Player Matchup

Bacchus
Bacchus
BOILING
Bacchus
Level 126
God Stats
1W - 1L
1,273 SR
Queue Stats
9W - 9L
1,293 Elo+
Party 1
Aphrodite
Aphrodite
Bennas
Aphrodite
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,314 Elo+
Party 1
Awilix
Awilix
Ciaoamore
Awilix
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,429 Elo+
Solo
Achilles
Achilles
Cronnos
Achilles
Level 18
God Stats
5W - 0L
1,715 SR
Queue Stats
24W - 4L
1,692 Elo+
Party 2
Ao Kuang
Ao Kuang
lesgochamp
Ao Kuang
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 5L
1,704 Elo+
Party 2
Team Averages
Level 37
1,498 SR
1,486 Elo+

VS

Team Averages
Level 18
1,421 SR
1,529 Elo+
Hera
Hera
Ch4pul1n
Hera
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 30L
1,500 Elo+
Solo
King Arthur
King Arthur
Douyu尘世迷途晓江君丶
King Arthur
Level 22
God Stats
1W - 5L
1,330 SR
Queue Stats
71W - 61L
1,474 Elo+
Solo
Jormungandr
Jormungandr
MrKong
Jormungandr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,456 Elo+
Solo
Thor
Thor
haimanba
Thor
Level 16
God Stats
21W - 16L
1,512 SR
Queue Stats
86W - 58L
1,507 Elo+
Solo
Thanatos
Thanatos
蛋炒饭糊了0
Thanatos
Level 18
God Stats
0W - 1L
1,263 SR
Queue Stats
11W - 7L
1,707 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BOILING
Bacchus
20
3 / 0 / 26
13,610
1,134
15,869
14,285
25,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Aphrodite
Bennas
Aphrodite
19
0 / 7 / 9
10,924
910
1,899
9,806
5,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Ciaoamore
Awilix
20
4 / 7 / 20
12,648
1,054
19,113
18,224
9,058
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Achilles
Cronnos
Achilles
20
20 / 3 / 14
16,547
1,379
32,505
19,374
30,117
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ao Kuang
lesgochamp
Ao Kuang
20
16 / 3 / 17
17,015
1,418
34,647
25,133
20,754
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

178

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
3 / 10 / 6
11,449
954
9,094
16,025
4,762
19
4 / 13 / 14
12,453
1,038
20,772
39,376
33,240
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
MrKong
Jormungandr
19
1 / 4 / 12
11,795
983
14,096
20,364
26,158
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
19
11 / 12 / 5
13,044
1,087
22,703
25,867
15,455
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 5 / 7
11,195
933
8,367
10,745
3,890
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
64
43
Kills
20
20
Deaths
44
86
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BOILING
Bacchus
3
0
26
16
W
Aphrodite
Bennas
Aphrodite
0
7
9
0.64
L
Hera
3
10
6
0.6
W
Awilix
Ciaoamore
Awilix
4
7
20
2
W
Achilles
Cronnos
Achilles
20
3
14
9
L
4
13
14
0.85
L
Jormungandr
MrKong
Jormungandr
1
4
12
1.75
L
Thor
11
12
5
1.13
W
Ao Kuang
lesgochamp
Ao Kuang
16
3
17
8.17
L
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,033
Damage
75,032
86,822
Taken
112,377
91,207
Mitigated
83,505
16,150
Healing
9,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BOILING
Bacchus
15,869
1,822
0
854
14,285
25,915
0
5,192
9,093
26,020
0
W
Aphrodite
Bennas
Aphrodite
1,899
286
282
985
9,806
5,363
0
2,125
7,681
17,205
0
L
Hera
9,094
1,515
0
0
16,025
4,762
0
5,143
9,655
27,444
0
W
Awilix
Ciaoamore
Awilix
19,113
6,005
0
0
18,224
9,058
0
4,723
13,501
0
35,036
W
Achilles
Cronnos
Achilles
32,505
11,344
0
5,673
19,374
30,117
0
6,621
12,753
0
51,700
L
20,772
928
0
4,416
39,376
33,240
0
16,478
22,178
3,973
33,914
L
Jormungandr
MrKong
Jormungandr
14,096
4,583
113
786
20,364
26,158
0
9,305
10,325
33,880
0
L
Thor
22,703
7,378
0
0
25,867
15,455
0
14,802
10,721
0
37,419
W
Ao Kuang
lesgochamp
Ao Kuang
34,647
9,044
1,318
7,038
25,133
20,754
0
6,775
18,358
64,117
0
L
8,367
1,694
0
4,268
10,745
3,890
0
6,687
3,899
0
21,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,744
Gold Earned
59,936
200
Minions Killed
163
9
Camps Cleared
8
1,196,253
Distance Traveled
1,083,858
3
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,610
1,134
21
2
1
269,099
0
W
Aphrodite
10,924
910
45
4
1
184,083
0
L
Hera
11,449
954
38
3
1
236,689
28
W
Awilix
12,648
1,054
33
3
0
228,329
3
W
Achilles
16,547
1,379
42
4
1
267,572
0
L
King Arthur
12,453
1,038
31
3
1
223,321
1
L
Jormungandr
11,795
983
42
4
1
206,560
1
L
Thor
13,044
1,087
25
2
0
208,791
0
W
Ao Kuang
17,015
1,418
59
5
6
247,170
0
L
Thanatos
11,195
933
27
2
5
208,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role