Player Matchup

Kukulkan
Kukulkan
Acemagik1
Kukulkan
Level 18
God Stats
1W - 1L
1,758 SR
Queue Stats
2W - 4L
1,381 Elo+
Party 1
Neith
Neith
BBMZ
Neith
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,234 Elo+
Solo
Bellona
Bellona
Jrhode11
Bellona
Level 23
God Stats
0W - 2L
1,833 SR
Queue Stats
2W - 7L
1,208 Elo+
Party 1
Mercury
Mercury
cep9641
Mercury
Level 26
God Stats
6W - 7L
1,399 SR
Queue Stats
59W - 69L
1,416 Elo+
Party 3
Artio
Artio
sea10o1
Artio
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,539 Elo+
Party 3
Team Averages
Level 19
1,598 SR
1,355 Elo+

VS

Team Averages
Level 23
1,547 SR
1,371 Elo+
Nemesis
Nemesis
MrSusano19
Nemesis
Level 17
God Stats
5W - 6L
1,437 SR
Queue Stats
22W - 21L
1,369 Elo+
Solo
Artio
Artio
Wintry17
Artio
Level 27
God Stats
3W - 2L
1,556 SR
Queue Stats
56W - 76L
1,319 Elo+
Party 2
Mulan
Mulan
cptthumbthumb
Mulan
Level 22
God Stats
2W - 0L
1,723 SR
Queue Stats
10W - 8L
1,444 Elo+
Solo
Ra
Ra
dootlord69
Ra
Level 27
God Stats
3W - 0L
1,678 SR
Queue Stats
97W - 100L
1,420 Elo+
Solo
Izanami
Izanami
onixONE1
Izanami
Level 20
God Stats
8W - 12L
1,339 SR
Queue Stats
20W - 33L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Acemagik1
Kukulkan
12
0 / 8 / 1
7,717
406
5,526
11,414
4,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
BBMZ
Neith
7
2 / 2 / 1
6,318
333
3,569
3,517
1,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bellona
Jrhode11
Bellona
13
2 / 10 / 0
8,687
457
10,874
18,558
17,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
cep9641
Mercury
13
2 / 6 / 2
8,407
442
9,588
13,947
4,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
sea10o1
Artio
13
2 / 5 / 4
8,578
451
6,257
14,849
15,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MrSusano19
Nemesis
17
8 / 2 / 7
11,053
582
7,856
11,654
4,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
Wintry17
Artio
14
3 / 4 / 1
8,751
461
4,029
17,016
10,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate

Breastplate

+20
Physical Protection

20
11 / 1 / 2
13,034
686
16,087
19,940
18,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
9 / 0 / 3
12,511
658
11,721
10,673
4,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
onixONE1
Izanami
14
0 / 1 / 3
9,251
487
4,469
6,869
2,302
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
8
Kills
31
31
Deaths
8
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Acemagik1
Kukulkan
0
8
1
0.06
L
Neith
BBMZ
Neith
2
2
1
1.25
L
Bellona
Jrhode11
Bellona
2
10
0
0.2
W
Nemesis
MrSusano19
Nemesis
8
2
7
5.75
W
Artio
Wintry17
Artio
3
4
1
0.88
L
Mercury
cep9641
Mercury
2
6
2
0.5
W
11
1
2
12
W
9
0
3
10.5
W
Izanami
onixONE1
Izanami
0
1
3
1.5
L
Artio
sea10o1
Artio
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,814
Damage
44,162
62,285
Taken
66,152
43,435
Mitigated
39,799
5,749
Healing
31,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Acemagik1
Kukulkan
5,526
866
0
460
11,414
4,645
226
6,974
4,169
42,482
0
L
Neith
BBMZ
Neith
3,569
1,420
0
810
3,517
1,213
400
816
2,701
0
14,700
L
Bellona
Jrhode11
Bellona
10,874
3,627
0
1,217
18,558
17,431
1,019
1,924
15,469
9,499
32,688
W
Nemesis
MrSusano19
Nemesis
7,856
2,587
0
2,684
11,654
4,187
0
1,436
10,218
0
70,329
W
Artio
Wintry17
Artio
4,029
677
710
6,660
17,016
10,594
1,376
4,281
12,735
24,082
0
L
Mercury
cep9641
Mercury
9,588
5,146
0
1,226
13,947
4,755
676
3,743
10,068
0
59,987
W
16,087
2,499
0
13,008
19,940
18,329
2,113
3,197
16,743
11,756
73,928
W
11,721
956
264
5,437
10,673
4,387
1,755
3,949
6,724
87,488
0
W
Izanami
onixONE1
Izanami
4,469
3,866
0
2,634
6,869
2,302
3,364
1,548
5,321
0
62,402
L
Artio
sea10o1
Artio
6,257
754
209
1,827
14,849
15,391
311
4,273
10,418
30,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,707
Gold Earned
54,600
321
Minions Killed
576
0
Camps Cleared
0
1,553,472
Distance Traveled
1,738,090
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,717
406
83
4
0
347,681
0
L
Neith
6,318
333
24
1
0
133,672
1
L
Bellona
8,687
457
66
3
0
329,767
0
W
Nemesis
11,053
582
90
5
0
424,695
1
W
Artio
8,751
461
21
1
0
304,074
0
L
Mercury
8,407
442
100
5
0
385,930
4
W
Mulan
13,034
686
173
9
0
311,178
1
W
Ra
12,511
658
157
8
0
369,534
2
W
Izanami
9,251
487
135
7
0
328,609
0
L
Artio
8,578
451
48
3
0
356,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role