Player Matchup

Gilgamesh
Gilgamesh
Masters
DidelisPimpalas2
Gilgamesh
Masters
Level 68
God Stats
2W - 2L
1,732 SR
Queue Stats
43W - 46L
2,624 MMR
Solo
Janus
Janus
Masters
NuttyBanter
Janus
Masters
Level 126
God Stats
7W - 14L
1,463 SR
Queue Stats
162W - 144L
2,470 MMR
Solo
Ares
Ares
Platinum IV
gTiam
Ares
Platinum IV
Level 98
God Stats
27W - 19L
1,679 SR
Queue Stats
41W - 27L
2,001 MMR
Solo
Pele
Pele
Platinum I
yxxyx
Pele
Platinum I
Level 129
God Stats
100W - 90L
1,655 SR
Queue Stats
238W - 221L
1,923 MMR
Solo
Vamana
Vamana
Gold II
暗幽影幻
Vamana
Gold II
Level 126
God Stats
4W - 12L
1,392 SR
Queue Stats
835W - 856L
1,683 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 109
1,584 SR
2,140 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,590 SR
1,887 MMR
Rama
Rama
Masters
 
Rama
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Diamond II
MarleyBuds
Horus
Diamond II
Level 120
God Stats
54W - 30L
1,721 SR
Queue Stats
824W - 816L
2,319 MMR
Party 1
Da Ji
Da Ji
Platinum I
ketchupem
Da Ji
Platinum I
Level 126
God Stats
6W - 5L
1,617 SR
Queue Stats
44W - 39L
1,925 MMR
Solo
Achilles
Achilles
Diamond IV
ƒorεskin
Achilles
Diamond IV
Level 55
God Stats
4W - 3L
1,457 SR
Queue Stats
170W - 150L
2,173 MMR
Party 1
Nox
Nox
Gold I
殇認瓜皮
Nox
Gold I
Level 160
God Stats
15W - 12L
1,656 SR
Queue Stats
448W - 476L
1,517 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
7
0 / 3 / 0
3,929
561
2,429
7,046
2,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
0 / 5 / 0
3,812
545
1,955
4,167
835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ares
gTiam
Ares
5
0 / 2 / 1
3,640
520
1,526
4,288
1,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
yxxyx
Pele
6
1 / 2 / 0
3,908
558
1,417
3,566
713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vamana
7
0 / 3 / 0
3,840
549
915
3,904
934
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
LokiCamazotzSusanoSol

VS

Bans
MulanKaliGebOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
3 / 0 / 1
5,639
806
2,591
3,035
794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
7
2 / 0 / 4
4,972
710
3,081
4,811
1,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
ketchupem
Da Ji
9
7 / 0 / 0
5,375
768
4,670
4,287
1,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
ƒorεskin
Achilles
9
2 / 0 / 1
5,075
725
4,180
5,469
2,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
1 / 1 / 3
4,344
621
1,512
3,630
1,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
15
15
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
0
1
3.5
L
Gilgamesh
0
3
0
0
W
Horus
2
0
4
4
L
0
5
0
0
L
Ares
gTiam
Ares
0
2
1
0.25
W
Da Ji
ketchupem
Da Ji
7
0
0
7
L
Pele
yxxyx
Pele
1
2
0
0.5
W
Achilles
ƒorεskin
Achilles
2
0
1
2.5
L
Vamana
0
3
0
0
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,242
Damage
16,034
22,971
Taken
21,232
5,858
Mitigated
8,140
5,219
Healing
10,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,591
2,236
0
1,825
3,035
794
43
95
2,940
0
34,331
L
Gilgamesh
2,429
574
0
2,472
7,046
2,054
0
0
6,559
0
12,087
W
Horus
3,081
1,299
411
2,269
4,811
1,991
0
1,222
3,584
0
13,715
L
1,955
190
0
167
4,167
835
0
938
3,229
20,980
0
L
Ares
gTiam
Ares
1,526
160
0
1,302
4,288
1,322
0
454
3,834
7,611
0
W
Da Ji
ketchupem
Da Ji
4,670
1,411
0
2,652
4,287
1,239
0
622
3,587
0
24,147
L
Pele
yxxyx
Pele
1,417
447
0
1,268
3,566
713
0
120
3,446
0
11,367
W
Achilles
ƒorεskin
Achilles
4,180
927
0
2,617
5,469
2,820
0
0
5,469
0
19,954
L
Vamana
915
506
0
10
3,904
934
0
0
3,904
0
17,314
W
1,512
102
0
832
3,630
1,296
0
1,356
2,171
17,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,129
Gold Earned
25,405
159
Minions Killed
238
0
Camps Cleared
0
656,562
Distance Traveled
727,081
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,639
806
79
11
0
136,950
2
L
Gilgamesh
3,929
561
30
4
0
129,092
0
W
Horus
4,972
710
27
4
0
139,602
2
L
Janus
3,812
545
52
7
0
152,404
2
L
Ares
3,640
520
12
2
0
121,578
1
W
Da Ji
5,375
768
46
7
0
165,735
2
L
Pele
3,908
558
34
5
0
102,483
1
W
Achilles
5,075
725
53
8
0
142,626
0
L
Vamana
3,840
549
31
4
0
151,005
1
W
Nox
4,344
621
33
5
0
142,168
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role