Player Matchup

Loki
Loki
EmoMeowUwU
Loki
Level 9
God Stats
21W - 6L
1,740 SR
Queue Stats
21W - 8L
1,672 Elo+
Solo
Fenrir
Fenrir
SpooksGAME
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,506 Elo+
Solo
Nox
Nox
T0xicT0xin
Nox
Level 28
God Stats
4W - 5L
1,489 SR
Queue Stats
107W - 104L
1,420 Elo+
Solo
Gilgamesh
Gilgamesh
royalwolf222
Gilgamesh
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,293 Elo+
Solo
Cliodhna
Cliodhna
tatre18
Cliodhna
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 87L
1,413 Elo+
Solo
Team Averages
Level 17
1,546 SR
1,461 Elo+

VS

Team Averages
Level 41
1,623 SR
1,460 Elo+
Chang'e
Chang'e
Edsoneroner
Chang'e
Level 8
God Stats
4W - 1L
1,699 SR
Queue Stats
11W - 5L
1,600 Elo+
Party 1
Set
Set
SansoucciPalace
Set
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 38L
1,332 Elo+
Solo
Scylla
Scylla
WOLF3RING
Scylla
Level 127
God Stats
13W - 12L
1,580 SR
Queue Stats
103W - 96L
1,509 Elo+
Party 1
Cupid
Cupid
ashernsam
Cupid
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 64L
1,522 Elo+
Solo
Bacchus
Bacchus
dragoongal
Bacchus
Level 29
God Stats
9W - 0L
1,838 SR
Queue Stats
82W - 118L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
22 / 4 / 3
17,922
1,494
34,671
14,185
4,375
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
SpooksGAME
Fenrir
20
3 / 19 / 12
12,942
1,079
16,824
30,940
23,410
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
2 / 3 / 12
12,587
1,049
14,346
10,436
3,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
royalwolf222
Gilgamesh
16
1 / 3 / 2
9,911
826
1,370
3,850
1,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
tatre18
Cliodhna
19
1 / 13 / 10
11,891
991
16,930
25,559
7,701
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

142

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Edsoneroner
Chang'e
20
14 / 5 / 19
14,739
1,228
19,694
21,537
8,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
9 / 7 / 19
13,498
1,125
15,648
15,757
6,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
WOLF3RING
Scylla
19
9 / 8 / 20
13,561
1,130
17,631
14,773
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
ashernsam
Cupid
19
5 / 6 / 21
12,067
1,006
9,438
14,454
5,273
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
dragoongal
Bacchus
20
5 / 3 / 31
14,504
1,209
13,193
21,905
42,397
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
152
29
Kills
42
42
Deaths
29
39
Assists
110
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Edsoneroner
Chang'e
14
5
19
4.7
L
22
4
3
5.88
W
9
7
19
2.64
L
Fenrir
SpooksGAME
Fenrir
3
19
12
0.47
L
2
3
12
2.67
W
Scylla
WOLF3RING
Scylla
9
8
20
2.38
W
Cupid
ashernsam
Cupid
5
6
21
2.58
W
Bacchus
dragoongal
Bacchus
5
3
31
6.83
L
Gilgamesh
royalwolf222
Gilgamesh
1
3
2
0.67
L
Cliodhna
tatre18
Cliodhna
1
13
10
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,141
Damage
75,604
84,970
Taken
88,426
40,243
Mitigated
64,618
2,138
Healing
17,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Edsoneroner
Chang'e
19,694
1,293
5,205
7,591
21,537
8,190
0
3,705
17,702
41,883
0
L
34,671
13,257
0
500
14,185
4,375
0
9,202
4,983
0
54,848
W
15,648
7,860
0
657
15,757
6,136
0
2,272
13,337
0
37,490
L
Fenrir
SpooksGAME
Fenrir
16,824
7,174
0
909
30,940
23,410
0
18,897
12,043
0
35,499
L
14,346
854
0
18
10,436
3,066
0
5,750
4,686
30,128
0
W
Scylla
WOLF3RING
Scylla
17,631
2,724
0
0
14,773
2,622
0
694
14,021
36,740
0
W
Cupid
ashernsam
Cupid
9,438
6,066
1,427
1,197
14,454
5,273
0
1,654
12,778
0
33,563
W
Bacchus
dragoongal
Bacchus
13,193
3,432
0
1,248
21,905
42,397
0
5,277
16,242
23,765
0
L
Gilgamesh
royalwolf222
Gilgamesh
1,370
285
323
188
3,850
1,691
0
1,656
2,194
0
3,729
L
Cliodhna
tatre18
Cliodhna
16,930
2,730
0
200
25,559
7,701
0
15,013
10,546
0
57,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,253
Gold Earned
68,369
197
Minions Killed
229
13
Camps Cleared
5
1,021,691
Distance Traveled
1,019,228
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
14,739
1,228
58
5
2
192,287
0
L
Loki
17,922
1,494
27
2
8
262,710
2
W
Set
13,498
1,125
55
5
2
198,901
0
L
Fenrir
12,942
1,079
33
3
1
215,781
0
L
Nox
12,587
1,049
49
4
2
255,010
0
W
Scylla
13,561
1,130
44
4
0
186,360
0
W
Cupid
12,067
1,006
60
5
1
211,640
0
W
Bacchus
14,504
1,209
12
1
0
230,040
3
L
Gilgamesh
9,911
826
3
0
0
42,479
1
L
Cliodhna
11,891
991
85
7
2
245,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role