Player Matchup

Zhong Kui
Zhong Kui
CaffeinatedBeast
Zhong Kui
Level 102
God Stats
7W - 12L
1,283 SR
Queue Stats
717W - 948L
1,352 Elo+
Party 1
Hercules
Hercules
DankyDan626
Hercules
Level 66
God Stats
11W - 7L
1,642 SR
Queue Stats
200W - 194L
1,358 Elo+
Solo
Bellona
Bellona
ItsEnTruDeR
Bellona
Level 116
God Stats
17W - 13L
1,449 SR
Queue Stats
156W - 165L
1,335 Elo+
Solo
Arachne
Arachne
Orchovial
Arachne
Level 104
God Stats
95W - 108L
1,414 SR
Queue Stats
446W - 688L
1,358 Elo+
Party 1
Skadi
Skadi
ambrosszia
Skadi
Level 67
God Stats
82W - 84L
1,380 SR
Queue Stats
274W - 324L
1,319 Elo+
Solo
Team Averages
Level 91
1,434 SR
1,345 Elo+

VS

Team Averages
Level 90
1,475 SR
1,322 Elo+
Nemesis
Nemesis
InnerHate4077
Nemesis
Level 59
God Stats
16W - 17L
1,426 SR
Queue Stats
194W - 272L
1,314 Elo+
Party 2
Danzaburou
Danzaburou
MAHOKILL
Danzaburou
Level 82
God Stats
72W - 55L
1,572 SR
Queue Stats
363W - 467L
1,369 Elo+
Solo
Geb
Geb
NUTZ_23
Geb
Level 142
God Stats
27W - 19L
1,564 SR
Queue Stats
439W - 551L
1,393 Elo+
Solo
Ra
Ra
Orchiric
Ra
Level 144
God Stats
5W - 3L
1,586 SR
Queue Stats
62W - 63L
1,386 Elo+
Solo
Neith
Neith
RollaaToke
Neith
Level 22
God Stats
4W - 14L
1,229 SR
Queue Stats
4W - 15L
1,149 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
9
0 / 0 / 0
5,002
715
975
3,178
1,958
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
DankyDan626
Hercules
7
3 / 0 / 2
5,136
734
1,668
3,991
3,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
ItsEnTruDeR
Bellona
9
2 / 1 / 0
5,067
724
2,503
3,836
3,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Orchovial
Arachne
7
1 / 1 / 0
4,370
624
1,063
2,772
1,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Skadi
7
2 / 1 / 3
4,758
680
2,851
3,001
764
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
6
1 / 2 / 0
4,075
582
1,337
4,215
1,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
MAHOKILL
Danzaburou
3
0 / 1 / 1
3,346
478
213
988
188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
5
0 / 3 / 0
3,435
491
1,179
3,799
1,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
0 / 0 / 1
4,317
617
1,204
2,162
648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
5
0 / 2 / 1
3,537
505
1,043
2,344
321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
8
Kills
1
3
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
0
0
0
0
W
Hercules
DankyDan626
Hercules
3
0
2
4
L
Nemesis
1
2
0
0.5
W
Bellona
ItsEnTruDeR
Bellona
2
1
0
2
L
Danzaburou
MAHOKILL
Danzaburou
0
1
1
0.5
L
Geb
0
3
0
0
L
0
0
1
0.5
W
Arachne
Orchovial
Arachne
1
1
0
1
L
Neith
0
2
1
0.25
W
Skadi
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,060
Damage
4,976
16,778
Taken
13,508
10,606
Mitigated
4,097
7,963
Healing
3,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
975
140
0
1,954
3,178
1,958
0
679
2,371
26,309
0
W
Hercules
DankyDan626
Hercules
1,668
660
195
2,048
3,991
3,854
19
989
2,962
0
7,731
L
Nemesis
1,337
382
0
1,558
4,215
1,316
0
0
4,215
0
9,448
W
Bellona
ItsEnTruDeR
Bellona
2,503
1,355
0
1,944
3,836
3,011
358
0
3,646
0
23,315
L
Danzaburou
MAHOKILL
Danzaburou
213
130
0
117
988
188
0
0
988
0
2,080
L
Geb
1,179
86
0
221
3,799
1,624
0
0
3,799
6,905
1,516
L
1,204
137
0
975
2,162
648
0
975
1,187
20,930
0
W
Arachne
Orchovial
Arachne
1,063
671
0
1,113
2,772
1,019
318
96
2,648
0
15,870
L
Neith
1,043
429
0
586
2,344
321
0
0
2,344
0
8,997
W
Skadi
2,851
1,430
0
709
3,001
764
838
435
2,538
0
22,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,333
Gold Earned
18,710
212
Minions Killed
108
0
Camps Cleared
0
663,639
Distance Traveled
548,992
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,002
715
60
9
0
134,763
4
W
Hercules
5,136
734
9
1
0
141,220
3
L
Nemesis
4,075
582
24
3
0
135,688
0
W
Bellona
5,067
724
55
8
0
127,709
1
L
Danzaburou
3,346
478
5
1
0
32,939
0
L
Geb
3,435
491
18
3
0
111,522
0
L
Ra
4,317
617
44
6
0
120,006
1
W
Arachne
4,370
624
40
6
0
159,512
1
L
Neith
3,537
505
17
2
0
148,837
0
W
Skadi
4,758
680
48
7
0
100,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role