Player Matchup

Achilles
Achilles
Fiiives
Achilles
Level 158
God Stats
0W - 1L
1,605 SR
Queue Stats
18W - 16L
1,516 Elo+
Party 3
Zeus
Zeus
I am McNasty1
Zeus
Level 141
God Stats
0W - 1L
1,730 SR
Queue Stats
2W - 5L
1,328 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Koilemtahp
Morgan Le Fay
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 140L
1,547 Elo+
Party 2
Da Ji
Da Ji
PurelyToucan3210
Da Ji
Level 133
God Stats
1W - 1L
1,891 SR
Queue Stats
157W - 154L
1,555 Elo+
Party 2
Sobek
Sobek
TASTYCYANlDE
Sobek
Level 89
God Stats
2W - 4L
1,554 SR
Queue Stats
58W - 41L
1,503 Elo+
Party 3
Team Averages
Level 122
1,656 SR
1,490 Elo+

VS

Team Averages
Level 129
1,663 SR
1,721 Elo+
Bellona
Bellona
Devysaur
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 0L
1,884 Elo+
Party 1
Pele
Pele
Foxmou
Pele
Level 143
God Stats
1W - 1L
1,565 SR
Queue Stats
48W - 34L
1,675 Elo+
Party 1
Poseidon
Poseidon
Psycho Spartan5
Poseidon
Level 157
God Stats
4W - 2L
1,724 SR
Queue Stats
88W - 67L
1,671 Elo+
Party 1
Charybdis
Charybdis
Wolfmou
Charybdis
Level 157
God Stats
12W - 7L
1,757 SR
Queue Stats
77W - 55L
1,698 Elo+
Party 1
Fafnir
Fafnir
reddeathsix67
Fafnir
Level 157
God Stats
1W - 0L
1,768 SR
Queue Stats
65W - 51L
1,677 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Fiiives
Achilles
15
3 / 5 / 3
8,768
731
13,970
16,985
10,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
1 / 4 / 5
8,427
702
4,955
10,170
2,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
Koilemtahp
Morgan Le Fay
15
1 / 5 / 6
8,355
696
7,736
8,151
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
4 / 8 / 4
9,387
782
9,499
14,225
6,225
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
0 / 5 / 7
7,696
641
5,193
17,496
16,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Devysaur
Bellona
16
2 / 2 / 18
10,057
838
12,887
15,990
12,913
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
Foxmou
Pele
16
3 / 5 / 8
9,767
814
8,215
11,139
3,833
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Poseidon
18
8 / 0 / 6
11,468
956
13,912
6,895
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
Wolfmou
Charybdis
18
12 / 1 / 8
12,072
1,006
16,893
8,496
2,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 1 / 16
9,951
829
5,230
12,908
15,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
83
9
Kills
27
27
Deaths
9
25
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Bellona
Devysaur
Bellona
2
2
18
5.5
L
Achilles
Fiiives
Achilles
3
5
3
0.9
W
Pele
Foxmou
Pele
3
5
8
1.4
L
1
4
5
0.88
L
Morgan Le Fay
Koilemtahp
Morgan Le Fay
1
5
6
0.8
W
Poseidon
8
0
6
11
L
4
8
4
0.75
L
0
5
7
0.7
W
Charybdis
Wolfmou
Charybdis
12
1
8
16
W
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,353
Damage
57,137
67,027
Taken
55,428
39,251
Mitigated
37,633
7,408
Healing
11,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Devysaur
Bellona
12,887
4,021
0
1,698
15,990
12,913
657
6,251
9,032
0
27,939
L
Achilles
Fiiives
Achilles
13,970
3,086
0
1,779
16,985
10,418
0
4,752
12,233
426
27,647
W
Pele
Foxmou
Pele
8,215
1,454
0
586
11,139
3,833
194
3,234
7,421
0
32,323
L
4,955
1,239
0
2,554
10,170
2,979
0
1,620
8,550
38,581
0
L
Morgan Le Fay
Koilemtahp
Morgan Le Fay
7,736
629
0
532
8,151
2,975
0
4,895
3,256
28,458
0
W
Poseidon
13,912
1,704
0
3,039
6,895
2,222
1,941
2,205
4,538
47,669
0
L
9,499
1,031
0
0
14,225
6,225
0
3,536
10,689
0
29,676
L
5,193
586
0
2,543
17,496
16,654
0
4,638
12,858
17,288
0
W
Charybdis
Wolfmou
Charybdis
16,893
8,192
0
2,214
8,496
2,966
3,772
2,903
5,365
0
34,226
W
5,230
1,587
904
3,204
12,908
15,699
647
3,371
9,000
20,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,633
Gold Earned
53,315
259
Minions Killed
277
6
Camps Cleared
11
1,110,627
Distance Traveled
1,210,821
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,057
838
37
3
2
263,732
0
L
Achilles
8,768
731
35
3
1
257,055
2
W
Pele
9,767
814
51
4
5
245,409
1
L
Zeus
8,427
702
88
7
3
209,403
2
L
Morgan Le Fay
8,355
696
52
4
1
218,006
1
W
Poseidon
11,468
956
95
8
1
254,445
0
L
Da Ji
9,387
782
50
4
1
197,937
0
L
Sobek
7,696
641
34
3
0
228,226
3
W
Charybdis
12,072
1,006
59
5
1
243,469
2
W
Fafnir
9,951
829
35
3
2
203,766
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role