Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
A11dz
Gilgamesh
Level 126
God Stats
42W - 25L
1,549 SR
Queue Stats
111W - 71L
1,608 Elo+
Party 1
Hercules
Hercules
Clayticus
Hercules
Level 140
God Stats
35W - 19L
1,595 SR
Queue Stats
143W - 107L
1,575 Elo+
Party 1
Team Averages
Level 112
1,548 SR
1,561 Elo+

VS

Team Averages
Level 74
1,536 SR
1,586 Elo+
Artemis
Artemis
Bullet1721
Artemis
Level 104
God Stats
5W - 5L
1,644 SR
Queue Stats
252W - 188L
1,619 Elo+
Party 2
Cthulhu
Cthulhu
MonedaSalada
Cthulhu
Level 8
God Stats
1W - 1L
1,342 SR
Queue Stats
7W - 12L
1,521 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
poooonslayer
Morgan Le Fay
Level 109
God Stats
3W - 4L
1,622 SR
Queue Stats
154W - 101L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
2 / 4 / 7
8,704
670
9,558
8,441
3,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
A11dz
Gilgamesh
14
6 / 5 / 7
9,559
735
10,322
15,927
14,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hercules
Clayticus
Hercules
14
7 / 2 / 7
10,192
784
13,559
12,829
10,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bullet1721
Artemis
11
3 / 6 / 5
8,253
635
8,907
9,974
3,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
MonedaSalada
Cthulhu
12
1 / 3 / 10
8,625
663
5,161
15,193
13,043
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Morgan Le Fay
poooonslayer
Morgan Le Fay
12
7 / 6 / 3
9,257
712
14,319
10,828
4,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
15
Kills
11
11
Deaths
15
21
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
2
4
7
1.38
W
Gilgamesh
A11dz
Gilgamesh
6
5
7
1.9
L
Artemis
Bullet1721
Artemis
3
6
5
0.92
W
Hercules
Clayticus
Hercules
7
2
7
5.25
L
Cthulhu
MonedaSalada
Cthulhu
1
3
10
2
L
Morgan Le Fay
poooonslayer
Morgan Le Fay
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,439
Damage
28,387
37,197
Taken
35,995
27,845
Mitigated
21,626
8,125
Healing
5,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
9,558
2,013
0
856
8,441
3,002
670
5,128
3,011
36,787
0
W
Gilgamesh
A11dz
Gilgamesh
10,322
1,567
938
3,654
15,927
14,171
270
7,728
7,845
9,110
25,261
L
Artemis
Bullet1721
Artemis
8,907
3,620
0
210
9,974
3,930
174
4,538
4,962
0
21,233
W
Hercules
Clayticus
Hercules
13,559
2,772
280
2,397
12,829
10,672
411
6,122
6,439
4,550
15,443
L
Cthulhu
MonedaSalada
Cthulhu
5,161
414
576
2,479
15,193
13,043
69
5,657
8,556
20,240
0
L
Morgan Le Fay
poooonslayer
Morgan Le Fay
14,319
661
0
2,289
10,828
4,653
324
3,808
6,667
35,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,455
Gold Earned
26,135
143
Minions Killed
135
8
Camps Cleared
4
757,693
Distance Traveled
716,804
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,704
670
64
5
4
248,855
2
W
Gilgamesh
9,559
735
50
4
3
247,852
5
L
Artemis
8,253
635
31
2
0
213,238
3
W
Hercules
10,192
784
29
2
1
260,986
1
L
Cthulhu
8,625
663
42
3
0
267,557
3
L
Morgan Le Fay
9,257
712
62
5
4
236,009
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role