Player Matchup

Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
 
Olorun
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
HeresASenzuBean
Chaac
Level 128
God Stats
3W - 6L
1,248 SR
Queue Stats
82W - 55L
1,625 Elo+
Party 1
Team Averages
Level 137
1,416 SR
1,542 Elo+

VS

Team Averages
Level 83
1,425 SR
1,296 Elo+
Cthulhu
Cthulhu
ClaptrapAlex
Cthulhu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 22L
973 Elo+
Solo
Medusa
Medusa
HEY BETERRRRR
Medusa
Level 129
God Stats
1W - 4L
1,561 SR
Queue Stats
57W - 51L
1,508 Elo+
Party 2
Sol
Sol
IAHLA
Sol
Level 108
God Stats
1W - 2L
1,213 SR
Queue Stats
49W - 44L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
4 / 2 / 3
5,348
1,070
3,465
3,012
835
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
 
Olorun
8
0 / 2 / 7
4,595
919
1,790
2,754
960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
3 / 1 / 4
5,372
1,074
4,219
5,836
2,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ClaptrapAlex
Cthulhu
5
0 / 4 / 1
3,933
787
731
4,058
2,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
3 / 1 / 1
4,984
997
3,442
4,230
1,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
IAHLA
Sol
9
2 / 2 / 3
4,892
978
3,963
3,346
880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
7
Kills
5
5
Deaths
7
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
2
3
2.75
W
Olorun
 
Olorun
0
2
7
1.75
L
Cthulhu
ClaptrapAlex
Cthulhu
0
4
1
0.13
L
3
1
1
3.5
W
3
1
4
5
L
Sol
IAHLA
Sol
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,474
Damage
8,136
11,602
Taken
11,634
4,604
Mitigated
4,201
3,135
Healing
1,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,465
1,899
0
523
3,012
835
141
858
2,052
0
14,208
W
Olorun
 
Olorun
1,790
990
0
412
2,754
960
0
1,108
1,608
10,574
2,052
L
Cthulhu
ClaptrapAlex
Cthulhu
731
132
0
84
4,058
2,044
0
842
3,031
1,375
0
L
3,442
1,419
0
1,047
4,230
1,277
0
664
3,438
0
14,648
W
4,219
983
0
2,200
5,836
2,809
0
2,765
2,901
0
9,430
L
Sol
IAHLA
Sol
3,963
819
0
504
3,346
880
0
216
3,094
9,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,315
Gold Earned
13,809
73
Minions Killed
46
4
Camps Cleared
2
299,773
Distance Traveled
246,088
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,348
1,070
36
7
2
103,600
2
W
Olorun
4,595
919
20
4
1
91,466
1
L
Cthulhu
3,933
787
3
1
0
41,706
0
L
Medusa
4,984
997
22
4
1
109,279
1
W
Chaac
5,372
1,074
17
3
1
104,707
1
L
Sol
4,892
978
21
4
1
95,103
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role