Player Matchup

Mercury
Mercury
PhoenixGod03
Mercury
Level 143
God Stats
1W - 1L
1,440 SR
Queue Stats
125W - 104L
1,650 Elo+
Party 1
Khepri
Khepri
Theycallmesam
Khepri
Level 157
God Stats
3W - 2L
1,612 SR
Queue Stats
79W - 73L
1,666 Elo+
Party 1
Hera
Hera
curleytop45
Hera
Level 148
God Stats
3W - 3L
1,699 SR
Queue Stats
74W - 70L
1,614 Elo+
Party 1
Team Averages
Level 149
1,584 SR
1,644 Elo+

VS

Team Averages
Level 133
1,624 SR
1,612 Elo+
Sobek
Sobek
EL RICO GRANDE
Sobek
Level 152
God Stats
10W - 1L
1,694 SR
Queue Stats
321W - 198L
1,607 Elo+
Solo
Mercury
Mercury
TheMagicConchh
Mercury
Level 139
God Stats
5W - 6L
1,686 SR
Queue Stats
219W - 197L
1,577 Elo+
Solo
Ra
Ra
jikingofpie
Ra
Level 108
God Stats
6W - 4L
1,493 SR
Queue Stats
111W - 107L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
PhoenixGod03
Mercury
13
7 / 7 / 2
9,204
767
11,362
12,968
6,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 7 / 7
7,961
663
5,470
13,208
13,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
3 / 6 / 5
8,332
694
9,784
8,387
3,380
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 9
10,256
855
10,403
14,878
18,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
8 / 5 / 8
9,416
785
9,411
14,414
8,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 3 / 15
9,048
754
10,592
6,746
2,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
10
Kills
20
20
Deaths
10
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
10
2
9
7.25
L
Mercury
PhoenixGod03
Mercury
7
7
2
1.14
W
8
5
8
2.4
L
0
7
7
0.5
L
3
6
5
0.92
W
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,616
Damage
30,406
34,563
Taken
36,038
23,424
Mitigated
29,688
3,452
Healing
13,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,403
1,740
0
6,475
14,878
18,632
242
6,572
8,062
24,426
0
L
Mercury
PhoenixGod03
Mercury
11,362
5,262
0
680
12,968
6,708
0
8,137
4,128
0
28,290
W
9,411
4,147
152
1,910
14,414
8,087
284
5,967
8,060
0
18,563
L
5,470
429
264
2,258
13,208
13,336
0
7,862
4,621
15,181
0
L
9,784
3,195
0
250
8,387
3,380
0
4,213
3,695
30,300
0
W
10,592
1,909
2,372
2,883
6,746
2,969
647
3,014
3,611
44,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,497
Gold Earned
28,720
109
Minions Killed
140
3
Camps Cleared
7
621,909
Distance Traveled
675,849
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,256
855
29
2
2
224,777
0
L
Mercury
9,204
767
36
3
2
233,410
2
W
Mercury
9,416
785
14
1
1
232,912
1
L
Khepri
7,961
663
20
2
0
198,518
1
L
Hera
8,332
694
53
4
1
189,981
1
W
Ra
9,048
754
97
8
4
218,160
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role