Player Matchup

Gilgamesh
Gilgamesh
BBakes99
Gilgamesh
Level 128
God Stats
2W - 5L
1,534 SR
Queue Stats
92W - 86L
1,596 Elo+
Party 1
Charybdis
Charybdis
Nvalente327
Charybdis
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,438 Elo+
Party 1
Ra
Ra
b_pecan
Ra
Level 130
God Stats
6W - 5L
1,503 SR
Queue Stats
498W - 451L
1,555 Elo+
Party 3
Cthulhu
Cthulhu
king22-21-andrew
Cthulhu
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
185W - 178L
1,531 Elo+
Party 3
Ares
Ares
liljimcrazy
Ares
Level 87
God Stats
5W - 4L
1,752 SR
Queue Stats
444W - 418L
1,478 Elo+
Party 3
Team Averages
Level 110
1,558 SR
1,520 Elo+

VS

Team Averages
Level 109
1,617 SR
1,539 Elo+
Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
BrendanF18
Odin
Level 82
God Stats
21W - 7L
1,604 SR
Queue Stats
237W - 198L
1,593 Elo+
Party 4
Bacchus
Bacchus
I Whitey II
Bacchus
Level 124
God Stats
1W - 2L
1,491 SR
Queue Stats
126W - 129L
1,548 Elo+
Party 2
Persephone
Persephone
Seendoo
Persephone
Level 97
God Stats
5W - 2L
1,612 SR
Queue Stats
264W - 228L
1,544 Elo+
Party 4
Da Ji
Da Ji
insncrzy_jr
Da Ji
Level 80
God Stats
13W - 5L
1,879 SR
Queue Stats
57W - 64L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BBakes99
Gilgamesh
9
3 / 7 / 2
6,063
433
4,044
9,577
3,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Nvalente327
Charybdis
9
2 / 7 / 1
6,167
441
3,313
10,566
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

4
0 / 2 / 2
4,507
322
395
1,885
445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
1 / 6 / 1
6,931
495
5,259
12,937
9,145
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

5
0 / 3 / 1
4,794
342
458
5,036
2,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
9 / 0 / 2
9,660
690
4,791
7,349
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 1 / 1
9,555
683
6,269
8,960
5,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
I Whitey II
Bacchus
12
5 / 1 / 9
8,966
640
5,511
8,082
7,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Persephone
Seendoo
Persephone
12
1 / 4 / 5
8,185
585
4,860
6,676
1,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
6 / 1 / 4
9,173
655
7,081
6,936
2,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
6
Kills
25
25
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
0
2
10
L
Gilgamesh
BBakes99
Gilgamesh
3
7
2
0.57
W
4
1
1
4.5
W
Bacchus
I Whitey II
Bacchus
5
1
9
9.5
L
Charybdis
Nvalente327
Charybdis
2
7
1
0.36
W
Persephone
Seendoo
Persephone
1
4
5
0.88
L
0
2
2
0.5
W
6
1
4
8
L
1
6
1
0.25
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,469
Damage
28,512
40,001
Taken
38,003
17,559
Mitigated
19,815
5,444
Healing
13,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,791
2,421
0
4,578
7,349
2,428
7,400
547
6,760
0
66,869
L
Gilgamesh
BBakes99
Gilgamesh
4,044
1,094
0
784
9,577
3,129
0
2,667
6,785
0
21,127
W
6,269
1,180
0
2,732
8,960
5,493
833
4,231
4,729
0
55,439
W
Bacchus
I Whitey II
Bacchus
5,511
751
0
1,568
8,082
7,700
76
490
7,592
23,213
0
L
Charybdis
Nvalente327
Charybdis
3,313
1,069
0
1,062
10,566
1,902
0
2,836
7,608
0
17,039
W
Persephone
Seendoo
Persephone
4,860
428
73
1,834
6,676
1,788
1,542
783
5,861
31,835
0
L
395
0
14
250
1,885
445
0
666
1,147
6,075
0
W
7,081
2,231
0
2,992
6,936
2,406
2,136
51
6,885
0
50,550
L
5,259
412
0
2,484
12,937
9,145
0
2,489
9,843
31,440
0
L
458
0
0
850
5,036
2,938
0
1,359
3,589
4,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,462
Gold Earned
45,539
159
Minions Killed
442
0
Camps Cleared
0
826,872
Distance Traveled
1,309,923
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,660
690
118
8
0
237,835
1
L
Gilgamesh
6,063
433
35
3
0
165,194
2
W
Odin
9,555
683
125
9
0
275,446
3
W
Bacchus
8,966
640
35
3
0
262,255
2
L
Charybdis
6,167
441
27
2
0
166,116
0
W
Persephone
8,185
585
64
5
0
216,665
1
L
Ra
4,507
322
7
1
0
103,740
1
W
Da Ji
9,173
655
100
7
0
317,722
3
L
Cthulhu
6,931
495
77
6
0
239,261
0
L
Ares
4,794
342
13
1
0
152,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role