Player Matchup

Sol
Sol
Led Tasso8691
Sol
Level 25
God Stats
1W - 1L
1,880 SR
Queue Stats
44W - 44L
1,545 Elo+
Solo
Chang'e
Chang'e
ProbablyScared
Chang'e
Level 28
God Stats
0W - 2L
1,240 SR
Queue Stats
172W - 167L
1,465 Elo+
Solo
Nemesis
Nemesis
ShadoWisps
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,639 Elo+
Party 1
Achilles
Achilles
SmokyRex1660530
Achilles
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 11L
1,582 Elo+
Party 1
Medusa
Medusa
TalkingJarl2395
Medusa
Level 18
God Stats
1W - 3L
1,505 SR
Queue Stats
12W - 13L
1,577 Elo+
Solo
Team Averages
Level 18
1,525 SR
1,562 Elo+

VS

Team Averages
Level 22
1,545 SR
1,529 Elo+
Apollo
Apollo
BeniShinmon-
Apollo
Level 17
God Stats
6W - 2L
1,691 SR
Queue Stats
36W - 34L
1,479 Elo+
Solo
Awilix
Awilix
ReliableWand879
Awilix
Level 27
God Stats
5W - 10L
1,231 SR
Queue Stats
57W - 52L
1,553 Elo+
Solo
Bacchus
Bacchus
SalamiNcheez
Bacchus
Level 18
God Stats
4W - 1L
1,700 SR
Queue Stats
25W - 30L
1,657 Elo+
Solo
Ao Kuang
Ao Kuang
TrulyBattleborn
Ao Kuang
Level 21
God Stats
16W - 7L
1,615 SR
Queue Stats
118W - 111L
1,553 Elo+
Solo
Chang'e
Chang'e
chihayafuru07
Chang'e
Level 27
God Stats
55W - 44L
1,489 SR
Queue Stats
104W - 96L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
7,082
590
12,879
10,731
2,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 3 / 5
6,129
511
5,601
9,410
2,039
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
ShadoWisps
Nemesis
11
1 / 4 / 1
6,519
543
3,502
8,346
2,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
12
0 / 2 / 1
6,565
547
6,063
9,585
5,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
3 / 5 / 0
6,662
555
6,489
10,266
3,036
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
7
0 / 3 / 1
5,124
427
1,632
4,555
1,240
Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 1 / 4
7,324
610
7,767
8,006
2,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
SalamiNcheez
Bacchus
11
2 / 2 / 3
6,062
505
6,160
11,811
8,010
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ao Kuang
13
5 / 0 / 3
7,396
616
9,608
13,546
5,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
12
3 / 3 / 5
6,975
581
8,030
11,583
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
8
Kills
14
14
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Apollo
0
3
1
0.17
L
3
0
1
3.5
L
1
3
5
1.17
W
4
1
4
6
W
Bacchus
SalamiNcheez
Bacchus
2
2
3
1.75
L
Nemesis
ShadoWisps
Nemesis
1
4
1
0.38
L
Achilles
0
2
1
0.25
L
3
5
0
0.6
W
Ao Kuang
5
0
3
6.5
W
Chang'e
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,534
Damage
33,197
48,338
Taken
49,501
15,681
Mitigated
21,488
16,252
Healing
21,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
1,632
790
0
908
4,555
1,240
1,169
2,342
2,213
0
17,373
L
12,879
3,952
0
7,037
10,731
2,951
533
4,712
6,019
60,731
0
L
5,601
495
978
3,489
9,410
2,039
390
4,388
5,022
24,975
0
W
7,767
2,331
0
3,564
8,006
2,795
0
1,538
6,468
0
45,335
W
Bacchus
SalamiNcheez
Bacchus
6,160
1,283
418
2,998
11,811
8,010
0
7,808
4,003
25,312
0
L
Nemesis
ShadoWisps
Nemesis
3,502
1,193
0
195
8,346
2,490
0
3,580
4,766
0
35,403
L
Achilles
6,063
2,246
0
2,358
9,585
5,165
0
5,188
4,397
1,340
34,464
L
6,489
3,410
0
2,195
10,266
3,036
0
5,930
4,336
0
34,425
W
Ao Kuang
9,608
1,940
0
7,340
13,546
5,769
0
3,230
10,316
41,217
0
W
Chang'e
8,030
384
1,279
5,274
11,583
3,674
110
3,799
7,784
39,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,957
Gold Earned
32,881
359
Minions Killed
303
0
Camps Cleared
0
1,157,019
Distance Traveled
1,208,171
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,124
427
43
4
0
160,250
0
L
Sol
7,082
590
104
9
0
222,922
1
L
Chang'e
6,129
511
48
4
0
215,465
0
W
Awilix
7,324
610
87
7
0
294,553
0
W
Bacchus
6,062
505
37
3
0
256,469
1
L
Nemesis
6,519
543
69
6
0
264,945
0
L
Achilles
6,565
547
79
7
0
226,791
1
L
Medusa
6,662
555
59
5
0
226,896
2
W
Ao Kuang
7,396
616
61
5
0
264,803
3
W
Chang'e
6,975
581
75
6
0
232,096
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role