Player Matchup

Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BadLuckGnacke
Ymir
Level 59
God Stats
7W - 6L
1,533 SR
Queue Stats
93W - 85L
1,511 Elo+
Solo
Nemesis
Nemesis
FEEDeral
Nemesis
Level 108
God Stats
7W - 2L
1,584 SR
Queue Stats
175W - 143L
1,569 Elo+
Solo
Team Averages
Level 109
1,539 SR
1,527 Elo+

VS

Team Averages
Level 42
1,608 SR
1,399 Elo+
Guan Yu
Guan Yu
OccamsPhazer756
Guan Yu
Level 36
God Stats
1W - 3L
1,686 SR
Queue Stats
172W - 173L
1,502 Elo+
Party 1
Geb
Geb
TeeFFeet
Geb
Level 86
God Stats
9W - 8L
1,639 SR
Queue Stats
246W - 261L
1,511 Elo+
Party 1
Sol
Sol
hearyfinger210
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,184 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
9 / 0 / 3
8,113
811
12,299
4,158
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 10
6,877
688
5,220
6,432
5,892
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
FEEDeral
Nemesis
11
2 / 1 / 9
7,273
727
7,269
6,482
2,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,510
551
3,191
10,385
4,072
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 2 / 0
5,986
599
4,125
10,978
6,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
0 / 8 / 0
5,456
546
1,435
8,637
2,512
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
12
Kills
0
1
Deaths
12
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
9
0
3
10.5
W
1
0
10
6
W
Nemesis
FEEDeral
Nemesis
2
1
9
6.5
L
0
2
0
0
L
0
2
0
0
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,788
Damage
8,751
17,072
Taken
30,000
9,962
Mitigated
13,191
6,264
Healing
6,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,299
479
0
861
4,158
1,528
716
1,938
2,220
31,895
0
W
5,220
1,163
536
1,268
6,432
5,892
114
2,390
4,042
12,952
0
W
Nemesis
FEEDeral
Nemesis
7,269
3,598
0
3,599
6,482
2,542
1,310
2,129
4,353
0
27,904
L
3,191
123
1,405
2,890
10,385
4,072
0
5,479
4,536
0
10,778
L
4,125
155
0
1,948
10,978
6,607
0
5,748
4,912
15,020
0
L
1,435
619
0
638
8,637
2,512
0
5,359
2,910
7,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,263
Gold Earned
16,952
110
Minions Killed
48
6
Camps Cleared
2
578,712
Distance Traveled
496,550
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,113
811
48
5
1
184,672
0
W
Ymir
6,877
688
15
2
0
195,759
2
W
Nemesis
7,273
727
47
5
5
198,281
3
L
Guan Yu
5,510
551
25
3
2
180,467
2
L
Geb
5,986
599
12
1
0
207,715
2
L
Sol
5,456
546
11
1
0
108,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role