - 94L
2,363 MMR
Party 1
Susano
Susano
Gold III
PakukYT
Susano
Gold III
Level 149
God Stats
0W - 3L
1,229 SR
Queue Stats
291W - 288L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum III
SlyMedic
Sylvanus
Platinum III
Level 145
God Stats
1W - 4L
1,455 SR
Queue Stats
107W - 104L
1,623 MMR
Solo
Athena
Athena
Diamond II
forgiνen
Athena
Diamond II
Level 146
God Stats
2W - 2L
1,784 SR
Queue Stats
141W - 126L
2,473 MMR
Party 1
Charybdis
Charybdis
Platinum V
jayeazye
Charybdis
Platinum V
Level 158
God Stats
2W - 2L
1,816 SR
Queue Stats
290W - 280L
1,738 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
20
7 / 0 / 10
13,240
630
18,820
10,030
3,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
FunnyCramps
Bacchus
16
2 / 0 / 14
11,654
555
6,850
22,893
35,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
5 / 2 / 4
13,555
645
8,267
12,966
4,800
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
ToledoTerror
Achilles
20
9 / 1 / 12
13,919
663
15,789
17,720
15,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
TrinityPride
Nemesis
20
7 / 2 / 11
13,300
633
20,366
15,221
8,603
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
OdinCliodhnaGeb

VS

Bans
ArtioLokiCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 0
9,361
446
9,136
14,727
8,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
PakukYT
Susano
16
1 / 5 / 1
9,336
445
5,630
16,254
5,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
SlyMedic
Sylvanus
14
1 / 9 / 0
8,930
425
5,691
20,556
21,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Athena
forgiνen
Athena
12
0 / 7 / 3
7,977
380
4,132
20,882
19,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
jayeazye
Charybdis
16
1 / 6 / 1
9,771
465
7,861
14,126
3,818
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
10
30
Kills
5
5
Deaths
30
51
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
7
0
10
12
L
2
3
0
0.67
W
Bacchus
FunnyCramps
Bacchus
2
0
14
9
L
Susano
PakukYT
Susano
1
5
1
0.3
W
5
2
4
3.5
L
Sylvanus
SlyMedic
Sylvanus
1
9
0
0.11
W
Achilles
ToledoTerror
Achilles
9
1
12
15
W
Nemesis
TrinityPride
Nemesis
7
2
11
6.25
L
Athena
forgiνen
Athena
0
7
3
0.21
L
Charybdis
jayeazye
Charybdis
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,092
Damage
32,450
78,830
Taken
86,545
68,236
Mitigated
59,465
32,124
Healing
18,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
18,820
1,470
277
3,679
10,030
3,895
1,812
4,165
5,190
110,031
0
L
9,136
2,303
0
6,289
14,727
8,752
748
6,221
8,076
64,180
4,724
W
Bacchus
FunnyCramps
Bacchus
6,850
621
1,566
9,242
22,893
35,674
584
7,154
14,528
18,978
0
L
Susano
PakukYT
Susano
5,630
1,021
0
3,757
16,254
5,977
0
4,357
11,669
0
61,308
W
8,267
5,236
0
6,028
12,966
4,800
6,650
1,432
11,534
0
127,997
L
Sylvanus
SlyMedic
Sylvanus
5,691
612
54
4,443
20,556
21,657
108
4,708
14,797
41,798
8,612
W
Achilles
ToledoTerror
Achilles
15,789
3,796
0
6,119
17,720
15,264
1,626
3,294
12,650
5,699
83,766
W
Nemesis
TrinityPride
Nemesis
20,366
10,859
0
5,213
15,221
8,603
3,889
4,213
9,802
0
127,082
L
Athena
forgiνen
Athena
4,132
1,243
229
1,859
20,882
19,261
0
7,667
12,698
17,630
0
L
Charybdis
jayeazye
Charybdis
7,861
3,632
0
2,233
14,126
3,818
0
2,779
11,205
0
76,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,668
Gold Earned
45,375
717
Minions Killed
551
0
Camps Cleared
0
2,256,000
Distance Traveled
1,827,016
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,240
630
185
9
0
448,063
6
L
Sol
9,361
446
133
6
0
376,229
9
W
Bacchus
11,654
555
28
1
0
452,233
8
L
Susano
9,336
445
119
6
0
444,016
4
W
Izanami
13,555
645
179
9
0
401,557
5
L
Sylvanus
8,930
425
111
5
0
254,295
5
W
Achilles
13,919
663
156
7
0
464,488
8
W
Nemesis
13,300
633
169
8
0
489,659
5
L
Athena
7,977
380
31
1
0
387,021
5
L
Charybdis
9,771
465
157
7
0
365,455
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role