Player Matchup

Anubis
Anubis
AaEDukes
Anubis
Level 47
God Stats
1W - 1L
1,480 SR
Queue Stats
1W - 2L
1,281 Elo+
Party 2
Arachne
Arachne
GodMugi
Arachne
Level 85
God Stats
1W - 1L
1,755 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Odin
Odin
IntoTheRukh
Odin
Level 105
God Stats
1W - 2L
1,242 SR
Queue Stats
2W - 6L
1,105 Elo+
Party 2
Team Averages
Level 79
1,492 SR
1,296 Elo+

VS

Team Averages
Level 120
1,463 SR
1,341 Elo+
Sylvanus
Sylvanus
BrandFlakes960
Sylvanus
Level 118
God Stats
3W - 2L
1,514 SR
Queue Stats
49W - 86L
1,323 Elo+
Party 1
Cupid
Cupid
DaXUchihaShisui
Cupid
Level 134
God Stats
0W - 3L
1,376 SR
Queue Stats
53W - 61L
1,424 Elo+
Party 1
Hera
Hera
PowerBug5499868
Hera
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 63L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AaEDukes
Anubis
15
8 / 3 / 7
10,107
777
15,019
9,449
4,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
GodMugi
Arachne
15
9 / 0 / 6
10,122
779
14,775
12,752
4,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

13
0 / 4 / 11
9,109
701
5,049
9,484
8,108
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
3 / 5 / 4
8,666
667
10,086
15,278
7,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 5 / 2
8,894
684
6,771
13,892
3,935
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 7 / 7
7,965
613
8,062
9,957
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
17
Kills
7
7
Deaths
17
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
AaEDukes
Anubis
8
3
7
3.83
L
Sylvanus
3
5
4
1
L
4
5
2
1
W
Arachne
GodMugi
Arachne
9
0
6
12
W
0
4
11
1.38
L
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,843
Damage
24,919
31,685
Taken
39,127
16,616
Mitigated
14,045
8,176
Healing
12,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AaEDukes
Anubis
15,019
876
217
3,697
9,449
4,138
168
5,717
3,732
47,614
0
L
Sylvanus
10,086
2,367
2,156
4,460
15,278
7,792
333
5,629
9,649
19,500
2,569
L
6,771
3,627
1,162
3,350
13,892
3,935
727
6,075
7,817
0
32,746
W
Arachne
GodMugi
Arachne
14,775
11,957
101
3,228
12,752
4,370
185
8,416
4,336
0
28,942
W
5,049
1,451
0
933
9,484
8,108
325
3,698
5,786
114
21,179
L
8,062
1,844
68
1,057
9,957
2,318
395
3,948
6,009
27,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,338
Gold Earned
25,525
151
Minions Killed
159
9
Camps Cleared
3
725,907
Distance Traveled
678,831
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,107
777
87
7
6
195,369
4
L
Sylvanus
8,666
667
32
2
1
237,699
1
L
Cupid
8,894
684
75
6
0
225,989
3
W
Arachne
10,122
779
34
3
2
271,458
4
W
Odin
9,109
701
30
2
1
259,080
2
L
Hera
7,965
613
52
4
2
215,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role