Player Matchup

Vamana
Vamana
Silver III
 
Vamana
Silver III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold V
I Brandon l
Merlin
Gold V
Level 103
God Stats
11W - 15L
1,572 SR
Queue Stats
46W - 57L
1,254 MMR
Party 1
Loki
Loki
Silver II
Shoelessmatt14
Loki
Silver II
Level 84
God Stats
1W - 2L
1,521 SR
Queue Stats
47W - 60L
1,066 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,531 SR
1,273 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,566 SR
1,269 MMR
Mulan
Mulan
Gold III
Lethal Justice
Mulan
Gold III
Level 157
God Stats
29W - 14L
1,600 SR
Queue Stats
96W - 91L
1,403 MMR
Party 2
Baron Samedi
Baron Samedi
Silver II
RIFATA78
Baron Samedi
Silver II
Level 135
God Stats
24W - 26L
1,533 SR
Queue Stats
426W - 520L
1,134 MMR
Solo
Geb
Geb
Gold IV
killer66676869
Geb
Gold IV
Level 129
God Stats
26W - 19L
1,565 SR
Queue Stats
144W - 165L
1,270 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
9
0 / 4 / 1
5,946
595
3,975
8,755
5,676
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
11
1 / 3 / 0
6,315
632
8,507
5,216
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 1
5,808
581
3,012
5,688
1,923
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
ZeusPersephoneGilgameshMorgan Le FayCthulhu

VS

Bans
AresHou YiAthenaMedusaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 6
7,700
770
7,691
6,117
6,406
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
RIFATA78
Baron Samedi
12
2 / 1 / 7
7,281
728
4,109
6,985
2,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 0 / 6
8,126
813
3,583
7,525
5,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
11
11
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
4
1
0.13
L
Merlin
1
3
0
0.33
W
5
0
6
8
W
Baron Samedi
RIFATA78
Baron Samedi
2
1
7
5.5
L
0
4
1
0.13
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,494
Damage
15,383
19,659
Taken
20,627
9,480
Mitigated
14,456
3,667
Healing
9,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
3,975
934
114
2,153
8,755
5,676
0
2,480
6,275
0
9,715
L
Merlin
8,507
226
0
1,400
5,216
1,881
0
2,213
3,003
30,110
0
W
7,691
975
0
2,775
6,117
6,406
201
1,529
4,588
0
19,519
W
Baron Samedi
RIFATA78
Baron Samedi
4,109
278
1,474
3,117
6,985
2,893
427
4,170
2,815
31,271
0
L
3,012
186
0
0
5,688
1,923
0
3,590
2,098
0
11,563
W
3,583
149
0
2,518
7,525
5,157
211
3,049
4,476
11,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,069
Gold Earned
23,107
91
Minions Killed
122
4
Camps Cleared
6
536,518
Distance Traveled
545,494
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,946
595
15
2
2
188,274
2
L
Merlin
6,315
632
59
6
0
167,976
0
W
Mulan
7,700
770
34
3
2
178,432
1
W
Baron Samedi
7,281
728
66
7
3
188,885
4
L
Loki
5,808
581
17
2
2
180,268
1
W
Geb
8,126
813
22
2
1
178,177
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role