Player Matchup

Fenrir
Fenrir
BUNNYBUTTERBUTT
Fenrir
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 24L
1,380 Elo+
Solo
Hel
Hel
Bwnii
Hel
Level 14
God Stats
2W - 0L
1,767 SR
Queue Stats
9W - 6L
1,346 Elo+
Party 2
Medusa
Medusa
ChaseSnowy
Medusa
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,230 Elo+
Party 2
Team Averages
Level 9
1,589 SR
1,319 Elo+

VS

Team Averages
Level 30
1,570 SR
1,302 Elo+
Cthulhu
Cthulhu
FNSkully
Cthulhu
Level 15
God Stats
0W - 1L
1,688 SR
Queue Stats
4W - 15L
1,138 Elo+
Solo
Ah Puch
Ah Puch
MikasaUuU
Ah Puch
Level 56
God Stats
4W - 4L
1,522 SR
Queue Stats
11W - 19L
1,369 Elo+
Party 1
Aphrodite
Aphrodite
Velmonyon
Aphrodite
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 9
10,068
774
13,647
14,204
7,503
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hel
Bwnii
Hel
15
7 / 0 / 8
9,835
757
8,657
7,033
2,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
ChaseSnowy
Medusa
12
3 / 5 / 11
9,385
722
6,251
8,888
2,608
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FNSkully
Cthulhu
11
4 / 6 / 1
8,349
642
5,997
13,723
14,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
MikasaUuU
Ah Puch
11
2 / 7 / 3
8,172
629
13,434
11,064
3,010
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Velmonyon
Aphrodite
10
0 / 5 / 2
7,258
558
2,170
8,917
9,888
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
18
Kills
6
6
Deaths
18
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
1
9
12.5
W
Hel
Bwnii
Hel
7
0
8
11
W
Medusa
ChaseSnowy
Medusa
3
5
11
1.7
L
Cthulhu
FNSkully
Cthulhu
4
6
1
0.75
L
Ah Puch
MikasaUuU
Ah Puch
2
7
3
0.5
L
Aphrodite
Velmonyon
Aphrodite
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,555
Damage
21,601
30,125
Taken
33,704
12,508
Mitigated
27,711
13,609
Healing
3,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,647
3,402
0
1,720
14,204
7,503
1,061
8,791
5,413
0
25,985
W
Hel
Bwnii
Hel
8,657
973
6,555
4,600
7,033
2,397
310
5,955
1,078
37,684
0
W
Medusa
ChaseSnowy
Medusa
6,251
3,175
0
734
8,888
2,608
1,120
7,368
1,520
0
21,575
L
Cthulhu
FNSkully
Cthulhu
5,997
517
55
309
13,723
14,813
46
3,566
10,157
15,182
0
L
Ah Puch
MikasaUuU
Ah Puch
13,434
952
0
776
11,064
3,010
0
2,506
8,558
37,018
0
L
Aphrodite
Velmonyon
Aphrodite
2,170
847
877
1,436
8,917
9,888
19
2,585
6,332
7,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,288
Gold Earned
23,779
159
Minions Killed
100
4
Camps Cleared
2
672,613
Distance Traveled
604,846
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,068
774
21
2
1
252,360
2
W
Hel
9,835
757
85
7
3
246,932
1
W
Medusa
9,385
722
53
4
0
173,321
1
L
Cthulhu
8,349
642
18
1
1
223,558
0
L
Ah Puch
8,172
629
74
6
1
192,303
1
L
Aphrodite
7,258
558
8
1
0
188,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role