Player Matchup

Sun Wukong
Sun Wukong
Big Jugglies
Sun Wukong
Level 97
God Stats
2W - 1L
1,678 SR
Queue Stats
19W - 18L
1,436 Elo+
Party 2
Bastet
Bastet
Nobehx
Bastet
Level 119
God Stats
2W - 0L
1,813 SR
Queue Stats
18W - 13L
1,539 Elo+
Party 2
Hel
Hel
Nodehx
Hel
Level 122
God Stats
1W - 0L
1,271 SR
Queue Stats
22W - 13L
1,595 Elo+
Party 2
Aphrodite
Aphrodite
Nosehx
Aphrodite
Level 68
God Stats
1W - 1L
1,724 SR
Queue Stats
2W - 1L
1,749 Elo+
Party 2
Chaac
Chaac
Novehx
Chaac
Level 79
God Stats
1W - 0L
1,760 SR
Queue Stats
1W - 1L
1,282 Elo+
Party 2
Team Averages
Level 97
1,649 SR
1,520 Elo+

VS

Team Averages
Level 119
1,404 SR
1,456 Elo+
Ra
Ra
HyBridSound
Ra
Level 122
God Stats
2W - 4L
1,434 SR
Queue Stats
40W - 39L
1,475 Elo+
Party 1
He Bo
He Bo
KonoDioDaddy
He Bo
Level 129
God Stats
0W - 3L
1,202 SR
Queue Stats
50W - 59L
1,438 Elo+
Party 1
Janus
Janus
RichyRx8
Janus
Level 114
God Stats
1W - 3L
1,470 SR
Queue Stats
58W - 60L
1,488 Elo+
Solo
Zeus
Zeus
TsukiKoArt
Zeus
Level 109
God Stats
1W - 3L
1,436 SR
Queue Stats
60W - 67L
1,436 Elo+
Party 1
Fafnir
Fafnir
savagemokey
Fafnir
Level 119
God Stats
0W - 3L
1,475 SR
Queue Stats
413W - 441L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Big Jugglies
Sun Wukong
19
6 / 1 / 11
12,912
760
14,650
23,500
38,705
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
Nobehx
Bastet
20
13 / 5 / 5
14,572
857
23,189
23,986
12,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
Nodehx
Hel
19
1 / 1 / 13
11,653
685
9,106
10,782
10,118
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
Nosehx
Aphrodite
17
0 / 4 / 8
10,632
625
7,434
12,759
11,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
Novehx
Chaac
19
4 / 2 / 12
12,391
729
9,556
19,559
31,901
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 5
11,285
664
13,801
13,436
5,517
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 10 / 8
10,207
600
10,551
14,227
4,690
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
RichyRx8
Janus
18
1 / 5 / 5
10,853
638
5,446
10,302
3,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 4 / 8
11,249
662
20,106
13,507
4,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
19
6 / 2 / 3
13,004
765
15,368
22,183
15,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
42
24
Kills
13
13
Deaths
25
49
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Big Jugglies
Sun Wukong
6
1
11
11.5
L
3
4
5
1.38
L
1
10
8
0.5
W
Bastet
Nobehx
Bastet
13
5
5
3.1
W
Hel
Nodehx
Hel
1
1
13
7.5
W
Aphrodite
Nosehx
Aphrodite
0
4
8
1
W
Chaac
Novehx
Chaac
4
2
12
5
L
Janus
RichyRx8
Janus
1
5
5
0.7
L
2
4
8
1.5
L
Fafnir
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,935
Damage
65,272
90,586
Taken
73,655
105,457
Mitigated
33,291
46,562
Healing
21,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Big Jugglies
Sun Wukong
14,650
3,559
0
3,306
23,500
38,705
830
15,183
8,197
0
42,820
L
13,801
1,403
4,936
5,586
13,436
5,517
171
4,861
8,440
44,792
0
L
10,551
263
0
340
14,227
4,690
781
3,301
10,361
32,307
0
W
Bastet
Nobehx
Bastet
23,189
4,259
0
4,321
23,986
12,926
1,183
17,206
6,672
0
41,638
W
Hel
Nodehx
Hel
9,106
307
11,274
7,381
10,782
10,118
969
7,999
2,729
53,401
0
W
Aphrodite
Nosehx
Aphrodite
7,434
313
8,478
6,029
12,759
11,807
368
10,521
2,206
33,134
0
W
Chaac
Novehx
Chaac
9,556
873
416
5,357
19,559
31,901
696
14,036
5,435
0
38,463
L
Janus
RichyRx8
Janus
5,446
217
0
615
10,302
3,403
57
2,137
7,835
46,802
0
L
20,106
1,160
212
1,481
13,507
4,104
50
2,578
10,646
39,399
0
L
Fafnir
15,368
2,684
0
8,175
22,183
15,577
96
4,195
17,608
35,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,160
Gold Earned
56,598
360
Minions Killed
355
7
Camps Cleared
9
1,677,409
Distance Traveled
1,459,023
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,912
760
74
4
2
349,647
1
L
Ra
11,285
664
79
5
0
307,773
0
L
He Bo
10,207
600
62
4
1
274,217
0
W
Bastet
14,572
857
36
2
2
338,801
0
W
Hel
11,653
685
108
6
3
347,326
0
W
Aphrodite
10,632
625
84
5
0
319,072
0
W
Chaac
12,391
729
58
3
0
322,563
0
L
Janus
10,853
638
105
6
6
278,517
2
L
Zeus
11,249
662
53
3
1
272,294
5
L
Fafnir
13,004
765
56
3
1
326,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role