Player Matchup

Osiris
Osiris
DontLetMeUp774
Osiris
Level 40
God Stats
1W - 0L
1,277 SR
Queue Stats
20W - 14L
1,613 Elo+
Solo
Apollo
Apollo
GoOnKaz
Apollo
Level 129
God Stats
2W - 1L
1,651 SR
Queue Stats
90W - 99L
1,532 Elo+
Party 2
Sol
Sol
Rivalthor
Sol
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 49L
1,555 Elo+
Party 2
Thanatos
Thanatos
ccc123ccc123
Thanatos
Level 33
God Stats
6W - 7L
1,424 SR
Queue Stats
120W - 121L
1,507 Elo+
Party 2
Sylvanus
Sylvanus
dooziex
Sylvanus
Level 107
God Stats
6W - 3L
1,452 SR
Queue Stats
56W - 72L
1,461 Elo+
Party 2
Team Averages
Level 91
1,461 SR
1,533 Elo+

VS

Team Averages
Level 39
1,551 SR
1,475 Elo+
Khepri
Khepri
 
Khepri
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Jumosan
Kukulkan
Level 16
God Stats
3W - 1L
1,774 SR
Queue Stats
11W - 13L
1,477 Elo+
Party 1
Thanatos
Thanatos
Maosuh
Thanatos
Level 40
God Stats
0W - 2L
1,381 SR
Queue Stats
37W - 44L
1,445 Elo+
Party 1
Tyr
Tyr
MatauTatau
Tyr
Level 29
God Stats
1W - 4L
1,609 SR
Queue Stats
31W - 40L
1,426 Elo+
Party 1
Neith
Neith
Tzechionz
Neith
Level 42
God Stats
6W - 9L
1,491 SR
Queue Stats
82W - 76L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 1
10,349
545
5,640
14,922
16,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
GoOnKaz
Apollo
18
14 / 1 / 3
12,325
649
16,840
14,473
5,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
6 / 2 / 7
11,562
609
10,472
12,634
4,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
ccc123ccc123
Thanatos
16
7 / 3 / 7
10,968
577
10,054
10,808
5,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
dooziex
Sylvanus
15
2 / 2 / 17
10,975
578
6,930
18,021
20,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
2 / 4 / 3
8,852
466
3,647
12,712
10,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Jumosan
Kukulkan
12
0 / 6 / 4
7,949
418
5,325
10,303
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Maosuh
Thanatos
13
2 / 7 / 5
8,472
446
8,365
12,163
5,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 4 / 4
9,713
511
11,802
18,385
9,747
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Tzechionz
Neith
14
4 / 9 / 1
9,130
481
10,664
13,681
4,029
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
31
30
Kills
14
14
Deaths
30
35
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
2
4
3
0.88
W
1
6
1
0.25
W
Apollo
GoOnKaz
Apollo
14
1
3
15.5
L
Kukulkan
Jumosan
Kukulkan
0
6
4
0.33
L
Thanatos
Maosuh
Thanatos
2
7
5
0.64
L
6
4
4
2
W
6
2
7
4.75
L
Neith
Tzechionz
Neith
4
9
1
0.5
W
Thanatos
ccc123ccc123
Thanatos
7
3
7
3.5
W
Sylvanus
dooziex
Sylvanus
2
2
17
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,936
Damage
39,803
70,858
Taken
67,244
52,901
Mitigated
32,004
36,503
Healing
13,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
3,647
743
0
844
12,712
10,135
0
2,801
9,749
17,602
0
W
5,640
1,756
0
3,305
14,922
16,343
212
1,676
13,246
0
53,223
W
Apollo
GoOnKaz
Apollo
16,840
10,835
0
8,394
14,473
5,985
6,749
1,659
12,814
0
107,534
L
Kukulkan
Jumosan
Kukulkan
5,325
409
0
0
10,303
2,917
0
3,789
6,245
38,107
0
L
Thanatos
Maosuh
Thanatos
8,365
1,521
0
6,248
12,163
5,176
0
3,913
7,916
0
40,628
L
11,802
3,299
0
3,328
18,385
9,747
460
2,318
15,921
0
63,605
W
10,472
2,791
0
6,384
12,634
4,800
4,651
1,082
11,552
80,989
0
L
Neith
Tzechionz
Neith
10,664
5,061
0
2,713
13,681
4,029
0
3,507
10,011
0
44,758
W
Thanatos
ccc123ccc123
Thanatos
10,054
3,529
0
8,342
10,808
5,511
547
1,705
9,103
0
61,536
W
Sylvanus
dooziex
Sylvanus
6,930
1,603
5,190
4,888
18,021
20,262
617
3,125
14,896
24,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,179
Gold Earned
44,116
505
Minions Killed
336
0
Camps Cleared
0
1,775,105
Distance Traveled
1,859,908
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,852
466
27
1
0
382,380
0
W
Osiris
10,349
545
101
5
0
328,801
1
W
Apollo
12,325
649
163
9
0
342,048
7
L
Kukulkan
7,949
418
79
4
0
360,228
2
L
Thanatos
8,472
446
52
3
0
401,902
1
L
Tyr
9,713
511
100
5
0
371,305
4
W
Sol
11,562
609
125
7
0
342,129
4
L
Neith
9,130
481
78
4
0
344,093
4
W
Thanatos
10,968
577
91
5
0
404,087
7
W
Sylvanus
10,975
578
25
1
0
358,040
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role