Player Matchup

Tyr
Tyr
DMaKnee
Tyr
Level 149
God Stats
1W - 9L
1,114 SR
Queue Stats
676W - 689L
1,415 Elo+
Solo
Khepri
Khepri
HopefulTarot
Khepri
Level 81
God Stats
3W - 3L
1,520 SR
Queue Stats
64W - 66L
1,463 Elo+
Solo
Zeus
Zeus
PlatinumZaTTV
Zeus
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,394 Elo+
Solo
Odin
Odin
Zalfirin
Odin
Level 51
God Stats
2W - 4L
1,153 SR
Queue Stats
257W - 297L
1,352 Elo+
Solo
Ra
Ra
owen2013514
Ra
Level 40
God Stats
0W - 3L
1,385 SR
Queue Stats
129W - 148L
1,406 Elo+
Solo
Team Averages
Level 67
1,334 SR
1,406 Elo+

VS

Team Averages
Level 89
1,478 SR
1,494 Elo+
Vamana
Vamana
 
Vamana
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
HoneyRaina
Hun Batz
Level 93
God Stats
4W - 6L
1,396 SR
Queue Stats
373W - 381L
1,477 Elo+
Party 1
Tiamat
Tiamat
cookiepeach
Tiamat
Level 83
God Stats
4W - 5L
1,495 SR
Queue Stats
198W - 206L
1,480 Elo+
Party 1
Horus
Horus
dankbonkripper0
Horus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 6L
1,698 Elo+
Solo
Sobek
Sobek
longhead44
Sobek
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 128L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
15
5 / 6 / 12
9,242
770
9,410
12,092
8,450
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
14
4 / 5 / 8
8,794
733
5,882
12,870
14,484
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
13 / 4 / 5
10,810
901
18,182
9,989
4,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
16
1 / 5 / 18
9,938
828
14,636
20,937
15,718
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 4 / 10
9,400
783
14,373
11,673
5,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
5 / 3 / 17
10,548
879
13,927
15,455
12,127
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
HoneyRaina
Hun Batz
13
1 / 8 / 7
8,258
688
7,986
11,676
4,825
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
16
7 / 5 / 12
10,511
876
14,328
13,597
9,793
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
10 / 3 / 10
11,734
978
13,972
19,119
19,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
14
1 / 6 / 15
8,943
745
6,489
22,319
27,724
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
85
25
Kills
24
24
Deaths
25
53
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
5
3
17
4.5
L
Tyr
5
6
12
1.83
W
Hun Batz
HoneyRaina
Hun Batz
1
8
7
0.56
L
Khepri
4
5
8
1.6
L
13
4
5
3.88
L
Odin
1
5
18
2
W
Tiamat
7
5
12
2.6
W
10
3
10
5
W
Sobek
1
6
15
1.42
L
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,483
Damage
56,702
67,561
Taken
82,166
48,107
Mitigated
73,772
24,136
Healing
36,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
13,927
5,806
2,055
6,320
15,455
12,127
2,442
9,050
6,121
480
24,374
L
Tyr
9,410
774
1,199
1,756
12,092
8,450
282
4,616
7,387
0
14,618
W
Hun Batz
HoneyRaina
Hun Batz
7,986
1,169
1,045
556
11,676
4,825
1,531
6,132
5,404
0
19,462
L
Khepri
5,882
189
1,838
1,872
12,870
14,484
259
4,304
8,382
8,965
0
L
18,182
1,460
470
1,759
9,989
4,292
1,445
2,888
6,970
25,806
0
L
Odin
14,636
2,641
171
5,383
20,937
15,718
299
7,146
13,317
7,702
17,531
W
Tiamat
14,328
453
1,567
3,606
13,597
9,793
336
6,781
6,620
31,027
0
W
13,972
5,055
3,850
9,130
19,119
19,303
481
7,952
10,832
7,315
19,880
W
Sobek
6,489
415
2,501
6,284
22,319
27,724
272
10,633
11,277
11,303
0
L
14,373
511
4,990
4,698
11,673
5,163
195
4,624
6,822
31,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,184
Gold Earned
49,994
107
Minions Killed
100
0
Camps Cleared
0
1,037,137
Distance Traveled
1,009,514
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,548
879
17
1
0
215,623
0
L
Tyr
9,242
770
14
1
0
213,921
0
W
Hun Batz
8,258
688
18
2
0
186,819
0
L
Khepri
8,794
733
6
1
0
219,762
0
L
Zeus
10,810
901
24
2
0
193,748
0
L
Odin
9,938
828
19
2
0
200,192
0
W
Tiamat
10,511
876
29
2
0
199,878
0
W
Horus
11,734
978
26
2
0
205,620
2
W
Sobek
8,943
745
10
1
0
201,574
0
L
Ra
9,400
783
44
4
0
209,514
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role