Player Matchup

Baron Samedi
Baron Samedi
Gold III
C_FOR_CRYPTID
Baron Samedi
Gold III
Level 89
God Stats
4W - 2L
1,747 SR
Queue Stats
12W - 6L
1,751 MMR
Party 1
Hercules
Hercules
Gold III
FootedSiren4193
Hercules
Gold III
Level 125
God Stats
0W - 1L
1,494 SR
Queue Stats
12W - 6L
1,751 MMR
Party 1
Xing Tian
Xing Tian
Gold II
MCxCONFUSING
Xing Tian
Gold II
Level 45
God Stats
0W - 2L
1,409 SR
Queue Stats
11W - 5L
1,783 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 86
1,550 SR
1,762 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 93
1,584 SR
1,751 MMR
Chaac
Chaac
Bronze III
Ace93467956
Chaac
Bronze III
Level 49
God Stats
1W - 0L
1,733 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Ares
Ares
Gold I
TCG Glitch
Ares
Gold I
Level 88
God Stats
4W - 2L
1,460 SR
Queue Stats
23W - 13L
1,868 MMR
Party 2
Zeus
Zeus
Platinum II
Vinum5966
Zeus
Platinum II
Level 142
God Stats
2W - 1L
1,560 SR
Queue Stats
100W - 80L
1,885 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
C_FOR_CRYPTID
Baron Samedi
13
2 / 10 / 4
10,377
577
11,857
22,637
10,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hercules
14
5 / 3 / 5
11,321
629
15,861
24,967
32,661
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
MCxCONFUSING
Xing Tian
15
5 / 5 / 5
12,422
690
17,131
23,255
30,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
GebArtioSobekPersephoneSol

VS

Bans
GilgameshAchillesThothOdinScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 9
12,278
682
22,109
24,320
22,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
2 / 8 / 13
10,892
605
17,277
24,749
26,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
16
9 / 4 / 9
12,962
720
23,026
12,845
5,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
12
Kills
18
18
Deaths
12
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
7
0
9
11.5
L
Baron Samedi
C_FOR_CRYPTID
Baron Samedi
2
10
4
0.4
L
Hercules
5
3
5
2.5
L
Xing Tian
MCxCONFUSING
Xing Tian
5
5
5
1.5
W
2
8
13
1.06
W
Zeus
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,849
Damage
62,412
70,859
Taken
61,914
72,691
Mitigated
54,505
19,193
Healing
25,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,109
2,751
0
15,657
24,320
22,711
213
11,727
12,593
0
54,545
L
Baron Samedi
C_FOR_CRYPTID
Baron Samedi
11,857
418
2,726
4,742
22,637
10,019
39
15,735
6,090
33,667
0
L
Hercules
15,861
5,452
0
7,739
24,967
32,661
0
11,705
11,790
0
28,359
L
Xing Tian
MCxCONFUSING
Xing Tian
17,131
1,865
0
3,986
23,255
30,011
0
11,950
10,095
37,020
0
W
17,277
995
776
7,362
24,749
26,690
589
12,877
11,872
28,227
0
W
Zeus
23,026
3,110
0
1,757
12,845
5,104
1,277
5,033
7,812
58,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,120
Gold Earned
36,132
116
Minions Killed
170
4
Camps Cleared
10
971,527
Distance Traveled
1,006,612
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,278
682
62
3
1
375,927
3
L
Baron Samedi
10,377
577
57
3
3
294,669
4
L
Hercules
11,321
629
34
2
0
338,346
0
L
Xing Tian
12,422
690
25
1
1
338,512
0
W
Ares
10,892
605
20
1
2
307,382
3
W
Zeus
12,962
720
88
5
7
323,303
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role