Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Sperol
Anhur
Level 16
God Stats
2W - 1L
1,191 SR
Queue Stats
8W - 11L
1,203 Elo+
Party 2
Ymir
Ymir
St1nkyP3te
Ymir
Level 15
God Stats
9W - 6L
1,528 SR
Queue Stats
9W - 8L
1,380 Elo+
Party 2
Kukulkan
Kukulkan
kakjit
Kukulkan
Level 6
God Stats
5W - 3L
1,500 SR
Queue Stats
8W - 8L
1,308 Elo+
Party 2
Gilgamesh
Gilgamesh
killaturd
Gilgamesh
Level 46
God Stats
3W - 2L
1,430 SR
Queue Stats
12W - 17L
1,304 Elo+
Party 2
Team Averages
Level 26
1,430 SR
1,339 Elo+

VS

Team Averages
Level 21
1,467 SR
1,451 Elo+
Nox
Nox
 
Nox
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Anjoki
Charybdis
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 54L
1,436 Elo+
Party 3
Fenrir
Fenrir
BrazenBenti
Fenrir
Level 18
God Stats
4W - 10L
1,357 SR
Queue Stats
23W - 32L
1,452 Elo+
Party 3
Geb
Geb
LazritDc
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,318 Elo+
Solo
Hel
Hel
MamaMoxxi
Hel
Level 16
God Stats
2W - 3L
1,479 SR
Queue Stats
16W - 16L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
1 / 1 / 0
6,549
504
2,334
6,591
2,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
Sperol
Anhur
10
5 / 1 / 2
6,522
502
6,093
4,638
1,379
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 6
6,834
526
1,824
6,218
3,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
kakjit
Kukulkan
13
3 / 2 / 3
7,605
585
4,935
4,243
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
killaturd
Gilgamesh
12
9 / 1 / 3
8,053
619
8,869
9,300
5,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
9
2 / 6 / 0
5,612
432
4,064
7,332
2,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Anjoki
Charybdis
9
0 / 5 / 1
5,656
435
2,640
7,822
1,264
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
11
2 / 2 / 1
6,926
533
4,031
8,917
2,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 3 / 0
4,692
361
912
3,529
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
1 / 4 / 2
6,158
474
2,184
8,021
5,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
20
Kills
5
6
Deaths
20
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
1
1
0
1
L
Nox
 
Nox
2
6
0
0.33
L
Charybdis
Anjoki
Charybdis
0
5
1
0.1
L
Fenrir
2
2
1
1.25
L
0
3
0
0
L
1
4
2
0.5
W
Anhur
Sperol
Anhur
5
1
2
6
W
2
1
6
5
W
Kukulkan
kakjit
Kukulkan
3
2
3
2.25
W
Gilgamesh
killaturd
Gilgamesh
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,055
Damage
13,831
30,990
Taken
35,621
14,571
Mitigated
13,605
6,357
Healing
9,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
2,334
790
0
2,338
6,591
2,294
0
1,135
5,404
0
31,729
L
Nox
 
Nox
4,064
240
0
385
7,332
2,732
0
3,830
3,334
15,455
0
L
Charybdis
Anjoki
Charybdis
2,640
501
0
595
7,822
1,264
677
888
6,817
0
29,611
L
Fenrir
4,031
1,038
0
3,581
8,917
2,826
0
379
8,333
0
31,391
L
912
109
0
550
3,529
1,423
0
0
3,370
7,380
0
L
2,184
589
1,362
3,057
8,021
5,360
222
1,832
6,032
12,119
0
W
Anhur
Sperol
Anhur
6,093
2,334
0
848
4,638
1,379
182
1,149
3,453
0
33,006
W
1,824
607
0
1,553
6,218
3,881
162
1,127
5,051
18,632
0
W
Kukulkan
kakjit
Kukulkan
4,935
984
0
0
4,243
1,514
1,109
2,170
1,905
41,230
0
W
Gilgamesh
killaturd
Gilgamesh
8,869
2,730
0
1,618
9,300
5,503
310
1,464
7,622
1,173
35,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,563
Gold Earned
29,044
304
Minions Killed
182
0
Camps Cleared
0
1,267,344
Distance Traveled
1,038,855
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,549
504
74
6
0
268,142
0
L
Nox
5,612
432
21
2
0
234,059
0
L
Charybdis
5,656
435
61
5
0
206,003
0
L
Fenrir
6,926
533
64
5
0
282,135
4
L
Geb
4,692
361
24
2
0
104,489
1
L
Hel
6,158
474
12
1
0
212,169
4
W
Anhur
6,522
502
52
4
0
256,460
5
W
Ymir
6,834
526
31
2
0
247,404
6
W
Kukulkan
7,605
585
89
7
0
240,469
6
W
Gilgamesh
8,053
619
58
4
0
254,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role