Player Matchup

Khepri
Khepri
CoolPoc
Khepri
Level 155
God Stats
12W - 7L
1,549 SR
Queue Stats
152W - 137L
1,557 Elo+
Party 2
Horus
Horus
KaiKybagashi
Horus
Level 88
God Stats
5W - 10L
1,525 SR
Queue Stats
68W - 77L
1,386 Elo+
Party 2
Sol
Sol
Renoldo
Sol
Level 140
God Stats
3W - 1L
1,593 SR
Queue Stats
25W - 37L
1,453 Elo+
Solo
Team Averages
Level 128
1,555 SR
1,466 Elo+

VS

Team Averages
Level 121
1,615 SR
1,595 Elo+
Camazotz
Camazotz
Moonlîght
Camazotz
Level 149
God Stats
1W - 0L
1,567 SR
Queue Stats
47W - 49L
1,571 Elo+
Party 1
Nu Wa
Nu Wa
Yurikigai
Nu Wa
Level 128
God Stats
10W - 5L
1,680 SR
Queue Stats
102W - 73L
1,714 Elo+
Party 1
Sylvanus
Sylvanus
dîssî
Sylvanus
Level 85
God Stats
1W - 0L
1,597 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
CoolPoc
Khepri
14
1 / 1 / 5
10,665
667
8,122
14,257
14,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 4 / 3
9,802
613
9,877
17,560
12,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
14
3 / 7 / 3
10,402
650
18,426
18,089
4,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Moonlîght
Camazotz
14
6 / 2 / 6
10,675
667
12,310
25,712
15,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nu Wa
Yurikigai
Nu Wa
16
4 / 2 / 8
10,602
663
21,536
10,091
5,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
dîssî
Sylvanus
15
2 / 2 / 10
11,190
699
9,204
19,535
24,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
36
6
Kills
12
12
Deaths
6
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Khepri
CoolPoc
Khepri
1
1
5
3.5
L
2
4
3
0.88
W
Camazotz
Moonlîght
Camazotz
6
2
6
4.5
L
Sol
3
7
3
0.64
W
Nu Wa
Yurikigai
Nu Wa
4
2
8
4
W
Sylvanus
dîssî
Sylvanus
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,425
Damage
43,050
49,906
Taken
55,338
30,805
Mitigated
44,326
19,922
Healing
28,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
CoolPoc
Khepri
8,122
1,090
0
4,427
14,257
14,324
70
8,593
4,932
28,248
0
L
9,877
3,840
1,980
7,597
17,560
12,071
0
11,032
5,583
0
24,727
W
Camazotz
Moonlîght
Camazotz
12,310
3,627
0
13,779
25,712
15,042
478
12,258
13,044
0
48,747
L
Sol
18,426
8,518
0
5,918
18,089
4,410
1,330
10,234
7,054
62,868
0
W
Nu Wa
Yurikigai
Nu Wa
21,536
5,211
162
1,129
10,091
5,149
1,742
4,946
5,033
63,081
0
W
Sylvanus
dîssî
Sylvanus
9,204
1,464
4,054
9,516
19,535
24,135
795
10,159
8,952
16,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,869
Gold Earned
32,467
183
Minions Killed
185
1
Camps Cleared
11
804,721
Distance Traveled
816,703
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,665
667
37
2
0
290,674
2
L
Horus
9,802
613
39
2
0
287,480
3
W
Camazotz
10,675
667
75
5
8
308,728
4
L
Sol
10,402
650
107
7
1
226,567
3
W
Nu Wa
10,602
663
92
6
3
269,831
6
W
Sylvanus
11,190
699
18
1
0
238,144
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role