Player Matchup

Achilles
Achilles
Gold III
Halatu
Achilles
Gold III
Level 125
God Stats
3W - 3L
1,599 SR
Queue Stats
47W - 38L
1,554 MMR
Party 1
Hel
Hel
Gold II
Im Groggy
Hel
Gold II
Level 121
God Stats
6W - 4L
1,703 SR
Queue Stats
21W - 13L
1,792 MMR
Party 1
Loki
Loki
Platinum IV
Yonko Ron
Loki
Platinum IV
Level 118
God Stats
2W - 0L
1,732 SR
Queue Stats
53W - 48L
1,872 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,678 SR
1,739 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,557 SR
1,683 MMR
Fenrir
Fenrir
Gold V
IR IIE IID
Fenrir
Gold V
Level 148
God Stats
7W - 3L
1,710 SR
Queue Stats
16W - 14L
1,631 MMR
Party 2
Thoth
Thoth
Gold V
Kyzmir
Thoth
Gold V
Level 108
God Stats
1W - 4L
1,513 SR
Queue Stats
29W - 28L
1,695 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum III
OhhFlexinq
Gilgamesh
Platinum III
Level 142
God Stats
16W - 11L
1,449 SR
Queue Stats
291W - 287L
1,724 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Halatu
Achilles
16
8 / 6 / 11
12,431
731
19,402
25,389
25,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 3 / 15
11,409
671
20,804
16,690
6,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
16
9 / 3 / 11
12,428
731
19,876
12,839
5,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
GebSolAthenaAh Muzen CabArtio

VS

Bans
SobekVulcanKuzenboMerlinAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IR IIE IID
Fenrir
15
6 / 7 / 5
11,476
675
11,845
26,380
19,927
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
Kyzmir
Thoth
15
4 / 7 / 6
11,458
674
16,322
15,844
4,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
OhhFlexinq
Gilgamesh
13
2 / 6 / 6
9,947
585
13,395
28,048
27,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
20
Kills
12
12
Deaths
20
37
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Achilles
Halatu
Achilles
8
6
11
2.25
L
Fenrir
IR IIE IID
Fenrir
6
7
5
1.21
W
3
3
15
3.5
L
Thoth
Kyzmir
Thoth
4
7
6
1
L
Gilgamesh
OhhFlexinq
Gilgamesh
2
6
6
0.83
W
Loki
9
3
11
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,082
Damage
41,562
54,918
Taken
70,272
36,998
Mitigated
51,915
23,381
Healing
12,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Halatu
Achilles
19,402
6,059
0
3,210
25,389
25,763
992
6,289
17,803
7,676
27,005
L
Fenrir
IR IIE IID
Fenrir
11,845
2,950
943
5,175
26,380
19,927
740
7,652
17,824
0
27,350
W
20,804
949
10,003
9,489
16,690
6,081
1,220
4,371
11,748
51,216
0
L
Thoth
Kyzmir
Thoth
16,322
405
335
1,772
15,844
4,689
170
4,646
10,654
65,321
0
L
Gilgamesh
OhhFlexinq
Gilgamesh
13,395
3,719
806
3,815
28,048
27,299
457
10,727
15,931
0
32,590
W
Loki
19,876
3,900
0
679
12,839
5,154
1,183
4,619
7,691
0
47,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,268
Gold Earned
32,881
165
Minions Killed
174
5
Camps Cleared
9
964,197
Distance Traveled
877,906
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,431
731
28
2
0
297,206
4
L
Fenrir
11,476
675
40
2
3
309,243
6
W
Hel
11,409
671
90
5
1
336,519
3
L
Thoth
11,458
674
103
6
3
290,269
6
L
Gilgamesh
9,947
585
31
2
3
278,394
0
W
Loki
12,428
731
47
3
4
330,472
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role