Player Matchup

Achilles
Achilles
Ashdato
Achilles
Level 26
God Stats
5W - 3L
1,840 SR
Queue Stats
106W - 97L
1,609 Elo+
Solo
The Morrigan
The Morrigan
MayappIe
The Morrigan
Level 21
God Stats
3W - 6L
1,427 SR
Queue Stats
73W - 71L
1,610 Elo+
Solo
Medusa
Medusa
Nooraa28
Medusa
Level 24
God Stats
1W - 1L
1,745 SR
Queue Stats
79W - 86L
1,595 Elo+
Solo
Gilgamesh
Gilgamesh
Níck7
Gilgamesh
Level 22
God Stats
7W - 3L
1,798 SR
Queue Stats
101W - 66L
1,689 Elo+
Solo
Cthulhu
Cthulhu
bidretrad
Cthulhu
Level 7
God Stats
7W - 5L
1,800 SR
Queue Stats
18W - 19L
1,716 Elo+
Solo
Team Averages
Level 20
1,722 SR
1,644 Elo+

VS

Team Averages
Level 17
1,637 SR
1,776 Elo+
Skadi
Skadi
BigHairyNuts
Skadi
Level 13
God Stats
2W - 0L
1,920 SR
Queue Stats
17W - 3L
1,943 Elo+
Party 1
Bastet
Bastet
Just A Bum4810
Bastet
Level 18
God Stats
5W - 1L
1,562 SR
Queue Stats
64W - 88L
1,485 Elo+
Solo
Anubis
Anubis
PULLOUTFAIL69
Anubis
Level 14
God Stats
1W - 1L
1,381 SR
Queue Stats
14W - 12L
1,677 Elo+
Solo
Mulan
Mulan
fillmy_groin
Mulan
Level 17
God Stats
4W - 1L
1,820 SR
Queue Stats
13W - 3L
1,842 Elo+
Party 1
Bacchus
Bacchus
ravaged_bumhole
Bacchus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 2L
1,934 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ashdato
Achilles
7
0 / 1 / 0
3,766
538
2,211
5,633
2,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

The Morrigan
MayappIe
The Morrigan
7
2 / 3 / 0
4,491
642
1,725
2,811
630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Nooraa28
Medusa
4
0 / 5 / 1
3,109
444
561
4,327
701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
Níck7
Gilgamesh
7
3 / 2 / 1
4,493
642
3,082
4,894
1,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
bidretrad
Cthulhu
5
0 / 2 / 1
3,482
497
1,949
5,666
1,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
7 / 1 / 1
5,195
742
5,953
3,950
1,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 1 / 6
4,497
642
1,705
4,533
1,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

7
3 / 2 / 2
4,880
697
3,193
2,852
964
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 0 / 0
4,808
687
3,729
3,800
1,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

5
2 / 1 / 4
4,404
629
1,673
2,810
1,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
13
13
Deaths
5
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
Ashdato
Achilles
0
1
0
0
W
7
1
1
7.5
W
0
1
6
3
L
The Morrigan
MayappIe
The Morrigan
2
3
0
0.67
L
Medusa
Nooraa28
Medusa
0
5
1
0.1
L
Gilgamesh
Níck7
Gilgamesh
3
2
1
1.75
W
3
2
2
2
L
Cthulhu
bidretrad
Cthulhu
0
2
1
0.25
W
1
0
0
1
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,528
Damage
16,253
23,331
Taken
17,945
7,402
Mitigated
6,296
5,510
Healing
8,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Ashdato
Achilles
2,211
788
0
2,612
5,633
2,588
0
0
5,283
0
15,734
W
5,953
3,158
0
1,387
3,950
1,043
131
1,176
2,774
0
27,025
W
1,705
477
0
2,527
4,533
1,046
0
324
4,209
0
18,518
L
The Morrigan
MayappIe
The Morrigan
1,725
779
0
328
2,811
630
0
1,974
805
16,488
2,122
L
Medusa
Nooraa28
Medusa
561
308
0
305
4,327
701
0
1,792
2,535
0
3,852
L
Gilgamesh
Níck7
Gilgamesh
3,082
1,132
0
1,018
4,894
1,530
0
356
4,538
0
21,937
W
3,193
213
0
1,119
2,852
964
0
579
2,273
20,221
0
L
Cthulhu
bidretrad
Cthulhu
1,949
385
0
1,247
5,666
1,953
0
744
4,922
8,936
0
W
3,729
747
0
2,082
3,800
1,828
0
0
3,456
0
27,275
W
1,673
562
709
1,150
2,810
1,415
0
885
1,925
3,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,341
Gold Earned
23,784
124
Minions Killed
195
0
Camps Cleared
0
664,254
Distance Traveled
705,116
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,766
538
26
4
0
147,057
0
W
Skadi
5,195
742
46
7
0
129,596
1
W
Bastet
4,497
642
45
6
0
161,991
2
L
The Morrigan
4,491
642
40
6
0
128,149
1
L
Medusa
3,109
444
6
1
0
112,630
1
L
Gilgamesh
4,493
642
42
6
0
141,920
0
W
Anubis
4,880
697
46
7
0
121,624
2
L
Cthulhu
3,482
497
10
1
0
134,498
2
W
Mulan
4,808
687
54
8
0
152,048
2
W
Bacchus
4,404
629
4
1
0
139,857
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role