Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
Darev1l689
Apollo
Level 28
God Stats
3W - 5L
1,349 SR
Queue Stats
98W - 102L
1,436 Elo+
Solo
Ah Puch
Ah Puch
Rbanjo
Ah Puch
Level 18
God Stats
6W - 3L
1,350 SR
Queue Stats
28W - 38L
1,371 Elo+
Party 3
Ares
Ares
TempU-GammaBomb
Ares
Level 83
God Stats
9W - 6L
1,415 SR
Queue Stats
39W - 55L
1,312 Elo+
Party 3
Bellona
Bellona
Twist3dGl1tch
Bellona
Level 20
God Stats
14W - 8L
1,547 SR
Queue Stats
28W - 36L
1,363 Elo+
Party 3
Team Averages
Level 35
1,432 SR
1,396 Elo+

VS

Team Averages
Level 21
1,434 SR
1,424 Elo+
Geb
Geb
Dolofonos0311
Geb
Level 44
God Stats
0W - 2L
1,268 SR
Queue Stats
199W - 221L
1,376 Elo+
Party 2
Jing Wei
Jing Wei
MajorVoltage01
Jing Wei
Level 15
God Stats
2W - 3L
1,552 SR
Queue Stats
20W - 18L
1,425 Elo+
Party 2
Merlin
Merlin
Throbmorton
Merlin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,693 Elo+
Party 1
King Arthur
King Arthur
fpsSentineL
King Arthur
Level 21
God Stats
1W - 2L
1,312 SR
Queue Stats
11W - 17L
1,305 Elo+
Party 1
Loki
Loki
freshblackboii
Loki
Level 23
God Stats
10W - 10L
1,537 SR
Queue Stats
33W - 52L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
6 / 2 / 5
8,296
593
6,381
8,976
3,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
Darev1l689
Apollo
15
9 / 3 / 2
9,271
662
12,306
9,250
3,423
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
Rbanjo
Ah Puch
13
5 / 2 / 2
8,467
605
8,225
7,089
2,707
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 2 / 10
8,599
614
6,591
10,941
11,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
13
6 / 2 / 2
8,215
587
6,325
7,371
6,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 2
7,192
514
4,861
14,675
6,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
12
2 / 6 / 5
7,289
521
7,524
11,404
2,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
10
0 / 7 / 3
6,006
429
2,252
8,689
2,642
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
fpsSentineL
King Arthur
12
1 / 5 / 0
6,714
480
2,423
9,030
7,704
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 5 / 2
7,816
558
5,899
10,855
2,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
29
Kills
9
11
Deaths
29
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
2
5
4.25
W
Apollo
Darev1l689
Apollo
9
3
2
3.33
L
2
6
2
0.5
L
Jing Wei
2
6
5
0.75
W
Ah Puch
Rbanjo
Ah Puch
5
2
2
3
W
3
2
10
4
L
Merlin
0
7
3
0.21
W
Bellona
6
2
2
3.5
L
King Arthur
fpsSentineL
King Arthur
1
5
0
0.2
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,828
Damage
22,959
43,627
Taken
54,653
27,749
Mitigated
22,612
14,737
Healing
11,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,381
3,886
0
3,544
8,976
3,591
891
1,257
7,719
0
39,037
W
Apollo
Darev1l689
Apollo
12,306
7,522
0
3,936
9,250
3,423
2,281
1,418
7,832
0
60,839
L
4,861
525
1,744
2,954
14,675
6,557
0
3,148
11,527
20,767
0
L
Jing Wei
7,524
5,712
813
2,502
11,404
2,841
694
3,114
8,290
0
30,493
W
Ah Puch
Rbanjo
Ah Puch
8,225
384
0
3,063
7,089
2,707
1,833
2,108
4,981
45,479
0
W
6,591
839
925
1,681
10,941
11,315
676
1,969
8,972
26,307
0
L
Merlin
2,252
320
0
635
8,689
2,642
0
6,146
2,543
19,842
0
W
Bellona
6,325
2,672
298
1,290
7,371
6,713
60
361
7,010
0
32,246
L
King Arthur
fpsSentineL
King Arthur
2,423
703
0
645
9,030
7,704
265
181
8,849
0
19,396
L
5,899
1,791
0
1,863
10,855
2,868
0
2,227
8,628
0
34,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,848
Gold Earned
35,017
368
Minions Killed
232
0
Camps Cleared
0
1,328,790
Distance Traveled
1,222,222
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,296
593
73
5
0
270,962
0
W
Apollo
9,271
662
106
8
0
255,216
5
L
Geb
7,192
514
23
2
0
242,619
4
L
Jing Wei
7,289
521
55
4
0
266,946
2
W
Ah Puch
8,467
605
81
6
0
260,781
0
W
Ares
8,599
614
38
3
0
298,240
0
L
Merlin
6,006
429
35
3
0
207,505
0
W
Bellona
8,215
587
70
5
0
243,591
1
L
King Arthur
6,714
480
49
4
0
258,914
2
L
Loki
7,816
558
70
5
0
246,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role