Player Matchup

Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
x AMP x
Sol
Level 129
God Stats
9W - 3L
1,429 SR
Queue Stats
187W - 148L
1,509 Elo+
Party 1
Horus
Horus
xx justinsane
Horus
Level 123
God Stats
11W - 6L
1,600 SR
Queue Stats
60W - 43L
1,579 Elo+
Party 1
Team Averages
Level 127
1,510 SR
1,529 Elo+

VS

Team Averages
Level 105
1,506 SR
1,498 Elo+
Cthulhu
Cthulhu
Ghacyarla
Cthulhu
Level 47
God Stats
141W - 125L
1,491 SR
Queue Stats
188W - 223L
1,401 Elo+
Solo
Hou Yi
Hou Yi
Guerritahrd
Hou Yi
Level 145
God Stats
6W - 6L
1,514 SR
Queue Stats
343W - 370L
1,545 Elo+
Party 2
Discordia
Discordia
Maydup Nem
Discordia
Level 124
God Stats
5W - 7L
1,515 SR
Queue Stats
205W - 233L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
4 / 0 / 5
7,641
695
8,876
9,500
7,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
12
5 / 2 / 4
8,158
742
8,392
8,357
3,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 0 / 8
7,494
681
2,456
8,707
6,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ghacyarla
Cthulhu
11
2 / 3 / 0
7,338
667
6,888
8,566
5,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
10
0 / 4 / 1
6,467
588
3,917
8,596
2,420
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
Maydup Nem
Discordia
10
0 / 2 / 1
6,381
580
8,854
6,476
1,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
9
Kills
2
2
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
0
5
6.5
L
Cthulhu
Ghacyarla
Cthulhu
2
3
0
0.67
L
Hou Yi
0
4
1
0.13
L
Discordia
Maydup Nem
Discordia
0
2
1
0.25
W
Sol
5
2
4
3.5
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,724
Damage
19,659
26,564
Taken
23,638
16,790
Mitigated
9,422
9,554
Healing
4,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,876
815
0
2,049
9,500
7,242
0
4,106
5,079
0
25,177
L
Cthulhu
Ghacyarla
Cthulhu
6,888
32
843
1,688
8,566
5,164
0
2,979
5,177
17,088
0
L
Hou Yi
3,917
1,436
0
568
8,596
2,420
0
3,413
4,862
0
14,826
L
Discordia
Maydup Nem
Discordia
8,854
460
0
1,421
6,476
1,838
0
2,920
3,402
27,998
0
W
Sol
8,392
2,217
0
3,600
8,357
3,085
136
5,481
2,770
29,708
0
W
2,456
847
898
3,007
8,707
6,463
0
5,703
2,724
2,506
8,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,293
Gold Earned
20,186
110
Minions Killed
104
6
Camps Cleared
3
626,745
Distance Traveled
583,938
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,641
695
38
3
3
224,200
1
L
Cthulhu
7,338
667
36
3
2
204,190
0
L
Hou Yi
6,467
588
24
2
0
180,414
2
L
Discordia
6,381
580
44
4
1
199,334
2
W
Sol
8,158
742
54
5
2
185,105
4
W
Horus
7,494
681
18
2
1
217,440
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role