Player Matchup

Neith
Neith
Brycer31
Neith
Level 6
God Stats
2W - 1L
1,770 SR
Queue Stats
5W - 5L
1,669 Elo+
Party 1
Ymir
Ymir
Crockpot77
Ymir
Level 7
God Stats
5W - 4L
1,527 SR
Queue Stats
14W - 10L
1,510 Elo+
Party 1
Hera
Hera
Rectivier
Hera
Level 10
God Stats
2W - 3L
1,503 SR
Queue Stats
19W - 12L
1,560 Elo+
Party 1
Fenrir
Fenrir
Soggybread37
Fenrir
Level 13
God Stats
12W - 8L
1,595 SR
Queue Stats
20W - 16L
1,490 Elo+
Party 1
Vamana
Vamana
whowantsacoldone
Vamana
Level 14
God Stats
12W - 8L
1,571 SR
Queue Stats
19W - 15L
1,483 Elo+
Party 1
Team Averages
Level 10
1,593 SR
1,543 Elo+

VS

Team Averages
Level 47
1,529 SR
1,540 Elo+
Chiron
Chiron
Bilalbasaur
Chiron
Level 15
God Stats
3W - 1L
1,714 SR
Queue Stats
20W - 14L
1,612 Elo+
Party 2
Sun Wukong
Sun Wukong
Darkskies4
Sun Wukong
Level 8
God Stats
3W - 1L
1,416 SR
Queue Stats
4W - 2L
1,433 Elo+
Party 3
Loki
Loki
JumboK1ller
Loki
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 23L
1,623 Elo+
Party 2
Jormungandr
Jormungandr
L1thea
Jormungandr
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,433 Elo+
Party 3
Sol
Sol
PIGGL3
Sol
Level 88
God Stats
2W - 2L
1,514 SR
Queue Stats
94W - 78L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Brycer31
Neith
13
1 / 7 / 0
8,243
375
3,495
11,660
4,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 5 / 1
8,396
382
3,587
20,625
20,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hera
15
1 / 7 / 4
9,900
450
13,375
13,938
3,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
16
4 / 8 / 4
10,150
461
11,765
19,396
7,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 3 / 2
11,775
535
11,264
18,078
23,039
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
18
7 / 5 / 10
12,118
551
19,653
18,590
7,995
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Darkskies4
Sun Wukong
16
3 / 4 / 5
10,773
490
8,699
14,634
8,026
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 2 / 4
12,557
571
9,221
13,586
5,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
L1thea
Jormungandr
16
3 / 0 / 10
9,996
454
7,321
14,911
18,473
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
PIGGL3
Sol
20
10 / 0 / 9
12,625
574
20,771
14,231
5,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
68
11
Kills
30
30
Deaths
11
11
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Chiron
7
5
10
2.4
L
Neith
Brycer31
Neith
1
7
0
0.14
L
0
5
1
0.1
W
Sun Wukong
Darkskies4
Sun Wukong
3
4
5
1.38
W
7
2
4
4.5
W
Jormungandr
L1thea
Jormungandr
3
0
10
8
W
Sol
PIGGL3
Sol
10
0
9
14.5
L
Hera
1
7
4
0.43
L
Fenrir
4
8
4
0.75
L
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,486
Damage
65,665
83,697
Taken
75,952
58,601
Mitigated
45,199
18,984
Healing
28,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
19,653
7,224
620
8,064
18,590
7,995
2,184
8,108
10,186
0
84,503
L
Neith
Brycer31
Neith
3,495
934
0
1,026
11,660
4,152
0
7,226
4,434
0
37,209
L
3,587
938
0
5,002
20,625
20,727
0
10,627
9,998
29,011
0
W
Sun Wukong
Darkskies4
Sun Wukong
8,699
2,281
0
4,282
14,634
8,026
701
1,929
12,645
0
54,095
W
9,221
3,316
0
4,849
13,586
5,084
1,188
1,970
11,505
0
90,824
W
Jormungandr
L1thea
Jormungandr
7,321
1,098
75
1,440
14,911
18,473
264
1,283
13,620
35,419
0
W
Sol
PIGGL3
Sol
20,771
9,102
0
8,800
14,231
5,621
6,819
3,353
10,802
111,071
0
L
Hera
13,375
3,876
174
1,444
13,938
3,517
192
3,598
10,340
64,422
0
L
Fenrir
11,765
2,177
0
3,932
19,396
7,166
414
3,017
16,379
0
64,883
L
11,264
6,823
218
7,188
18,078
23,039
2,002
3,624
14,454
0
83,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,464
Gold Earned
58,069
498
Minions Killed
608
0
Camps Cleared
0
1,898,015
Distance Traveled
2,114,477
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,118
551
150
7
0
380,286
0
L
Neith
8,243
375
73
3
0
358,485
1
L
Ymir
8,396
382
42
2
0
352,345
0
W
Sun Wukong
10,773
490
102
5
0
415,814
0
W
Loki
12,557
571
138
6
0
492,951
0
W
Jormungandr
9,996
454
37
2
0
429,090
10
W
Sol
12,625
574
181
8
0
396,336
1
L
Hera
9,900
450
127
6
0
389,211
3
L
Fenrir
10,150
461
89
4
0
403,186
0
L
Vamana
11,775
535
167
8
0
394,788
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role