Player Matchup

Neith
Neith
BloodyWolf280129
Neith
Level 14
God Stats
3W - 7L
1,193 SR
Queue Stats
9W - 18L
1,139 Elo+
Solo
Mercury
Mercury
Cpt Reck
Mercury
Level 29
God Stats
8W - 22L
1,191 SR
Queue Stats
85W - 92L
1,459 Elo+
Party 1
Cthulhu
Cthulhu
Iussig
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,160 Elo+
Party 1
Team Averages
Level 18
1,295 SR
1,253 Elo+

VS

Team Averages
Level 38
1,470 SR
1,409 Elo+
Olorun
Olorun
Twitch216
Olorun
Level 64
God Stats
4W - 2L
1,493 SR
Queue Stats
254W - 273L
1,398 Elo+
Party 2
King Arthur
King Arthur
mbmurray97
King Arthur
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 124L
1,442 Elo+
Party 2
Vulcan
Vulcan
memlock1122
Vulcan
Level 20
God Stats
5W - 8L
1,416 SR
Queue Stats
26W - 28L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
6,770
615
4,755
8,113
2,764
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mercury
Cpt Reck
Mercury
9
1 / 7 / 0
6,769
615
2,549
9,983
3,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Iussig
Cthulhu
9
0 / 2 / 2
6,344
577
7,518
13,020
14,221
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Twitch216
Olorun
11
6 / 1 / 4
7,947
722
11,097
7,121
3,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
mbmurray97
King Arthur
11
3 / 0 / 5
7,933
721
3,855
8,375
8,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Vulcan
11
1 / 1 / 8
7,422
675
11,625
5,073
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
10
10
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
Mercury
Cpt Reck
Mercury
1
7
0
0.14
L
Cthulhu
Iussig
Cthulhu
0
2
2
0.5
W
Olorun
Twitch216
Olorun
6
1
4
8
W
King Arthur
mbmurray97
King Arthur
3
0
5
5.5
W
Vulcan
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,822
Damage
26,577
31,116
Taken
20,569
20,787
Mitigated
13,866
4,625
Healing
3,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,755
535
0
3,775
8,113
2,764
0
5,643
2,470
0
21,273
L
Mercury
Cpt Reck
Mercury
2,549
826
0
26
9,983
3,802
0
7,064
2,919
0
8,441
L
Cthulhu
Iussig
Cthulhu
7,518
277
74
750
13,020
14,221
0
8,487
4,533
17,967
0
W
Olorun
Twitch216
Olorun
11,097
4,829
819
1,152
7,121
3,561
666
3,170
3,951
24,494
3,247
W
King Arthur
mbmurray97
King Arthur
3,855
751
0
936
8,375
8,062
0
1,792
6,583
0
10,510
W
Vulcan
11,625
3,347
0
743
5,073
2,243
105
2,556
2,517
28,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,883
Gold Earned
23,302
68
Minions Killed
106
0
Camps Cleared
2
654,214
Distance Traveled
617,891
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,770
615
41
4
0
216,663
0
L
Mercury
6,769
615
10
1
0
221,579
0
L
Cthulhu
6,344
577
17
2
0
215,972
2
W
Olorun
7,947
722
47
4
2
198,345
2
W
King Arthur
7,933
721
20
2
0
194,080
0
W
Vulcan
7,422
675
39
4
0
225,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role