Player Matchup

Nemesis
Nemesis
Acheron27
Nemesis
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
366W - 344L
1,564 Elo+
Party 3
Sol
Sol
Balllifetay
Sol
Level 151
God Stats
11W - 11L
1,569 SR
Queue Stats
580W - 571L
1,576 Elo+
Party 3
Hercules
Hercules
Lord of Winters
Hercules
Level 152
God Stats
1W - 3L
1,309 SR
Queue Stats
233W - 245L
1,609 Elo+
Party 3
Artemis
Artemis
Rydawg89
Artemis
Level 158
God Stats
115W - 65L
1,705 SR
Queue Stats
423W - 388L
1,555 Elo+
Party 2
Geb
Geb
TheComeBackKids
Geb
Level 140
God Stats
2W - 0L
1,846 SR
Queue Stats
82W - 96L
1,458 Elo+
Party 2
Team Averages
Level 150
1,586 SR
1,552 Elo+

VS

Team Averages
Level 111
1,579 SR
1,685 Elo+
Bellona
Bellona
Comrade_Yurius
Bellona
Level 159
God Stats
0W - 1L
1,396 SR
Queue Stats
140W - 129L
1,594 Elo+
Solo
Eset
Eset
Dthatboymax
Eset
Level 101
God Stats
1W - 2L
1,556 SR
Queue Stats
324W - 249L
1,736 Elo+
Party 1
Amaterasu
Amaterasu
I Bari I
Amaterasu
Level 123
God Stats
0W - 3L
1,211 SR
Queue Stats
250W - 198L
1,677 Elo+
Party 1
Danzaburou
Danzaburou
RinneganXV
Danzaburou
Level 50
God Stats
16W - 11L
1,670 SR
Queue Stats
209W - 143L
1,658 Elo+
Party 1
Awilix
Awilix
StraightSweaty
Awilix
Level 123
God Stats
6W - 3L
2,062 SR
Queue Stats
733W - 485L
1,762 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Acheron27
Nemesis
17
7 / 4 / 4
11,485
604
9,228
14,237
5,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
4 / 5 / 5
11,005
579
9,080
11,444
4,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
18
6 / 1 / 5
11,713
616
20,045
18,697
18,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Rydawg89
Artemis
18
5 / 2 / 1
11,365
598
8,784
8,642
2,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 2 / 12
10,369
546
9,721
15,348
13,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 1
9,437
497
6,661
17,030
13,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 7 / 6
9,637
507
9,954
12,710
4,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Amaterasu
I Bari I
Amaterasu
12
2 / 4 / 4
7,886
415
3,706
18,463
12,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
RinneganXV
Danzaburou
16
0 / 3 / 3
9,671
509
4,850
10,495
3,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
7 / 6 / 3
10,253
540
11,580
15,947
6,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
31
24
Kills
14
14
Deaths
24
27
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Acheron27
Nemesis
7
4
4
2.25
W
4
5
5
1.3
L
1
4
1
0.38
L
4
7
6
1
L
Amaterasu
I Bari I
Amaterasu
2
4
4
1
W
Hercules
6
1
5
8.5
L
Danzaburou
RinneganXV
Danzaburou
0
3
3
0.5
W
Artemis
Rydawg89
Artemis
5
2
1
2.75
L
7
6
3
1.42
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,858
Damage
36,751
68,368
Taken
74,645
43,799
Mitigated
40,429
24,218
Healing
20,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Acheron27
Nemesis
9,228
3,279
0
3,319
14,237
5,677
974
3,106
10,836
0
62,742
W
9,080
3,517
0
5,205
11,444
4,134
3,990
3,018
8,142
74,428
7,389
L
6,661
2,918
0
5,394
17,030
13,410
0
1,206
14,736
0
59,815
L
9,954
461
397
2,077
12,710
4,984
0
4,738
7,926
63,540
0
L
Amaterasu
I Bari I
Amaterasu
3,706
1,374
383
5,219
18,463
12,300
0
9,134
9,002
0
15,105
W
Hercules
20,045
5,597
0
9,168
18,697
18,014
724
1,982
15,638
11,572
57,909
L
Danzaburou
RinneganXV
Danzaburou
4,850
1,826
0
3,261
10,495
3,515
0
1,791
8,704
0
74,760
W
Artemis
Rydawg89
Artemis
8,784
4,377
0
2,605
8,642
2,564
993
312
8,330
0
90,540
L
11,580
4,800
0
3,440
15,947
6,220
0
3,616
12,240
0
77,228
W
9,721
829
0
3,921
15,348
13,410
56
2,156
13,084
27,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,937
Gold Earned
46,884
554
Minions Killed
572
0
Camps Cleared
0
1,836,209
Distance Traveled
1,800,986
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,485
604
111
6
0
404,033
2
W
Sol
11,005
579
128
7
0
328,907
4
L
Bellona
9,437
497
137
7
0
344,839
1
L
Eset
9,637
507
131
7
0
338,323
9
L
Amaterasu
7,886
415
35
2
0
376,600
6
W
Hercules
11,713
616
136
7
0
394,223
4
L
Danzaburou
9,671
509
144
8
0
343,335
7
W
Artemis
11,365
598
144
8
0
327,582
5
L
Awilix
10,253
540
125
7
0
397,889
1
W
Geb
10,369
546
35
2
0
381,464
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role