Player Matchup

The Morrigan
The Morrigan
ArchaonTEC
The Morrigan
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
389W - 424L
1,524 Elo+
Party 1
Danzaburou
Danzaburou
CosmicRavioli
Danzaburou
Level 32
God Stats
29W - 29L
1,468 SR
Queue Stats
108W - 110L
1,484 Elo+
Party 1
Sylvanus
Sylvanus
M0mmyBeatsme
Sylvanus
Level 37
God Stats
7W - 8L
1,549 SR
Queue Stats
156W - 143L
1,505 Elo+
Party 3
Ra
Ra
TheIonious
Ra
Level 155
God Stats
1W - 3L
1,596 SR
Queue Stats
86W - 71L
1,543 Elo+
Party 1
Cthulhu
Cthulhu
thedrivingking4
Cthulhu
Level 102
God Stats
5W - 8L
1,490 SR
Queue Stats
456W - 413L
1,596 Elo+
Party 3
Team Averages
Level 82
1,521 SR
1,530 Elo+

VS

Team Averages
Level 47
1,598 SR
1,699 Elo+
Chang'e
Chang'e
CainThaDain
Chang'e
Level 38
God Stats
4W - 5L
1,434 SR
Queue Stats
108W - 76L
1,581 Elo+
Solo
Thanatos
Thanatos
Kabeep
Thanatos
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,720 Elo+
Party 2
Merlin
Merlin
MaaneNew
Merlin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,720 Elo+
Party 2
Cthulhu
Cthulhu
Souls0001
Cthulhu
Level 67
God Stats
1W - 1L
1,750 SR
Queue Stats
2W - 2L
1,720 Elo+
Party 2
Izanami
Izanami
Thadrunkpenguin
Izanami
Level 66
God Stats
6W - 3L
1,806 SR
Queue Stats
10W - 7L
1,755 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
ArchaonTEC
The Morrigan
9
2 / 7 / 2
6,179
441
5,290
7,757
2,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
CosmicRavioli
Danzaburou
12
3 / 3 / 3
7,056
504
8,182
9,426
2,643
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
M0mmyBeatsme
Sylvanus
9
0 / 4 / 5
6,161
440
2,732
12,371
6,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 2 / 2
8,783
627
7,251
9,030
3,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 4 / 2
7,461
533
8,813
13,705
10,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CainThaDain
Chang'e
10
0 / 3 / 8
6,471
462
4,185
8,705
4,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Kabeep
Thanatos
14
8 / 1 / 3
8,465
605
7,890
12,676
4,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
MaaneNew
Merlin
13
8 / 2 / 7
8,409
601
11,441
7,585
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Souls0001
Cthulhu
12
3 / 4 / 8
7,393
528
8,660
11,907
9,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 2 / 7
7,311
522
6,549
5,167
1,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
53
12
Kills
20
20
Deaths
12
14
Assists
33
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
ArchaonTEC
The Morrigan
2
7
2
0.43
W
Chang'e
CainThaDain
Chang'e
0
3
8
1.33
L
Danzaburou
CosmicRavioli
Danzaburou
3
3
3
1.5
W
Thanatos
Kabeep
Thanatos
8
1
3
9.5
L
Sylvanus
M0mmyBeatsme
Sylvanus
0
4
5
0.63
W
Merlin
MaaneNew
Merlin
8
2
7
5.75
W
Cthulhu
Souls0001
Cthulhu
3
4
8
1.75
W
1
2
7
2.25
L
4
2
2
2.5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,268
Damage
38,725
52,289
Taken
46,040
25,249
Mitigated
21,500
17,827
Healing
22,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
ArchaonTEC
The Morrigan
5,290
1,262
6
928
7,757
2,046
240
4,565
2,839
28,649
2,243
W
Chang'e
CainThaDain
Chang'e
4,185
446
924
3,150
8,705
4,405
250
2,714
5,955
14,009
0
L
Danzaburou
CosmicRavioli
Danzaburou
8,182
3,359
0
2,724
9,426
2,643
265
3,753
5,589
0
42,307
W
Thanatos
Kabeep
Thanatos
7,890
1,687
0
12,397
12,676
4,046
0
5,389
7,172
0
50,227
L
Sylvanus
M0mmyBeatsme
Sylvanus
2,732
514
925
2,513
12,371
6,758
90
6,144
5,925
15,653
0
W
Merlin
MaaneNew
Merlin
11,441
686
63
1,309
7,585
2,277
142
4,886
2,662
36,797
0
W
Cthulhu
Souls0001
Cthulhu
8,660
1,177
326
2,653
11,907
9,211
0
7,169
3,975
28,631
0
W
6,549
4,764
0
1,297
5,167
1,561
1,679
734
4,433
0
53,744
L
7,251
919
608
5,679
9,030
3,190
0
2,024
6,802
66,812
0
L
8,813
1,262
0
4,444
13,705
10,612
38
6,145
6,569
37,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,640
Gold Earned
38,049
381
Minions Killed
376
0
Camps Cleared
0
1,295,982
Distance Traveled
1,390,601
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
6,179
441
40
3
0
237,131
2
W
Chang'e
6,471
462
31
2
0
272,829
2
L
Danzaburou
7,056
504
75
5
0
250,456
0
W
Thanatos
8,465
605
95
7
0
309,044
4
L
Sylvanus
6,161
440
42
3
0
218,898
0
W
Merlin
8,409
601
81
6
0
265,045
2
W
Cthulhu
7,393
528
55
4
0
280,318
3
W
Izanami
7,311
522
114
8
0
263,365
4
L
Ra
8,783
627
141
10
0
321,033
3
L
Cthulhu
7,461
533
83
6
0
268,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role