Player Matchup

Sol
Sol
Allophycocyanin
Sol
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Levinbolt
Cabrakan
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 8L
1,843 Elo+
Party 2
Cthulhu
Cthulhu
PerezVertti14
Cthulhu
Level 18
God Stats
29W - 19L
1,594 SR
Queue Stats
41W - 40L
1,439 Elo+
Solo
Olorun
Olorun
UpgradedFrenzy
Olorun
Level 1
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
tjrwhitesox14
Izanami
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,544 Elo+
Solo
Team Averages
Level 12
1,519 SR
1,565 Elo+

VS

Team Averages
Level 27
1,563 SR
1,412 Elo+
King Arthur
King Arthur
GoldenArgonaut
King Arthur
Level 26
God Stats
13W - 18L
1,512 SR
Queue Stats
46W - 59L
1,438 Elo+
Party 1
Cernunnos
Cernunnos
Majist7311
Cernunnos
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 87L
1,383 Elo+
Party 1
Chaac
Chaac
S0uR_Patoin
Chaac
Level 25
God Stats
0W - 3L
1,666 SR
Queue Stats
64W - 106L
1,366 Elo+
Solo
Loki
Loki
Trippy ops 1
Loki
Level 27
God Stats
0W - 2L
1,356 SR
Queue Stats
11W - 15L
1,365 Elo+
Party 1
Nemesis
Nemesis
femurbeamer
Nemesis
Level 29
God Stats
4W - 2L
1,780 SR
Queue Stats
113W - 104L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 1
9,785
699
5,911
7,730
2,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
Levinbolt
Cabrakan
13
2 / 2 / 7
8,325
595
6,992
9,589
5,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
12
1 / 3 / 5
7,559
540
5,653
7,932
6,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
17 / 2 / 1
10,307
736
17,225
12,174
6,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
6
0 / 8 / 0
5,729
409
87
6,743
1,139
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GoldenArgonaut
King Arthur
11
3 / 2 / 5
7,232
517
6,154
11,034
7,065
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cernunnos
Majist7311
Cernunnos
10
1 / 3 / 1
6,121
437
3,028
8,460
2,733
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 9 / 2
6,828
488
8,364
14,255
8,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
1 / 7 / 0
4,838
346
2,093
5,340
1,607
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
femurbeamer
Nemesis
13
5 / 4 / 1
7,869
562
6,103
10,369
3,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
25
Kills
12
17
Deaths
25
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
2
1
2.75
L
King Arthur
GoldenArgonaut
King Arthur
3
2
5
2.75
W
Cabrakan
Levinbolt
Cabrakan
2
2
7
2.75
L
Cernunnos
Majist7311
Cernunnos
1
3
1
0.5
W
Cthulhu
1
3
5
1.17
L
2
9
2
0.33
L
1
7
0
0.14
W
17
2
1
8.75
L
Nemesis
femurbeamer
Nemesis
5
4
1
1.38
W
Izanami
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,868
Damage
25,742
44,168
Taken
49,458
21,853
Mitigated
23,123
17,932
Healing
10,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,911
2,400
0
3,975
7,730
2,840
2,639
0
7,474
57,698
8,298
L
King Arthur
GoldenArgonaut
King Arthur
6,154
996
245
4,003
11,034
7,065
24
6,537
4,289
0
31,250
W
Cabrakan
Levinbolt
Cabrakan
6,992
1,725
68
3,237
9,589
5,609
285
0
9,496
41,674
0
L
Cernunnos
Majist7311
Cernunnos
3,028
928
41
2,318
8,460
2,733
554
4,651
3,390
0
27,929
W
Cthulhu
5,653
201
194
3,391
7,932
6,088
402
0
7,854
31,971
0
L
8,364
2,061
0
2,472
14,255
8,066
0
10,919
3,256
0
27,530
L
2,093
596
0
63
5,340
1,607
0
3,734
1,572
0
8,832
W
17,225
9,827
452
6,531
12,174
6,177
5,119
0
11,908
63,245
6,746
L
Nemesis
femurbeamer
Nemesis
6,103
2,767
0
1,600
10,369
3,652
0
6,126
4,206
0
42,016
W
Izanami
87
87
0
84
6,743
1,139
331
0
6,703
0
12,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,705
Gold Earned
32,888
399
Minions Killed
245
0
Camps Cleared
0
1,258,150
Distance Traveled
1,237,901
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,785
699
145
10
0
243,364
1
L
King Arthur
7,232
517
57
4
0
297,089
5
W
Cabrakan
8,325
595
72
5
0
250,812
4
L
Cernunnos
6,121
437
54
4
0
218,096
3
W
Cthulhu
7,559
540
52
4
0
270,958
1
L
Chaac
6,828
488
47
3
0
252,199
3
L
Loki
4,838
346
8
1
0
179,672
0
W
Olorun
10,307
736
102
7
0
236,191
1
L
Nemesis
7,869
562
79
6
0
290,845
4
W
Izanami
5,729
409
28
2
0
256,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role