Player Matchup

Bakasura
Bakasura
Caldalta
Bakasura
Level 18
God Stats
2W - 2L
1,831 SR
Queue Stats
39W - 19L
1,704 Elo+
Party 2
Apollo
Apollo
ImFlashpoint
Apollo
Level 14
God Stats
2W - 2L
1,487 SR
Queue Stats
3W - 6L
1,480 Elo+
Party 2
Artio
Artio
SenseiLou
Artio
Level 4
God Stats
1W - 2L
1,711 SR
Queue Stats
3W - 3L
1,679 Elo+
Party 3
Agni
Agni
Sosalossss
Agni
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,661 Elo+
Party 3
Osiris
Osiris
dboitapdat19
Osiris
Level 18
God Stats
0W - 2L
1,181 SR
Queue Stats
15W - 17L
1,559 Elo+
Solo
Team Averages
Level 12
1,542 SR
1,616 Elo+

VS

Team Averages
Level 24
1,655 SR
1,734 Elo+
Xbalanque
Xbalanque
IAmSlade
Xbalanque
Level 25
God Stats
16W - 9L
1,743 SR
Queue Stats
76W - 44L
1,720 Elo+
Party 1
Thor
Thor
SUPÉR
Thor
Level 8
God Stats
1W - 1L
1,232 SR
Queue Stats
13W - 3L
1,711 Elo+
Solo
Olorun
Olorun
Trenticussleeish
Olorun
Level 15
God Stats
4W - 1L
1,918 SR
Queue Stats
43W - 18L
1,877 Elo+
Party 1
Ra
Ra
top_gunn_14
Ra
Level 47
God Stats
3W - 0L
1,817 SR
Queue Stats
31W - 21L
1,652 Elo+
Party 1
Thanatos
Thanatos
yennikcmnai
Thanatos
Level 27
God Stats
3W - 2L
1,566 SR
Queue Stats
107W - 71L
1,711 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Caldalta
Bakasura
14
4 / 3 / 5
8,072
577
10,162
11,853
3,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
11
2 / 8 / 2
6,563
469
2,099
8,933
1,639
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
SenseiLou
Artio
7
0 / 5 / 3
5,231
374
1,753
12,081
5,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
3 / 6 / 3
7,302
522
6,167
7,902
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
11
2 / 8 / 5
6,755
483
5,374
12,131
6,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
IAmSlade
Xbalanque
15
9 / 1 / 6
9,719
694
9,285
8,585
2,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
SUPÉR
Thor
14
9 / 1 / 6
9,067
648
9,524
10,212
3,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
4 / 4 / 7
7,715
551
6,084
11,880
6,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
2 / 2 / 8
8,126
580
6,748
7,769
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
yennikcmnai
Thanatos
12
6 / 4 / 1
8,246
589
8,092
9,738
4,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
11
Kills
30
30
Deaths
12
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Caldalta
Bakasura
4
3
5
2.17
W
Xbalanque
IAmSlade
Xbalanque
9
1
6
12
L
Apollo
2
8
2
0.38
W
Thor
SUPÉR
Thor
9
1
6
12
L
Artio
SenseiLou
Artio
0
5
3
0.3
L
3
6
3
0.75
W
4
4
7
1.88
L
Osiris
2
8
5
0.56
W
2
2
8
3
W
Thanatos
yennikcmnai
Thanatos
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,555
Damage
39,733
52,900
Taken
48,184
19,192
Mitigated
19,909
8,864
Healing
22,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Caldalta
Bakasura
10,162
8,110
0
2,492
11,853
3,736
120
3,051
8,696
0
38,249
W
Xbalanque
IAmSlade
Xbalanque
9,285
5,216
0
4,362
8,585
2,754
228
1,992
6,530
0
69,890
L
Apollo
2,099
1,030
0
771
8,933
1,639
0
1,364
7,545
0
26,237
W
Thor
SUPÉR
Thor
9,524
1,977
0
2,923
10,212
3,561
129
3,307
6,616
0
44,969
L
Artio
SenseiLou
Artio
1,753
99
0
2,294
12,081
5,172
0
3,790
8,197
9,148
0
L
6,167
304
37
1,109
7,902
1,855
300
2,640
5,094
36,041
0
W
6,084
3,167
1,299
3,545
11,880
6,166
746
2,409
8,432
26,843
5,734
L
Osiris
5,374
1,670
0
2,161
12,131
6,790
185
611
11,474
3,400
20,090
W
6,748
1,085
964
3,257
7,769
2,496
259
3,154
4,379
49,364
0
W
Thanatos
yennikcmnai
Thanatos
8,092
3,182
0
5,837
9,738
4,932
33
1,467
7,486
0
41,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,923
Gold Earned
42,873
252
Minions Killed
407
0
Camps Cleared
0
1,299,445
Distance Traveled
1,310,461
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,072
577
82
6
0
292,746
2
W
Xbalanque
9,719
694
110
8
0
251,974
6
L
Apollo
6,563
469
49
4
0
259,313
0
W
Thor
9,067
648
86
6
0
289,558
3
L
Artio
5,231
374
12
1
0
260,587
3
L
Agni
7,302
522
71
5
0
230,993
0
W
Olorun
7,715
551
53
4
0
237,481
1
L
Osiris
6,755
483
38
3
0
255,806
4
W
Ra
8,126
580
95
7
0
271,874
4
W
Thanatos
8,246
589
63
5
0
259,574
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role