Player Matchup

Medusa
Medusa
 
Medusa
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
ElRoZa
Baron Samedi
Level 86
God Stats
3W - 9L
1,162 SR
Queue Stats
599W - 644L
1,514 Elo+
Party 3
Cerberus
Cerberus
IINICOII
Cerberus
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 74L
1,502 Elo+
Party 1
Arachne
Arachne
OFuroGaWarui
Arachne
Level 45
God Stats
15W - 18L
1,402 SR
Queue Stats
155W - 187L
1,429 Elo+
Party 3
Hel
Hel
Raven70078
Hel
Level 27
God Stats
15W - 16L
1,470 SR
Queue Stats
51W - 65L
1,410 Elo+
Party 3
Team Averages
Level 50
1,407 SR
1,471 Elo+

VS

Team Averages
Level 72
1,499 SR
1,435 Elo+
Sun Wukong
Sun Wukong
BeenYe
Sun Wukong
Level 6
God Stats
1W - 3L
1,488 SR
Queue Stats
3W - 4L
1,351 Elo+
Party 2
Ullr
Ullr
Uzíí
Ullr
Level 160
God Stats
49W - 49L
1,655 SR
Queue Stats
605W - 540L
1,644 Elo+
Party 2
Geb
Geb
Z3bus
Geb
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,362 Elo+
Party 2
Tiamat
Tiamat
shwiftey
Tiamat
Level 128
God Stats
4W - 4L
1,680 SR
Queue Stats
137W - 136L
1,463 Elo+
Party 2
Ao Kuang
Ao Kuang
Καγη
Ao Kuang
Level 38
God Stats
0W - 2L
1,171 SR
Queue Stats
28W - 28L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
6 / 0 / 5
9,722
572
12,123
9,503
3,811
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
ElRoZa
Baron Samedi
15
6 / 4 / 8
9,720
572
9,845
13,227
10,165
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cerberus
IINICOII
Cerberus
13
2 / 1 / 9
8,704
512
2,941
14,573
10,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
OFuroGaWarui
Arachne
15
8 / 5 / 8
9,489
558
11,187
16,640
8,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
9 / 0 / 6
10,467
616
11,289
7,191
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BeenYe
Sun Wukong
12
1 / 9 / 6
7,815
460
6,163
14,961
9,995
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
Uzíí
Ullr
14
3 / 4 / 2
8,677
510
11,139
11,732
4,191
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
Z3bus
Geb
11
1 / 6 / 2
7,210
424
3,513
11,467
9,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Tiamat
shwiftey
Tiamat
12
1 / 7 / 5
7,581
446
7,409
9,423
6,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
Καγη
Ao Kuang
13
4 / 5 / 2
8,338
490
5,413
14,994
5,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
27
31
Kills
10
10
Deaths
31
36
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
0
5
8.5
L
Sun Wukong
BeenYe
Sun Wukong
1
9
6
0.44
W
Baron Samedi
ElRoZa
Baron Samedi
6
4
8
2.5
W
Cerberus
IINICOII
Cerberus
2
1
9
6.5
W
Arachne
OFuroGaWarui
Arachne
8
5
8
2.4
W
9
0
6
12
L
Ullr
Uzíí
Ullr
3
4
2
1
L
Geb
Z3bus
Geb
1
6
2
0.33
L
Tiamat
shwiftey
Tiamat
1
7
5
0.5
L
Ao Kuang
Καγη
Ao Kuang
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,385
Damage
33,637
61,134
Taken
62,577
35,344
Mitigated
35,604
23,101
Healing
10,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,123
6,863
0
2,073
9,503
3,811
634
1,334
8,131
0
73,442
L
Sun Wukong
BeenYe
Sun Wukong
6,163
841
0
1,753
14,961
9,995
0
5,543
9,418
0
30,029
W
Baron Samedi
ElRoZa
Baron Samedi
9,845
770
1,170
4,788
13,227
10,165
775
5,437
7,674
52,453
0
W
Cerberus
IINICOII
Cerberus
2,941
387
2,095
3,697
14,573
10,388
451
1,917
12,578
39,875
0
W
Arachne
OFuroGaWarui
Arachne
11,187
7,778
0
4,670
16,640
8,010
259
5,178
11,298
0
67,979
W
11,289
587
955
3,653
7,191
2,970
273
2,114
4,957
72,195
0
L
Ullr
Uzíí
Ullr
11,139
4,720
0
1,886
11,732
4,191
0
2,634
9,098
0
67,635
L
Geb
Z3bus
Geb
3,513
720
0
1,248
11,467
9,246
0
4,485
6,982
8,441
0
L
Tiamat
shwiftey
Tiamat
7,409
851
0
1,284
9,423
6,799
0
5,223
4,200
36,535
0
L
Ao Kuang
Καγη
Ao Kuang
5,413
1,492
0
4,624
14,994
5,373
0
6,190
8,804
43,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,102
Gold Earned
39,621
547
Minions Killed
346
0
Camps Cleared
0
1,669,547
Distance Traveled
1,504,368
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,722
572
123
7
0
334,396
1
L
Sun Wukong
7,815
460
63
4
0
302,784
0
W
Baron Samedi
9,720
572
96
6
0
285,331
2
W
Cerberus
8,704
512
90
5
0
337,877
0
W
Arachne
9,489
558
89
5
0
360,950
1
W
Hel
10,467
616
149
9
0
350,993
0
L
Ullr
8,677
510
115
7
0
317,990
3
L
Geb
7,210
424
5
0
0
316,767
0
L
Tiamat
7,581
446
78
5
0
268,709
1
L
Ao Kuang
8,338
490
85
5
0
298,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role