Player Matchup

Bellona
Bellona
AsunaSweatRag
Bellona
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Dark6Samurai
Nu Wa
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,210 Elo+
Solo
Loki
Loki
Meenerstink
Loki
Level 27
God Stats
17W - 30L
1,298 SR
Queue Stats
24W - 40L
1,292 Elo+
Party 2
Neith
Neith
Vibe Danny
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 38L
1,265 Elo+
Party 3
Apollo
Apollo
dirkpeck
Apollo
Level 21
God Stats
1W - 2L
1,717 SR
Queue Stats
17W - 32L
1,267 Elo+
Party 2
Team Averages
Level 16
1,503 SR
1,307 Elo+

VS

Team Averages
Level 29
1,372 SR
1,255 Elo+
Nemesis
Nemesis
Ashopwastaken
Nemesis
Level 18
God Stats
4W - 5L
1,414 SR
Queue Stats
13W - 33L
1,216 Elo+
Party 4
Bellona
Bellona
KrazyKatz117
Bellona
Level 25
God Stats
2W - 3L
1,134 SR
Queue Stats
4W - 12L
1,260 Elo+
Party 1
Neith
Neith
WastelandJunkie
Neith
Level 6
God Stats
2W - 2L
1,384 SR
Queue Stats
2W - 2L
1,157 Elo+
Party 1
Fafnir
Fafnir
laylay101
Fafnir
Level 80
God Stats
6W - 1L
1,615 SR
Queue Stats
85W - 80L
1,403 Elo+
Party 1
Olorun
Olorun
metaturtles
Olorun
Level 17
God Stats
1W - 1L
1,313 SR
Queue Stats
12W - 27L
1,240 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
4
0 / 2 / 2
4,157
378
1,278
3,410
1,533
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
6 / 2 / 1
5,847
532
6,171
5,930
1,700
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 1 / 4
5,505
500
4,648
5,698
1,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
7
0 / 6 / 1
4,837
440
4,104
6,625
1,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
dirkpeck
Apollo
8
1 / 3 / 0
5,111
465
1,743
4,670
1,187
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
9
6 / 3 / 1
6,216
565
4,300
5,739
1,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
KrazyKatz117
Bellona
10
1 / 0 / 1
5,997
545
1,493
4,341
3,208
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
3 / 2 / 1
6,413
583
3,356
3,755
979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fafnir
laylay101
Fafnir
9
2 / 0 / 6
6,505
591
2,742
9,036
5,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
10
2 / 4 / 3
6,132
557
4,530
6,411
1,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
8
Kills
14
14
Deaths
9
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nemesis
6
3
1
2.17
L
Bellona
0
2
2
0.5
L
6
2
1
3.25
W
Bellona
KrazyKatz117
Bellona
1
0
1
1.5
L
1
1
4
3
L
Neith
0
6
1
0.08
W
3
2
1
1.75
L
Apollo
dirkpeck
Apollo
1
3
0
0.33
W
Fafnir
laylay101
Fafnir
2
0
6
5
W
Olorun
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,944
Damage
16,421
26,333
Taken
29,282
7,741
Mitigated
13,312
3,860
Healing
6,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
4,300
1,989
0
133
5,739
1,392
0
1,060
4,679
0
17,723
L
Bellona
1,278
1,109
0
363
3,410
1,533
0
753
2,657
0
7,546
L
6,171
2,765
0
1,124
5,930
1,700
324
1,740
4,190
25,380
0
W
Bellona
KrazyKatz117
Bellona
1,493
508
0
1,007
4,341
3,208
418
304
4,037
0
28,342
L
4,648
1,862
0
1,294
5,698
1,624
247
1,834
3,864
0
21,934
L
Neith
4,104
1,863
56
823
6,625
1,697
560
1,303
5,322
0
21,189
W
3,356
1,420
0
670
3,755
979
512
814
2,941
0
33,550
L
Apollo
dirkpeck
Apollo
1,743
1,382
0
200
4,670
1,187
528
976
3,694
0
19,144
W
Fafnir
laylay101
Fafnir
2,742
1,160
1,059
3,318
9,036
5,898
312
1,144
7,892
13,737
0
W
Olorun
4,530
2,272
74
539
6,411
1,835
756
3,132
3,279
25,383
1,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,457
Gold Earned
31,263
194
Minions Killed
240
0
Camps Cleared
0
916,779
Distance Traveled
1,011,164
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,216
565
30
3
0
201,478
0
L
Bellona
4,157
378
15
1
0
198,152
0
L
Nu Wa
5,847
532
40
4
0
183,299
3
W
Bellona
5,997
545
69
6
0
219,076
2
L
Loki
5,505
500
49
4
0
210,633
2
L
Neith
4,837
440
41
4
0
170,191
0
W
Neith
6,413
583
70
6
0
200,083
0
L
Apollo
5,111
465
49
4
0
154,504
0
W
Fafnir
6,505
591
18
2
0
203,897
3
W
Olorun
6,132
557
53
5
0
186,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role