Player Matchup

Merlin
Merlin
Fishtacollahma
Merlin
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 46L
1,642 Elo+
Party 2
Artemis
Artemis
Jabria
Artemis
Level 13
God Stats
0W - 3L
1,520 SR
Queue Stats
1W - 4L
1,199 Elo+
Party 2
Ymir
Ymir
VeyLikesCorn
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,643 Elo+
Party 2
Team Averages
Level 49
1,507 SR
1,494 Elo+

VS

Team Averages
Level 50
1,567 SR
1,492 Elo+
Aphrodite
Aphrodite
FredrickAGott
Aphrodite
Level 16
God Stats
5W - 1L
1,679 SR
Queue Stats
47W - 37L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
SuckeySuckey
Cthulhu
Level 29
God Stats
11W - 9L
1,500 SR
Queue Stats
71W - 59L
1,493 Elo+
Party 1
Izanami
Izanami
jadejonnyvgc
Izanami
Level 106
God Stats
14W - 15L
1,523 SR
Queue Stats
146W - 160L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 6 / 0
8,999
818
12,060
8,785
3,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Jabria
Artemis
9
0 / 6 / 3
6,827
621
7,229
7,282
3,104
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 4 / 2
7,171
652
1,909
13,405
10,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FredrickAGott
Aphrodite
13
4 / 1 / 10
8,528
775
5,748
10,175
5,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
SuckeySuckey
Cthulhu
14
6 / 2 / 10
9,225
839
10,245
12,754
6,881
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
jadejonnyvgc
Izanami
14
6 / 2 / 7
9,134
830
9,920
8,771
3,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
5
Kills
16
16
Deaths
5
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
5
6
0
0.83
W
Aphrodite
FredrickAGott
Aphrodite
4
1
10
9
L
Artemis
Jabria
Artemis
0
6
3
0.25
W
Cthulhu
SuckeySuckey
Cthulhu
6
2
10
5.5
L
0
4
2
0.25
W
Izanami
jadejonnyvgc
Izanami
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,198
Damage
25,913
29,472
Taken
31,700
17,455
Mitigated
15,767
1,888
Healing
15,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,060
1,071
0
390
8,785
3,376
0
4,914
3,871
31,181
0
W
Aphrodite
FredrickAGott
Aphrodite
5,748
472
5,064
5,778
10,175
5,667
396
4,813
4,940
19,873
0
L
Artemis
Jabria
Artemis
7,229
3,847
0
928
7,282
3,104
0
4,751
2,531
0
15,150
W
Cthulhu
SuckeySuckey
Cthulhu
10,245
378
495
2,052
12,754
6,881
0
4,084
8,261
24,764
0
L
1,909
632
0
570
13,405
10,975
0
6,328
7,077
5,653
0
W
Izanami
jadejonnyvgc
Izanami
9,920
6,440
0
1,934
8,771
3,219
2,101
4,313
4,296
0
62,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,997
Gold Earned
26,887
81
Minions Killed
170
0
Camps Cleared
12
554,769
Distance Traveled
662,795
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,999
818
50
5
0
193,255
4
W
Aphrodite
8,528
775
34
3
1
225,271
4
L
Artemis
6,827
621
19
2
0
152,651
0
W
Cthulhu
9,225
839
28
3
2
229,942
1
L
Ymir
7,171
652
12
1
0
208,863
0
W
Izanami
9,134
830
108
10
9
207,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role