Player Matchup

Odin
Odin
AceRocker
Odin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,267 Elo+
Party 1
Tsukuyomi
Tsukuyomi
IamGror
Tsukuyomi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,436 Elo+
Party 1
Cthulhu
Cthulhu
PhillTheGuy
Cthulhu
Level 7
God Stats
7W - 10L
1,462 SR
Queue Stats
8W - 14L
1,400 Elo+
Party 1
Kukulkan
Kukulkan
TokyoScarab
Kukulkan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 46L
1,350 Elo+
Party 1
Yemoja
Yemoja
divineblumpkin
Yemoja
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 38L
1,470 Elo+
Party 1
Team Averages
Level 24
1,492 SR
1,385 Elo+

VS

Team Averages
Level 26
1,392 SR
1,508 Elo+
Ares
Ares
BenkyouCarson
Ares
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
CAWsForAlarm
Merlin
Level 21
God Stats
2W - 3L
1,294 SR
Queue Stats
15W - 19L
1,490 Elo+
Solo
Jing Wei
Jing Wei
CamelotCrusader
Jing Wei
Level 28
God Stats
10W - 5L
1,404 SR
Queue Stats
168W - 146L
1,535 Elo+
Party 2
Sun Wukong
Sun Wukong
Deccen
Sun Wukong
Level 64
God Stats
2W - 0L
1,263 SR
Queue Stats
39W - 30L
1,505 Elo+
Party 3
Cliodhna
Cliodhna
GladBoi
Cliodhna
Level 17
God Stats
3W - 4L
1,500 SR
Queue Stats
84W - 67L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
0 / 5 / 4
9,454
859
4,313
16,554
14,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
IamGror
Tsukuyomi
15
0 / 10 / 3
9,083
826
9,893
16,982
5,501
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
PhillTheGuy
Cthulhu
15
3 / 11 / 2
10,092
917
13,153
26,857
25,398
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
TokyoScarab
Kukulkan
15
1 / 5 / 2
9,811
892
8,590
11,636
3,761
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 7 / 3
9,454
859
7,720
17,787
21,973
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Team 1 Tickets

62

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 19
11,470
1,043
9,915
13,165
14,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
18
9 / 0 / 22
12,255
1,114
21,567
8,040
3,644
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
18
6 / 0 / 25
11,837
1,076
23,100
9,390
4,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Deccen
Sun Wukong
18
7 / 1 / 21
11,300
1,027
12,259
9,989
9,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cliodhna
GladBoi
Cliodhna
19
10 / 1 / 21
11,869
1,079
17,292
8,256
3,874
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
146
5
Kills
38
38
Deaths
5
14
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Odin
0
5
4
0.4
W
6
3
19
5.17
W
Merlin
9
0
22
20
W
Jing Wei
6
0
25
18.5
W
Sun Wukong
Deccen
Sun Wukong
7
1
21
17.5
W
Cliodhna
GladBoi
Cliodhna
10
1
21
20.5
L
Tsukuyomi
IamGror
Tsukuyomi
0
10
3
0.15
L
Cthulhu
PhillTheGuy
Cthulhu
3
11
2
0.36
L
Kukulkan
TokyoScarab
Kukulkan
1
5
2
0.4
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,669
Damage
84,133
89,816
Taken
48,840
71,150
Mitigated
35,539
3,810
Healing
11,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
4,313
1,764
0
752
16,554
14,517
0
7,460
8,881
0
10,208
W
9,915
873
0
1,642
13,165
14,468
0
7,652
5,153
15,051
0
W
Merlin
21,567
2,560
480
2,861
8,040
3,644
0
4,316
3,724
43,170
0
W
Jing Wei
23,100
19,952
0
4,179
9,390
4,097
0
5,616
3,701
0
41,031
W
Sun Wukong
Deccen
Sun Wukong
12,259
2,393
0
1,758
9,989
9,456
0
7,339
2,483
59
18,040
W
Cliodhna
GladBoi
Cliodhna
17,292
2,457
0
924
8,256
3,874
0
4,540
3,549
0
34,835
L
Tsukuyomi
IamGror
Tsukuyomi
9,893
2,070
0
106
16,982
5,501
0
4,897
11,922
0
20,558
L
Cthulhu
PhillTheGuy
Cthulhu
13,153
2,415
0
1,552
26,857
25,398
0
9,958
16,430
28,589
0
L
Kukulkan
TokyoScarab
Kukulkan
8,590
1,167
0
0
11,636
3,761
0
2,621
8,816
43,875
0
L
7,720
1,566
1,400
0
17,787
21,973
0
6,605
11,091
22,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,894
Gold Earned
58,731
168
Minions Killed
175
6
Camps Cleared
4
909,311
Distance Traveled
1,043,485
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,454
859
18
2
1
180,525
0
W
Ares
11,470
1,043
6
1
0
191,242
2
W
Merlin
12,255
1,114
51
5
1
194,943
0
W
Jing Wei
11,837
1,076
54
5
0
217,946
0
W
Sun Wukong
11,300
1,027
22
2
0
205,503
0
W
Cliodhna
11,869
1,079
42
4
3
233,851
0
L
Tsukuyomi
9,083
826
27
2
2
203,442
0
L
Cthulhu
10,092
917
27
2
0
180,482
0
L
Kukulkan
9,811
892
74
7
2
181,274
0
L
Yemoja
9,454
859
22
2
1
163,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role