Player Matchup

Da Ji
Da Ji
Retour_au_looby
Da Ji
Level 7
God Stats
9W - 9L
1,352 SR
Queue Stats
12W - 17L
1,238 Elo+
Solo
Medusa
Medusa
TRIGGAxHAPPY34
Medusa
Level 8
God Stats
1W - 5L
1,235 SR
Queue Stats
1W - 9L
1,176 Elo+
Party 1
Nemesis
Nemesis
VAL_Battle_Angel
Nemesis
Level 102
God Stats
3W - 8L
1,517 SR
Queue Stats
30W - 59L
1,225 Elo+
Party 1
Team Averages
Level 39
1,368 SR
1,213 Elo+

VS

Team Averages
Level 132
1,395 SR
1,419 Elo+
Ganesha
Ganesha
HueyFreemann2
Ganesha
Level 146
God Stats
2W - 3L
1,544 SR
Queue Stats
71W - 81L
1,390 Elo+
Party 2
Nox
Nox
NDMourning
Nox
Level 126
God Stats
7W - 5L
1,508 SR
Queue Stats
23W - 30L
1,403 Elo+
Party 2
Hun Batz
Hun Batz
wayment
Hun Batz
Level 123
God Stats
2W - 0L
1,132 SR
Queue Stats
42W - 38L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,686
669
5,438
8,466
2,985
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 4 / 1
6,577
658
3,991
6,730
2,395
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 7 / 2
7,048
705
4,244
11,936
4,157
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
12
4 / 4 / 13
8,255
826
7,299
12,352
13,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
3 / 1 / 9
7,707
771
6,573
6,233
2,707
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
wayment
Hun Batz
12
10 / 0 / 4
8,845
885
5,219
9,999
7,570
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
4
Kills
17
17
Deaths
5
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ganesha
4
4
13
2.63
W
3
1
9
7.5
L
1
6
2
0.33
L
1
4
1
0.38
L
2
7
2
0.43
W
Hun Batz
wayment
Hun Batz
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,673
Damage
19,091
27,132
Taken
28,584
9,537
Mitigated
24,237
2,571
Healing
8,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
7,299
620
0
1,394
12,352
13,960
158
157
12,195
20,446
0
W
6,573
979
859
1,542
6,233
2,707
828
484
5,749
26,175
0
L
5,438
804
0
770
8,466
2,985
0
3,818
4,416
0
14,468
L
3,991
2,344
0
0
6,730
2,395
0
3,898
2,609
0
17,515
L
4,244
1,331
82
1,719
11,936
4,157
0
5,693
5,985
0
15,118
W
Hun Batz
wayment
Hun Batz
5,219
1,202
338
4,259
9,999
7,570
836
0
9,999
0
14,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,311
Gold Earned
24,807
72
Minions Killed
89
3
Camps Cleared
5
517,177
Distance Traveled
563,144
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,255
826
6
1
0
185,755
3
W
Nox
7,707
771
65
7
4
179,350
3
L
Da Ji
6,686
669
18
2
2
183,415
0
L
Medusa
6,577
658
31
3
0
160,490
0
L
Nemesis
7,048
705
23
2
1
173,272
1
W
Hun Batz
8,845
885
18
2
1
198,039
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role