Player Matchup

Bastet
Bastet
Colinator15
Bastet
Level 122
God Stats
6W - 6L
1,650 SR
Queue Stats
149W - 117L
1,694 Elo+
Party 1
Hera
Hera
JonnyBoy066
Hera
Level 146
God Stats
2W - 7L
1,517 SR
Queue Stats
125W - 103L
1,627 Elo+
Party 1
Ares
Ares
StabbingU666
Ares
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 4L
1,777 Elo+
Party 1
Team Averages
Level 98
1,556 SR
1,699 Elo+

VS

Team Averages
Level 82
1,525 SR
1,462 Elo+
Fenrir
Fenrir
Bloody nippin
Fenrir
Level 67
God Stats
5W - 5L
1,544 SR
Queue Stats
370W - 438L
1,461 Elo+
Party 2
Anubis
Anubis
GersonA
Anubis
Level 155
God Stats
9W - 15L
1,511 SR
Queue Stats
283W - 319L
1,417 Elo+
Solo
Fafnir
Fafnir
Necronlord449
Fafnir
Level 24
God Stats
1W - 4L
1,520 SR
Queue Stats
30W - 34L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
8 / 2 / 6
11,558
771
16,912
11,134
8,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
4 / 5 / 11
11,283
752
18,892
9,360
3,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

15
4 / 4 / 11
11,363
758
5,010
13,499
14,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 3
9,384
626
5,284
13,386
13,113
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
GersonA
Anubis
13
4 / 6 / 5
10,027
668
14,969
14,337
7,263
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 4 / 8
10,374
692
6,204
19,202
32,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
16
Kills
10
11
Deaths
16
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
W
Bastet
8
2
6
5.5
L
Anubis
GersonA
Anubis
4
6
5
1.08
W
4
5
11
1.9
L
2
4
8
1.5
W
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,814
Damage
26,457
33,993
Taken
46,925
26,288
Mitigated
53,020
3,805
Healing
13,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,284
1,396
0
538
13,386
13,113
0
7,587
5,483
0
23,647
W
Bastet
16,912
4,422
0
2,288
11,134
8,201
731
7,217
3,917
0
30,924
L
Anubis
GersonA
Anubis
14,969
572
0
6,146
14,337
7,263
169
6,772
7,337
52,555
0
W
18,892
5,647
0
360
9,360
3,849
1,538
6,185
3,175
71,679
0
L
6,204
1,711
998
5,325
19,202
32,644
63
9,981
8,987
21,221
0
W
5,010
915
0
1,157
13,499
14,238
471
8,389
5,110
7,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,204
Gold Earned
29,785
162
Minions Killed
157
7
Camps Cleared
6
780,454
Distance Traveled
715,099
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,384
626
39
3
3
252,309
2
W
Bastet
11,558
771
40
3
3
302,919
6
L
Anubis
10,027
668
85
6
3
213,650
2
W
Hera
11,283
752
112
7
4
246,216
1
L
Fafnir
10,374
692
33
2
0
249,140
3
W
Ares
11,363
758
10
1
0
231,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role