Player Matchup

Ymir
Ymir
B2K Pigz
Ymir
Level 20
God Stats
2W - 13L
1,214 SR
Queue Stats
122W - 143L
1,226 Elo+
Party 2
Geb
Geb
Mrwilliams0406
Geb
Level 24
God Stats
6W - 9L
1,210 SR
Queue Stats
195W - 242L
1,244 Elo+
Party 2
Set
Set
Xibalba27
Set
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Team Averages
Level 20
1,308 SR
1,323 Elo+

VS

Team Averages
Level 64
1,407 SR
1,266 Elo+
Izanami
Izanami
Fostja
Izanami
Level 60
God Stats
158W - 265L
1,322 SR
Queue Stats
279W - 511L
1,210 Elo+
Party 1
Fafnir
Fafnir
JFour2112
Fafnir
Level 28
God Stats
4W - 1L
1,559 SR
Queue Stats
17W - 23L
1,355 Elo+
Solo
Fenrir
Fenrir
UNR3AL CHA0S
Fenrir
Level 105
God Stats
10W - 14L
1,339 SR
Queue Stats
325W - 524L
1,234 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
3 / 4 / 6
7,501
750
4,112
9,264
7,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
4 / 6 / 3
7,391
739
8,934
12,259
4,319
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 5 / 6
6,120
612
1,208
6,166
2,767
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fostja
Izanami
11
3 / 2 / 9
7,433
743
6,753
6,525
2,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fafnir
JFour2112
Fafnir
12
4 / 3 / 10
7,935
794
9,037
10,218
10,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
11
8 / 4 / 4
8,240
824
7,188
9,645
4,034
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
7
Kills
15
15
Deaths
9
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ymir
3
4
6
1.5
W
Izanami
Fostja
Izanami
3
2
9
3.75
W
Fafnir
JFour2112
Fafnir
4
3
10
3
L
4
6
3
0.92
W
Fenrir
8
4
4
2.5
L
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,254
Damage
22,978
27,689
Taken
26,388
15,027
Mitigated
16,971
1,495
Healing
4,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,112
1,996
0
468
9,264
7,941
0
3,464
5,550
13,091
0
W
Izanami
Fostja
Izanami
6,753
4,026
341
722
6,525
2,564
1,324
4,340
2,185
0
21,703
W
Fafnir
JFour2112
Fafnir
9,037
2,151
242
2,431
10,218
10,373
281
3,838
6,380
18,652
0
L
8,934
2,121
421
561
12,259
4,319
0
3,772
8,157
20,813
0
W
Fenrir
7,188
1,222
0
334
9,645
4,034
32
5,541
4,104
0
18,611
L
1,208
569
0
45
6,166
2,767
0
1,435
4,573
0
3,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,012
Gold Earned
23,608
56
Minions Killed
99
2
Camps Cleared
6
465,708
Distance Traveled
505,299
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,501
750
21
2
1
153,431
1
W
Izanami
7,433
743
43
4
1
151,183
0
W
Fafnir
7,935
794
30
3
2
183,277
0
L
Geb
7,391
739
25
3
1
170,980
0
W
Fenrir
8,240
824
26
3
3
170,839
0
L
Set
6,120
612
10
1
0
141,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role